Super Jump Punch: Difference between revisions

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Super Jump Punch is an [[Up B]] attack for various characters.
[[Image:SuperJumpPunchSsbb.jpg|thumb|200px|right|Mario performing his Super Jump Punch.]]
 
The '''Super Jump Punch''' is a [[third jump]] that [[Mario]], [[Luigi]] and [[Dr. Mario]] can perform in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', and by screenshots, it is confirmed that Mario is a able to perform it in ''[[Super Smash Bros. Brawl]]''. It is executed by pressing B while holding the control stick upwards; thus, it is their [[up B]] attack. When performed by either of the "Marios", they jump up diagonally with more vertical range than horizontal; if the attack strikes an enemy during the jump, [[coins]] fly out of the enemy, and the foe receives about 10% damage.<BR>
==Variations
Luigi's Super Jump Punch only deals 1 point of damage, and has little knockback. However, if the attack's [[Sweet spot (hitbox)|sweet spot]] hits a character, it becomes a powerful Fire Jump Punch which deals around 25% damage with high knockback. In ''SSBM'', Luigi's attack sends him vertically without any horizontal range, forcing him to rely on his [[Green Missile]] for recovery.
===Mario===
{{Mario Smash}}
[[Mario]]'s Super Jump Punch Hits enemies multiple times while coins jump out of them.
[[Category:Attacks]]
 
[[Category:Special Attacks]]
===Luigi===
[[Category:Mario universe]]
[[Luigi]]'s Super Jump Punch Hits enemies only once, but the hit is extremely powerful.
 
===Dr. Mario===
[[Dr. Mario]]'s Super Jump Punch has the same effect as Mario's Jump Punch.

Revision as of 13:43, November 24, 2007

File:SuperJumpPunchSsbb.jpg
Mario performing his Super Jump Punch.

The Super Jump Punch is a third jump that Mario, Luigi and Dr. Mario can perform in Super Smash Bros. and Super Smash Bros. Melee, and by screenshots, it is confirmed that Mario is a able to perform it in Super Smash Bros. Brawl. It is executed by pressing B while holding the control stick upwards; thus, it is their up B attack. When performed by either of the "Marios", they jump up diagonally with more vertical range than horizontal; if the attack strikes an enemy during the jump, coins fly out of the enemy, and the foe receives about 10% damage.
Luigi's Super Jump Punch only deals 1 point of damage, and has little knockback. However, if the attack's sweet spot hits a character, it becomes a powerful Fire Jump Punch which deals around 25% damage with high knockback. In SSBM, Luigi's attack sends him vertically without any horizontal range, forcing him to rely on his Green Missile for recovery. Template:Mario Smash