Super Jump Punch: Difference between revisions
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[[Image:SuperJumpPunchSsbb.jpg|thumb|200px|right|Mario performing his Super Jump Punch.]] | [[Image:SuperJumpPunchSsbb.jpg|thumb|200px|right|Mario performing his Super Jump Punch.]] | ||
The '''Super Jump Punch''' is a [[third jump]] that [[Mario]], [[Luigi]] and [[Dr. Mario]] can perform in [[SSB]] and [[SSBM]], and by screenshots, it is confirmed that Mario is a able to perform it in [[SSBB]]. It is executed by pressing B while holding the control stick upwards; thus, it is their [[up B]] attack | The '''Super Jump Punch''' is a [[third jump]] that [[Mario]], [[Luigi]] and [[Dr. Mario]] can perform in [[SSB]] and [[SSBM]], and by screenshots, it is confirmed that Mario is a able to perform it in [[SSBB]]. It is executed by pressing B while holding the control stick upwards; thus, it is their [[up B]] attack. When performed by either of the Marios, they jump up diagonally with more vertical range than horizontal; if the attack strikes an enemy during the jump, [[coins]] fly out of the enemy, and the foe receives about 10% damage.<BR> | ||
Luigi's Super Jump Punch only deals 1 point of damage, and has little knockback. However, if the attack's [[Sweet spot (hitbox)|sweet spot]] hits a character, it becomes a powerful Fire Jump Punch which deals around 25% damage with high knockback. In SSBM, Luigi's attack sends him vertically without any horizontal range, forcing him to rely on his [[Green Missile]] for recovery. | |||
[[Category:Attacks]] | [[Category:Attacks]] | ||
[[Category:Special Attacks]] | [[Category:Special Attacks]] | ||
[[Category:Mario universe]] | [[Category:Mario universe]] |
Revision as of 11:04, October 21, 2007
The Super Jump Punch is a third jump that Mario, Luigi and Dr. Mario can perform in SSB and SSBM, and by screenshots, it is confirmed that Mario is a able to perform it in SSBB. It is executed by pressing B while holding the control stick upwards; thus, it is their up B attack. When performed by either of the Marios, they jump up diagonally with more vertical range than horizontal; if the attack strikes an enemy during the jump, coins fly out of the enemy, and the foe receives about 10% damage.
Luigi's Super Jump Punch only deals 1 point of damage, and has little knockback. However, if the attack's sweet spot hits a character, it becomes a powerful Fire Jump Punch which deals around 25% damage with high knockback. In SSBM, Luigi's attack sends him vertically without any horizontal range, forcing him to rely on his Green Missile for recovery.