Cape: Difference between revisions

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==Origin==
==Origin==
Originating from ''[[Super Mario World]]'', the Cape was a powerup obtained from the Cape Feather, which enabled Mario  to spin and attack with it, as well as flying great distances and floating softly back to earth, much like [[Raccoon Mario]] was capable of. In addition, he could "glide" more or less infinitely by moving up and down, and slam into the ground to create an earthquake capable of damaging all enemies on the screen. This is, of course, not present in the Smash games. An easier way to get back on the stage is to do the single jump-double jump-Midair move Combo.
Originating from ''[[Super Mario World]]'', the Cape was a powerup obtained from the Cape Feather, which enabled Mario (and Luigi) to spin and attack with it (although Mario did not hold the cape in his hand during the spin attack, as he does in the Smash games), as well as flying great distances after a running start and floating softly back to earth when falling. Mario did not "fly", rather, but "glide", but could do so more or less infinitely by diving and pulling up in a certain rythym, and while gliding he could slam into the ground to create an earthquake capable of damaging all enemies on the screen. This is, of course, not present in the Smash games. Cape Mario is actually a new version/upgrade of [[Raccoon Mario]] from the previous game, Super Mario Bros. 3.


==Usage variations==
==Usage variations==

Revision as of 13:01, February 20, 2009

Mario's Cape attack from SSBM.

The term "Cape" refers to Mario's Cape and Doctor Mario's Super Sheet Side Special Move. Either Cape action has the ability to reflect projectiles and spin characters in the opposite direction (even if they're shielding).

The Cape deals up to 10% damage (12% for the Super Sheet) and has no knockback. This means that it will not interrupt attacks; rather, it only turns the enemy character around. This can leave recovering characters unable to grab the ledge. This has less use in Brawl thanks to the Auto-Snap feature that means characters will grab a ledge regardless of which direction they are facing. However, the cape can be broken in the same manner as a reflecting attack can. That is to say, if the damage that the oncoming attack would do would break a shield in one hit, the cape will not work and Mario or Dr. Mario will enter broken shield animation.

Using the Cape also causes Mario to float slightly, meaning it has uses in recovery and in helping him avoid edgeguarders.

The Cape can also be used for two techniques; Cape Glide and Edge Cape-Cancel.

Super Sheet

File:SuperSheet.jpg
Dr. Mario using the Super Sheet to redirect Luigi's attack

Super Sheet is a move used by Dr. Mario in the game Super Smash Bros. Melee. It is executed by pressing Side+B. The attack is almost the same as Mario's Cape attack, except that Super Sheet is longer, and does more damage. It is actually one of Dr. Mario's doctor cloaks. Like the Cape, it can change the directions of projectile-based attacks, and can also change the position the foe is facing. The Super Sheet will usually do around 12% of damage. The attack can also be used to shift the direction of a player who is trying to get back on the field. In this case, they will be turned around, and will instead jump back on air, rather than jump on the field.

Origin

Originating from Super Mario World, the Cape was a powerup obtained from the Cape Feather, which enabled Mario (and Luigi) to spin and attack with it (although Mario did not hold the cape in his hand during the spin attack, as he does in the Smash games), as well as flying great distances after a running start and floating softly back to earth when falling. Mario did not "fly", rather, but "glide", but could do so more or less infinitely by diving and pulling up in a certain rythym, and while gliding he could slam into the ground to create an earthquake capable of damaging all enemies on the screen. This is, of course, not present in the Smash games. Cape Mario is actually a new version/upgrade of Raccoon Mario from the previous game, Super Mario Bros. 3.

Usage variations

The Cape attacks can also be pronounced as a verb (capes, caped), i.e. "I just caped that Fox's recovery and won the tournament!"

Gallery

Trivia

  • Cape can even be used to a taunting character to make him face the other way, like making Wario face the screen while doing the side taunt.
  • Cape can be sweetspotted in Melee, but the knockback and damage isn't improved. Doing this will make the victim "yelp" in pain although nothing really happened. It is commonly used as a joke although it is hard to land.
  • If Mario uses his Cape while in the WiFi training area, the cape will look sparkly and of a lower quality graphic.
  • The Cape does only 8% in Brawl
  • In Melee, regardless of which color the player chooses for Dr. Mario, the Super Sheet will always be white.
  • In Brawl, the Cape reverses momentum in addition to turning around opponents

Template:Mario Special Moves Template:Dr. Mario Special Moves