Screen KO: Difference between revisions
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In [[Coin mode]], [[Coins]] appear on the screen, surrounding the character being KO'd. Once paused, the coins disappear. | In [[Coin mode]], [[Coins]] appear on the screen, surrounding the character being KO'd. Once paused, the coins disappear. | ||
In Melee, there is a [[Bonus points|bonus]] for getting KO'd this way: Foresight. | In ''[[Melee]]'', there is a [[Bonus points|bonus]] for getting KO'd this way: Foresight. | ||
There is a fair bit of controversy surrounding the idea that, since the choice of Star KO and Screen KO is random, two players may end up being KO'd at different times even though they hit the top blast line at the same time. If both players are on their last stock, this can determine the match. | There is a fair bit of controversy surrounding the idea that, since the choice of Star KO and Screen KO is random, two players may end up being KO'd at different times even though they hit the top blast line at the same time. If both players are on their last stock, this can determine the match. | ||
While the Screen KO was not in [[Super Smash Bros.]] ''per se'', there was an equivalent: sometimes top-KO'd characters would fall down between the stage and the camera. Depending on the camera angle, this may not be seen. Also, the distance from the camera is chosen randomly - sometimes the doomed character appears to be falling normally, while at other times | While the Screen KO was not in ''[[Super Smash Bros.]]'' ''per se'', there was an equivalent: sometimes top-KO'd characters would fall down between the stage and the camera. Depending on the camera angle, this may not be seen. Also, the distance from the camera is chosen randomly - sometimes the doomed character appears to be falling normally, while at other times they are just a quick flash of colour down the screen. | ||
==Trivia== | ==Trivia== | ||
*If a character is Screen KO'd on a large stage in SSBB (for example, [[75m]] or [[New Pork City]]), then a player can pause and zoom out the camera and see the character hitting the screen right before they are KO'd. This will not work on smaller stages, respectively. | *If a character is Screen KO'd on a large stage in ''[[SSBB]]'' (for example, [[75m]] or [[New Pork City]]), then a player can pause and zoom out the camera and see the character hitting the screen right before they are KO'd. This will not work on smaller stages, respectively. | ||
*In ''Brawl'', characters do not yell out as loud as they did in ''Melee'' when they hit the screen. A majority of the characters are barely heard when they hit the screen in ''Brawl''. | *In ''Brawl'', characters do not yell out as loud as they did in ''Melee'' when they hit the screen. A majority of the characters are barely heard when they hit the screen in ''Brawl''. | ||
{{UnofficialName}} | {{UnofficialName}} | ||
[[Category:Super Smash Bros.]] | [[Category:Super Smash Bros.]] | ||
[[Category:Unofficial lingo]] | [[Category:Unofficial lingo]] |
Revision as of 20:39, November 5, 2010
Screen KO is a term regarding a special type of KO in the last two Super Smash Bros games. Instead of a character being Star KO'd off the top blast line, the character appears to fly at the screen and hit the screen before falling down and being KO'd.
In Coin mode, Coins appear on the screen, surrounding the character being KO'd. Once paused, the coins disappear.
In Melee, there is a bonus for getting KO'd this way: Foresight.
There is a fair bit of controversy surrounding the idea that, since the choice of Star KO and Screen KO is random, two players may end up being KO'd at different times even though they hit the top blast line at the same time. If both players are on their last stock, this can determine the match.
While the Screen KO was not in Super Smash Bros. per se, there was an equivalent: sometimes top-KO'd characters would fall down between the stage and the camera. Depending on the camera angle, this may not be seen. Also, the distance from the camera is chosen randomly - sometimes the doomed character appears to be falling normally, while at other times they are just a quick flash of colour down the screen.
Trivia
- If a character is Screen KO'd on a large stage in SSBB (for example, 75m or New Pork City), then a player can pause and zoom out the camera and see the character hitting the screen right before they are KO'd. This will not work on smaller stages, respectively.
- In Brawl, characters do not yell out as loud as they did in Melee when they hit the screen. A majority of the characters are barely heard when they hit the screen in Brawl.