Bowser Jr. (SSB4)/Down special/Default: Difference between revisions
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==Damage and Knockback== | ==Damage and Knockback== | ||
In Bowser jr.'s [[Down Special]], in which Bowser Jr. will open a hatch from his Junior Clown Car, spawning a [[Mechakoopa]]. The Mechakoopa travels the entire distance of [[Final Destination]], and will turn around upon coming to the end of the stage. If it does not hit anybody or is not picked up, it will begin to flash red, indicating it is about to explode. The explosion causes about 5-6% damage with low [[knockback]]. If it hits an enemy, it will do a short hop, bringing the character with it and causing 3-4% damage, and then explode, causing the same amount of damage as above with slightly higher knockback. If picked up and thrown, it will explode on contact with a solid surface, but if it hits an enemy, it will function as if it had walked into an enemy. Bowser Jr. cannot spawn two Mechakoopas. | In Bowser jr.'s [[Down Special]], in which Bowser Jr. will open a hatch from his Junior Clown Car, spawning a [[Mechakoopa]]. The Mechakoopa travels the entire distance of [[Final Destination]], and will turn around upon coming to the end of the stage. If it does not hit anybody or is not picked up, it will begin to flash red, indicating it is about to explode. The explosion causes about 5-6% damage with low [[knockback]]. If it hits an enemy, it will do a short hop, bringing the character with it and causing 3-4% damage, and then explode, causing the same amount of damage as above with slightly higher knockback. If picked up and thrown, it will explode on contact with a solid surface, but if it hits an enemy, it will function as if it had walked into an enemy. Bowser Jr. cannot spawn two Mechakoopas. | ||
Revision as of 11:14, October 29, 2015
Damage and Knockback
In Bowser jr.'s Down Special, in which Bowser Jr. will open a hatch from his Junior Clown Car, spawning a Mechakoopa. The Mechakoopa travels the entire distance of Final Destination, and will turn around upon coming to the end of the stage. If it does not hit anybody or is not picked up, it will begin to flash red, indicating it is about to explode. The explosion causes about 5-6% damage with low knockback. If it hits an enemy, it will do a short hop, bringing the character with it and causing 3-4% damage, and then explode, causing the same amount of damage as above with slightly higher knockback. If picked up and thrown, it will explode on contact with a solid surface, but if it hits an enemy, it will function as if it had walked into an enemy. Bowser Jr. cannot spawn two Mechakoopas.