Super Smash Bros. for Nintendo 3DS

Skuttler: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Trophy information: Added trophy info.)
No edit summary
Line 1: Line 1:
{{ArticleIcons|ssb4-3ds=y}}
{{ArticleIcons|ssb4-3ds=y}}
{{image|origin}}
{{Infobox Enemy
{{Infobox Enemy
|name=Skuttler
|name=Skuttler

Revision as of 04:06, March 4, 2016

ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: origin
If you have a good image for this article, upload it here.
Skuttler
Skuttler Smash Run.jpg
Kid Icarus (universe)
A standard Skuttler with Toon Link in Smash Run.
Universe Kid Icarus
Article on Icaruspedia Skuttler

Skuttlers (ボックン, Bokkun) are common ground enemies in Kid Icarus: Uprising that make up the primary ground forces of the Underworld Army.

In Super Smash Bros. 4

In Smash Run

Skuttlers appear as common enemies, and can appear in three different variants:

  • The standard Skuttler simply attacks the player character with a club. If left alone enough, it will fly away.
  • The Skuttler Cannoneer shoots a projectile at the player character. The projectile's behavior depends on the cannon's color: a green cannon shoots cannonballs, a blue one shoots energy projectiles and a red one shoots a single, slow homing missile.
  • The Skuttler Mage takes aim at the player character with a crosshair, and if not interrupted casts a stat-reducing spell. They can also strike the player character directly with their club, which also causes stat reductions.

Trophy information

SkuttlerTrophy3DS.png
Skuttler
North America Skuttlers make no bones about coming up to you and swinging their clubs right at your face. The bigger the swing, the more it'll hurt. They act tough, and they do have a lot of health, but any strong attack from you will send them tumbling. Their shields are just for show, too. Our advice: throw them or whack them in the back.
Europe Skuttlers make no bones about coming up to you and swinging their clubs around in your face. The bigger the swing, the more it'll hurt. They act tough, and they do have a lot of health, but any strong attack from you will send them tumbling. Their shields are just for show, too. Our advice: throw them, or whack them in the back.
SkuttlerCannoneerTrophy3DS.png
Skuttler Cannoneer
North America These foot soldiers come in three varieties, which you can tell apart by looking at the color of the cannons they're carrying. The green ones cause explosions, the blue ones' shots go through obstacles, and the red ones fire homing missiles. Occasionally, their cannons will stop working, giving you an opening to attack!
Europe These foot soldiers come in three varieties, which you can tell apart by looking at the colour of the cannons they're carrying. The green ones cause explosions, the blue ones' shots go through obstacles, and the red ones fire homing missiles. Occasionally, their cannons will stop working, giving you the chance to attack!
SkuttlerMageTrophy3DS.png
Skuttler Mage
North America An Underworld enemy from Kid Icarus: Uprising. This type of Skuttler specializes in magical attacks. In Smash Run, it can attack at close range or grab fighters from long range and do magical damage. Be careful! From magic to cannons to hiding in statues, Skuttlers are quite versatile.
Europe An Underworld enemy from Kid Icarus: Uprising. This type of Skuttler specialises in magical attacks. In Smash Run, it can attack close range, or target fighters from long range and do magical damage, so watch out! From magic to cannons to hiding in statues, you could actually say Skuttlers are quite versatile.

Gallery

Origin

Skuttlers are a series of ground enemies introduced in Uprising. Each variant shares common characteristics in appearance: purple tentacles, a white skull body with crossbones, and a singular eye. Skuttlers are separated into four various classes: the basic Skuttler, which wields a bone club and a shield; the cannoneer, which wields a cannon that can be used to fire lasers or homing missiles; the mage, which carries a wand that they can use to cast a jet of flame close-up or a weakening curse; or the Suit of Skuttler, which wears a heavy suit of armor that renders any attacks not directed at its exposed backside harmless.