Mario (SSB4)/Up tilt: Difference between revisions
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(Made hitbox tables and frame strips the standard ones, and added update history. As for competitive expertise, I'll get around to that some time later.) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:MarioUpTiltSSB4.jpg|270px|right|thumbnail]] | [[File:MarioUpTiltSSB4.jpg|270px|right|thumbnail]] | ||
{{competitive expertise}} | |||
{{SSB4|Mario}}'s [[up tilt]] is a spinning uppercut performed with Mario's outside hand. | {{SSB4|Mario}}'s [[up tilt]] is a spinning uppercut performed with Mario's outside hand. | ||
This attack knocks enemies upwards very slightly, allowing multiple up-tilts to be chained into each other before the opponent has a chance to escape. It is commonly used after a down-throw as, at low percents, the down-throw puts enemies in a very good position for an up-tilt. | This attack knocks enemies upwards very slightly, allowing multiple up-tilts to be chained into each other before the opponent has a chance to escape. It is commonly used after a down-throw as, at low percents, the down-throw puts enemies in a very good position for an up-tilt. | ||
== | ==Update history== | ||
Mario's up tilt is one of his two only moves to have ever been changed in game updates, the other being [[Mario (SSB4)/Forward smash|his forward smash]]. Patch [[1.0.4]] reduced its damage output, noticeably weakening the damage racking ability of multiple up tilt strings. However, in accordance to the [[knockback]] formula, this also results in the move dealing less of such, enabling it to combo for longer. | |||
{| | |||
| | '''{{GameIcon|ssb4}} [[1.0.4]]''' | ||
*{{change|Damage reduced: 6.3% → 5.5%.}} | |||
| | |||
| 0 | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|damage=5.5% | |||
|angle=96 | |||
|bk=28 | |||
|ks=130 | |||
|fkv=0 | |||
|r=3.5 | |||
|bn=19 | |||
|xpos=0.5 | |||
|ypos=0.8 | |||
|trip=0.2 | |||
|type=Hand | |||
|effect=Normal | |||
|rebound=t | |||
|slvl=M | |||
|sfx=Punch | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|damage=5.5% | |||
|angle=96 | |||
|bk=28 | |||
|ks=130 | |||
|fkv=0 | |||
|r=4.2 | |||
|bn=22 | |||
|type=Hand | |||
|effect=Normal | |||
|rebound=t | |||
|slvl=M | |||
|sfx=Punch | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=2 | |||
|damage=5.5% | |||
|angle=96 | |||
|bk=28 | |||
|ks=130 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=22 | |||
|xpos=4.0 | |||
|type=Hand | |||
|effect=Normal | |||
|rebound=t | |||
|slvl=M | |||
|sfx=Punch | |||
}} | |||
|} | |} | ||
== | ==Timing== | ||
{|class="wikitable" | |||
{| class="wikitable | |||
|- | |- | ||
!Hitboxes | |||
|5-11 | |||
|- | |- | ||
!Interruptible | |||
| | |30 | ||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=1}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
==References== | ==References== | ||
[http://opensa.dantarion.com/s4/mastercore2/ Master Core Alpha] | [http://opensa.dantarion.com/s4/mastercore2/ Master Core Alpha] | ||
{{MvSubNavMario|g=SSB4}} | {{MvSubNavMario|g=SSB4}} |
Revision as of 11:12, January 24, 2017
Mario's up tilt is a spinning uppercut performed with Mario's outside hand.
This attack knocks enemies upwards very slightly, allowing multiple up-tilts to be chained into each other before the opponent has a chance to escape. It is commonly used after a down-throw as, at low percents, the down-throw puts enemies in a very good position for an up-tilt.
Update history
Mario's up tilt is one of his two only moves to have ever been changed in game updates, the other being his forward smash. Patch 1.0.4 reduced its damage output, noticeably weakening the damage racking ability of multiple up tilt strings. However, in accordance to the knockback formula, this also results in the move dealing less of such, enabling it to combo for longer.
- Damage reduced: 6.3% → 5.5%.
Hitboxes
Timing
Hitboxes | 5-11 |
---|---|
Interruptible | 30 |
Lag time |
Hitbox |
Interruptible |
References
|