Super Smash Bros. 4

Mario (SSB4)/Up tilt: Difference between revisions

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(Made hitbox tables and frame strips the standard ones, and added update history. As for competitive expertise, I'll get around to that some time later.)
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MarioUpTiltSSB4.jpg|270px|right|thumbnail]]
[[File:MarioUpTiltSSB4.jpg|270px|right|thumbnail]]
{{competitive expertise}}
{{SSB4|Mario}}'s [[up tilt]] is a spinning uppercut performed with Mario's outside hand.
{{SSB4|Mario}}'s [[up tilt]] is a spinning uppercut performed with Mario's outside hand.


This attack knocks enemies upwards very slightly, allowing multiple up-tilts to be chained into each other before the opponent has a chance to escape. It is commonly used after a down-throw as, at low percents, the down-throw puts enemies in a very good position for an up-tilt.
This attack knocks enemies upwards very slightly, allowing multiple up-tilts to be chained into each other before the opponent has a chance to escape. It is commonly used after a down-throw as, at low percents, the down-throw puts enemies in a very good position for an up-tilt.


==Frame Data==
==Update history==
All measurements are in [[Frame|frames]].
Mario's up tilt is one of his two only moves to have ever been changed in game updates, the other being [[Mario (SSB4)/Forward smash|his forward smash]]. Patch [[1.0.4]] reduced its damage output, noticeably weakening the damage racking ability of multiple up tilt strings. However, in accordance to the [[knockback]] formula, this also results in the move dealing less of such, enabling it to combo for longer.
{| class="wikitable"
 
|-
'''{{GameIcon|ssb4}} [[1.0.4]]'''
! [[Hitbox]] IDs !! Startup !! Hitbox lasts for !! Endlag
*{{change|Damage reduced: 6.3% → 5.5%.}}
|-
 
| 0-2 || 5 || 7 || 19
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|damage=5.5%
|angle=96
|bk=28
|ks=130
|fkv=0
|r=3.5
|bn=19
|xpos=0.5
|ypos=0.8
|trip=0.2
|type=Hand
|effect=Normal
|rebound=t
|slvl=M
|sfx=Punch
}}
{{SSB4HitboxTableRow
|id=1
|damage=5.5%
|angle=96
|bk=28
|ks=130
|fkv=0
|r=4.2
|bn=22
|type=Hand
|effect=Normal
|rebound=t
|slvl=M
|sfx=Punch
}}
{{SSB4HitboxTableRow
|id=2
|damage=5.5%
|angle=96
|bk=28
|ks=130
|fkv=0
|r=5.0
|bn=22
|xpos=4.0
|type=Hand
|effect=Normal
|rebound=t
|slvl=M
|sfx=Punch
}}
|}
|}


==Hitbox Properties==
==Timing==
Aside from positioning, the hitboxes have the same properties.
{|class="wikitable"
{| class="wikitable sortable"
|-
! Hitbox ID !! Location !! Damage !! Angle !! [[Knockback]] Growth !! Weight-based Knockback !! Base Knockback !! Radius !! Z offset !! Y offset !! X offset !! [[Effect]] !! Odds of Causing [[Tripping]] !! Hitlag Multiplier !! [[Smash directional influence|SDI]] Multiplier !! [[Shield damage|Shield Damage]]
|-
|-
| 0 || Unknown || 5.5% || 96° || 130 || 0 || 28 || 3.5 || 0.5 || 0 || 0.2 || [[Normal]] || 0% || 1 || 1 || 0
!Hitboxes
|5-11
|-
|-
| 1 || Fist || 5.5% || 96°|| 130 || 0 || 28 || 4.2 || 0 || 0 || 0 || Normal || 0% || 1 || 1 || 0
!Interruptible
|-
|30
| 2 || Fist || 5.5% || 96° || 130 || 0 || 28 || 5 || 4 || 0 || 0 || Normal || 0% || 1 || 1 || 0
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


==References==
==References==
[http://opensa.dantarion.com/s4/mastercore2/ Master Core Alpha]
[http://opensa.dantarion.com/s4/mastercore2/ Master Core Alpha]
{{competitive expertise}}


{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}

Revision as of 11:12, January 24, 2017


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Mario's up tilt is a spinning uppercut performed with Mario's outside hand.

This attack knocks enemies upwards very slightly, allowing multiple up-tilts to be chained into each other before the opponent has a chance to escape. It is commonly used after a down-throw as, at low percents, the down-throw puts enemies in a very good position for an up-tilt.

Update history

Mario's up tilt is one of his two only moves to have ever been changed in game updates, the other being his forward smash. Patch 1.0.4 reduced its damage output, noticeably weakening the damage racking ability of multiple up tilt strings. However, in accordance to the knockback formula, this also results in the move dealing less of such, enabling it to combo for longer.

Super Smash Bros. 4 1.0.4

  • Change Damage reduced: 6.3% → 5.5%.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5.5% 0 AngleIcon96.png 28 130 0 3.5 19 0.5 0.8 0.0 1.0x 1.0x 0.2% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 5.5% 0 AngleIcon96.png 28 130 0 4.2 22 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 5.5% 0 AngleIcon96.png 28 130 0 5.0 22 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing

Hitboxes 5-11
Interruptible 30
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

References

Master Core Alpha