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Like {{SSB4|Mewtwo}}, Zelda has the inconvenient combination of being light, tall, floaty, and rather slow, making her easy to KO. Her main way of dealing with projectiles, [[Nayru's Love]], is rather laggy. [[Phantom Slash]], her other defense against long-ranged pressure, is rather situational and, along with [[Din's Fire]], do not help her camp very well. She has less combo starters than average and very laggy attacks with poorly placed hitboxes, making it difficult for her to KO despite her power. | Like {{SSB4|Mewtwo}}, Zelda has the inconvenient combination of being light, tall, floaty, and rather slow, making her easy to KO. Her main way of dealing with projectiles, [[Nayru's Love]], is rather laggy. [[Phantom Slash]], her other defense against long-ranged pressure, is rather situational and, along with [[Din's Fire]], do not help her camp very well. She has less combo starters than average and very laggy attacks with poorly placed hitboxes, making it difficult for her to KO despite her power. | ||
While she has received a significant number of helpful buffs in game updates, people still think that Zelda's flaws overpower her strengths and underrate her what resulted in her retaining her status from ''Brawl'' as a rather poor character in the current meta. Esam the Pikachu main even thinks that she is the worst character in the Game. While other players such as Nairo (who picked up Zelda since the 3DS days of Smash 4 and still plays her on his stream and at some small tournies) sees her as a solid Mid-Tier character. That only tells how undeveloped Zelda as tournament competing character is in the current meta of Smash 4. | While she has received a significant number of helpful buffs in game updates, people still think that Zelda's flaws overpower her strengths and underrate her what resulted in her retaining her status from ''Brawl'' as a rather poor character in the current meta. Esam the Pikachu main even thinks that she is the worst character in the Game. While other players such as Nairo (who picked up Zelda since the 3DS days of Smash 4 and still plays her on his stream and at some small tournies) sees her as a solid Mid-Tier character. That only tells how undeveloped Zelda as a tournament competing character is in the current meta of Smash 4. | ||
Zelda has arguably some of the worst custom moves in the game as they fail to fix her significant problems. Nayru's Rejection [[reverses]] opponents, but has slighty increased starting lag and is overall weaker the Nayru's Love, with the saving grace being it's increased intangiblity. Farore's Windfall meteors opponents, but only travels straight up, gains no benefit from a double jump, and doesn't start KOing opponents regularly until the 400's or higher whereas Farore's Wind can KO as low as 30%, removing one of her best KO moves. Her other custom moves are nearly useless or, at best, have situational uses like Phantom Breaker. | Zelda has arguably some of the worst custom moves in the game as they fail to fix her significant problems. Nayru's Rejection [[reverses]] opponents, but has slighty increased starting lag and is overall weaker the Nayru's Love, with the saving grace being it's increased intangiblity. Farore's Windfall meteors opponents, but only travels straight up, gains no benefit from a double jump, and doesn't start KOing opponents regularly until the 400's or higher whereas Farore's Wind can KO as low as 30%, removing one of her best KO moves. Her other custom moves are nearly useless or, at best, have situational uses like Phantom Breaker. |
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