Forward throw: Difference between revisions

m
Fixed my typo and a small detail in Kirby's throw.
(Added the "notable forward throws" section.)
m (Fixed my typo and a small detail in Kirby's throw.)
Line 281: Line 281:


==Notable forward throws==
==Notable forward throws==
*[[Donkey Kong]]'s forward throw in all games is known for not throwing the opponent immediately. Instead, he restrains them and carries them around just like a heavy [[item]]. A second directional input along with attacking (or usage of the [[C-Stick]]) will result in one of four different throws. These secondary throws are commonly known as the "cargo throws". In Smash 4, following patch 1.1.0, Donkey Kong's forward throw is considered one of the best, if not the best, because of its sheer damege output (barring cargo down throw), its followup capabilities (cargo up throw), its [[edgeguarding]] potential (cargo down throw) and its KO power (cargo back throw).
*[[Donkey Kong]]'s forward throw in all games is known for not throwing the opponent immediately. Instead, he restrains them and carries them around just like a heavy [[item]]. A second directional input along with attacking (or usage of the [[C-Stick]]) will result in one of four different throws. These secondary throws are commonly known as the "cargo throws". In Smash 4, following patch 1.1.0, Donkey Kong's forward throw is considered one of the best, if not the best, because of its sheer damage output (barring cargo down throw), its followup capabilities (cargo up throw), its [[edgeguarding]] potential (cargo down throw) and its KO power (cargo back throw).
*{{SSBB|Kirby}}'s forward throw in Brawl is known for its immense followup capabilities at lower percents. It can be followed up with the Gonzo Combo (up aerial, up tilt, back aerial) or [[Hammer (move)|Hammer]]. In Smash 4, [[Kirby (SSB4)|his]] forward throw received a new trajectory and lower knockback in patch 1.1.0, and as such, it is capable of new followups. It can lead into down aerial at lower percents, and into forward or up aerial from zero to mid-high percents.
*{{SSBB|Kirby}}'s forward throw in Brawl is known for its immense followup capabilities at lower percents. It can be followed up with the Gonzo Combo (up aerial, up tilt, back aerial) or [[Hammer (move)|Hammer]]. In Smash 4, [[Kirby (SSB4)|his]] forward throw received a new trajectory and lower knockback in patch 1.1.0, and as such, it is capable of new followups. It can lead into down, forward or up aerial from zero to mid-high percents.
{{Attacks}}
{{Attacks}}


[[Category:Game Controls]]
[[Category:Game Controls]]