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(Added the "notable forward throws" section.) |
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==Notable forward throws== | ==Notable forward throws== | ||
*[[Donkey Kong]]'s forward throw in all games is known for not throwing the opponent immediately. Instead, he restrains them and carries them around just like a heavy [[item]]. A second directional input along with attacking (or usage of the [[C-Stick]]) will result in one of four different throws. These secondary throws are commonly known as the "cargo throws". In Smash 4, following patch 1.1.0, Donkey Kong's forward throw is considered one of the best, if not the best, because of its sheer | *[[Donkey Kong]]'s forward throw in all games is known for not throwing the opponent immediately. Instead, he restrains them and carries them around just like a heavy [[item]]. A second directional input along with attacking (or usage of the [[C-Stick]]) will result in one of four different throws. These secondary throws are commonly known as the "cargo throws". In Smash 4, following patch 1.1.0, Donkey Kong's forward throw is considered one of the best, if not the best, because of its sheer damage output (barring cargo down throw), its followup capabilities (cargo up throw), its [[edgeguarding]] potential (cargo down throw) and its KO power (cargo back throw). | ||
*{{SSBB|Kirby}}'s forward throw in Brawl is known for its immense followup capabilities at lower percents. It can be followed up with the Gonzo Combo (up aerial, up tilt, back aerial) or [[Hammer (move)|Hammer]]. In Smash 4, [[Kirby (SSB4)|his]] forward throw received a new trajectory and lower knockback in patch 1.1.0, and as such, it is capable of new followups. It can lead into down | *{{SSBB|Kirby}}'s forward throw in Brawl is known for its immense followup capabilities at lower percents. It can be followed up with the Gonzo Combo (up aerial, up tilt, back aerial) or [[Hammer (move)|Hammer]]. In Smash 4, [[Kirby (SSB4)|his]] forward throw received a new trajectory and lower knockback in patch 1.1.0, and as such, it is capable of new followups. It can lead into down, forward or up aerial from zero to mid-high percents. | ||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game Controls]] | [[Category:Game Controls]] |