Super Smash Bros. Melee

V-cancelling: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 2: Line 2:
{{technical data}}
{{technical data}}
[[File:V-cancelling Kadano.gif|thumb|300px|Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of [[DI]]<nowiki></nowiki>]]
[[File:V-cancelling Kadano.gif|thumb|300px|Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of [[DI]]<nowiki></nowiki>]]
'''V-cancelling''' or '''Velocity cancelling''' is a technique that decreases the [[knockback]] velocity of moves in certain situations. This is done by pressing [[L]] or [[R]]  3 frames before the hitboxes collide. In order to V-cancel a player must be in the air, not in [[hitstun]], and cannot have pressed L or R within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%.
'''V-cancelling''' or '''Velocity cancelling''' is a technique that decreases the [[knockback]] velocity of moves in certain situations. This is done by pressing [[L]] or [[R]]  3 frames before the hitboxes collide. In order to V-cancel a player must be in the air, not in [[hitstun]], not in an attack animation, and cannot have pressed L or R within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%.


It was discovered and documented by {{Sm|Achilles1515}} in September 2015.
It was discovered and documented by {{Sm|Achilles1515}} in September 2015.

Revision as of 00:31, October 3, 2015

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of DI

V-cancelling or Velocity cancelling is a technique that decreases the knockback velocity of moves in certain situations. This is done by pressing L or R 3 frames before the hitboxes collide. In order to V-cancel a player must be in the air, not in hitstun, not in an attack animation, and cannot have pressed L or R within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%.

It was discovered and documented by Achilles1515 in September 2015.

See also

External links


Stub.png