User:Nyargleblargle/Smash 5 Ideas/Characters: Difference between revisions
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*{{change|Now based on Star Fox Zero appearance.}} | *{{change|Now based on Star Fox Zero appearance.}} | ||
*{{change|Fall speed decreased slightly.}} | *{{change|Fall speed decreased slightly.}} | ||
==Yoshi== | ==Yoshi== | ||
*{{buff|The B button can now be held during [[Egg Throw]] to stall the throw; This allows more precise targeting at the cost of the vertical boost.}} | *{{buff|The B button can now be held during [[Egg Throw]] to stall the throw; This allows more precise targeting at the cost of the vertical boost.}} | ||
*{{nerf|Down air damage reduced by ~9% overall.}} | *{{nerf|Down air damage reduced by ~9% overall.}} | ||
==Captain Falcon== | |||
*{{buff|Back air tweaked in animation and given a slight increase in power.}} | |||
*{{nerf|[[Raptor Boost]] does less knockback.}} | |||
==Black Shadow== | |||
A clone of Captain Falcon with the following differences: | |||
*{{change|All appearances of the [[Blue Falcon]] are exchanged for the {{iw|fzerowiki|Black Bull}}.}} | |||
*{{buff|Attacks are generally more powerful.}} | |||
*{{buff|Weight slightly increased.}} | |||
*{{nerf|Far slower running speed.}} | |||
*{{nerf|Jab only consists of the first two hits.}} | |||
*{{nerf|Pummel is slower.}} | |||
==Marth== | ==Marth== | ||
*{{change|[[Critical Hit]] has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.}} | *{{change|[[Critical Hit]] has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.}} |
Revision as of 11:16, October 9, 2015
Mario
- Up tilt now makes Mario jump up slightly, making it more difficult to combo with.
- Holding down the special button to use Fireball will now produce a stronger but less ranged Hammer.
- Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.
Luigi
- New neutral aerial, which resembles the lost life animation from Super Mario Bros., has more range.
- New neutral aerial is slightly weaker.
- Old neutral aerial moved to forward aerial.
- Grab, pummel, and throws modified to utilize the Poltergust.
- Neutral special now involves Luigi shining a flashlight on opponents, paralyzing them more the closer they are to him.
- Up special now uses the Propeller Mushroom, granting Luigi a slower fall and more horizontal range.
- Up special no longer does damage.
Pikachu
- Jump height increased.
- Quick Attack has been repurposed as a short, horizontal dash attack.
- Skull Bash can now be angled for vertical recovery.
- Thunder input: Down special → Up special
- Down special is now Tail Whip, which temporarily increases the damage that nearby opponents take.
Jigglypuff
- Jigglypuff has new voice clips.
- Sing has less lag and cannot be countered.
- Final Smash is now Moonblast, which covers the screen and weakens opponents' attacks while it is active, but has weak knockback.
Link
- Final Smash is now Triforce of Courage, which increases Link's speed and decreases startup of special moves temporarily.
Kirby
- Down tilt is now a sliding attack.
- Up tilt now causes Kirby to summon a tall beanstalk, increasing the attack's range significantly.
- Dash attack is faster.
- Down smash now involves Kirby ringing two bells.
- Kirby now pummels opponents with a beach ball for his down throw, recalling his Circus ability from Triple Deluxe.
- Kirby's copy abilities now use his opponent's most well-known special move as opposed to simply their neutral special (for example, Link's copy ability grants Kirby Spin Attack).
- Final Smash is now Hypernova Kirby, an OHKO for opponents that get trapped in Kirby's automatic Inhale.
Donkey Kong
- Arcade DK is a new alternate costume, which has victory poses and an entrance animation that run at 15 FPS.
- Now has his voice from the Donkey Kong Country games.
- Final Smash is now the rapid-hits that can be performed on bosses in the newer Donkey Kong Country games.
Samus
- Fusion Suit is a new alternate costume.
- Samus is slightly shorter.
- Slightly heavier.
Fox
- Now based on Star Fox Zero appearance.
- Fall speed decreased slightly.
Yoshi
- The B button can now be held during Egg Throw to stall the throw; This allows more precise targeting at the cost of the vertical boost.
- Down air damage reduced by ~9% overall.
Captain Falcon
- Back air tweaked in animation and given a slight increase in power.
- Raptor Boost does less knockback.
Black Shadow
A clone of Captain Falcon with the following differences:
- All appearances of the Blue Falcon are exchanged for the Black Bull.
- Attacks are generally more powerful.
- Weight slightly increased.
- Far slower running speed.
- Jab only consists of the first two hits.
- Pummel is slower.
Marth
- Critical Hit has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.
Pit
- Start of tumbling animation altered to resemble his Game Over sprite from Kid Icarus slightly.
Dark Pit
- Most of Dark Pit's ground attacks have slightly more endlag.
- Multi-hitting air attacks now only hit opponents once.
- Up-B, now called Pandora Flight, allows turning midmove and grants slightly higher distance.
Villager
- Body shaped tweaked slightly to resemble recent design more.
- Throws now produce "bug/fish caught" sound effect from Animal Crossing series.
Mallo
Mallo (Pushmo universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Stretchmo | Creates a Stretchmo block below Mallo to act as a platform. Hold the button to pull the block out by up to two sides. |
Up Special | Manhole | Mallo jumps in a manhole from Pushmo and climbs out of another. The path can be angled freely. |
Down Special | Bird Scatter | Mallo stomps, causing birds to appear and fly away from Mallo on either side. |
Side Special | Expansion Switch | Only works if Mallo is standing on a Stretchmo block. Fully pulls out the Stretchmo on either side. |
Final Smash | Crashmo | Mallo jumps on a reset switch, causing a giant Crashmo to fall from the sky. |
Rayman
Rayman (Rayman universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Teensie Cage | Creates a cage with a Teensie in it. If the cage is hit, it will be destroyed, but it will cause the attack that caused it to have significant hitlag. |
Up Special | Wind Gust | A gust of wind pushes up Rayman. It sticks around for a long time and covers a large area, but only one can exist at a time. |
Down Special | Giant Turnip | Rayman pulls up a giant turnip. Unlike Peach's version, it is not an item and can be attacked to launch it. |
Side Special | Blue Punch | Rayman punches, launching a Blue Punch in front of him. |
Final Smash | Lum Count | The screen fills up with multiple Lums, each dealing 1% damage and causing trapped fighters to flinch. |
Rayman can glide using his hair, in a similar manner to Peach |
Face Raider
Face Raider (Face Raiders universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Direct Hit | A ball flies towards Face Raider, damaging opponents in its path. While it has fast startup, the attack has significant endlag. |
Up Special | UFO | A UFO snatches the Face Raiders and carries it freely for a short while. While Face Raider doesn't directly receive damage, the move can be interrupted to put Face Raider into freefall. |
Down Special | Butterfly | A butterfly appears near Face Raider, healing whoever touches it slightly. While it can heal anyone, Face Raider heals slightly more damage. |
Side Special | Glass Shard | A giant shard of glass appears in front of Face Raider, flying forward and dealing damage to anyone who touches it. |
Final Smash | Bomb Raider | A Bomb Face Raider appears and explodes immediately, dealing multiple hits in a similar manner to the Motion-Sensor Bomb. |
Face Raider has an abnormally low falling speed (~1.05) due to its propellor |
Nyargleblargle navigation | |
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Analysis/Comparisons | Costume History • Who benefits from customs • Update decloning |
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