Stage: Difference between revisions

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[[Image:Battlefield.jpg|thumb|250px|right|The Battlefield stage in ''Brawl'' is an example of a typical stage in the Super Smash Brothers Series.]]
[[Image:Battlefield.jpg|thumb|250px|right|The Battlefield stage in ''Brawl'' is an example of a typical stage in the Super Smash Brothers Series.]]


A '''stage''' is a location where [[characters]] fight.  A stage can also be called a "map" or "board."  The stages are usually locations that are from the character's universe, however there are some stages like [[Final Destination]] that comes from the [[Smash Bros. universe]]. There are many different type of stage that appear in the ''Super Smash Brothers'' series. The typical stage generally comprise a floored center with [[ledge]]s on each side, separating the floor from the abyss, and [[platform]]s above to which characters can jump.  Some stages, however, such as [[Fourside]], can be much more complex, rife with moving platforms, walls and ceilings. Furthermore, there are some stages like [[Icicle Mountain]] that are stages that move. These stages sometimes depend on luck rather than strategy. There are also stages that have many dangers on them.
A '''stage''' is a location where [[characters]] fight.  A stage can also be called a "map" or "board."  The stages are usually locations that are from a character's universe, however there are some stages like [[Final Destination]] that come from the [[Smash Bros. universe]]. There are many different types of stages that appear in the ''Super Smash Brothers'' series. The typical stage generally comprises a floored center with [[ledge]]s on each side, separating the floor from the abyss, and [[platform]]s above to which characters can jump upon and drop through.  Some stages, however, such as [[Fourside]], can be much more complex, complete with moving platforms, walls, and ceilings. Furthermore, there are some stages, like [[Icicle Mountain]], that move continuously.  


A stage can also have obstacles and enemies on them. These stages are designed to give characters challenges and take precautions  while they are fighting. For example, the [[Mushroom Kingdom 2]] stage has [[Birdo]] popping out from the side of the screen and firing her [[Birdo's egg|eggs]] at the characters. There are stages however that have simple designs and do not contain any obstacles or enemies. These stages include [[Final Destination]] and the [[Battlefield (SSBM)|Battlefield]]. These type of stages focus more on competitive play. A new type of stage that was included into ''[[Super Smash Brothers Melee]]'' is called moving stages. These stages include [[Icicle Mountain]], [[Rainbow Cruise]], [[Poke Floats]], and [[Big Blue]]. A moving stage typically moves around while the characters are battling. Some of the movement of the stage in Icicle Mountain and Big Blue is random. As a result, these stages are discouraged by many smashers since luck is also a factor in these stages. However, stages like Rainbow Ride and Poke Floats do not have random movement and are played more than the latter.
A stage can also contain obstacles and enemies, which contribute to the zaniness that is Smash Bros. These stages are designed to give characters challenges and take precautions  while they fight. For example, the [[Mushroom Kingdom 2]] stage features the beloved [[Birdo]] and her [[Birdo's egg|eggs]], which she promptly fires upon the fighters.  


There are also special stages that were not designed for battling like the stages in [[Adventure Mode]] of ''Melee''. These type of stages were designed for a character to travel across the stage and reach a certain checkpoint. These stages include [[Mushroom Kingdom]], [[F-Zero Grand Prix]], and [[Underground Maze]]. There is also another type of stage called a bonus stage. These bonus stages include [[Target Test]] and [[Board the Platforms]]. These stages were designed to test the player's ability to complete the task of the bonus stage by using the character's different abilities to achieve their goal.
There are stages that have simple designs and do not contain any obstacles or enemies. These stages include [[Final Destination]] and [[Battlefield (SSBM)|Battlefield]]. These stages focus more on competitive play (and as such, they are the prime choices for high-level and professional play).  


Stages are also a factor that is included in [[tournament legal|tournament legality]]. Some of the stages in ''Melee'' had to be banned in [[tournament|tournaments]] because of numerous reasons. Some stages like [[Temple|Hyrule Temple]] and [[Yoshi's Island (SSB stage)|Yoshi's Island 64]] were banned because they gave an unfair advantage to some characters during battle. Other stages like Icicle Mountain were banned during tournament play because the random movement of the stage disrupts the battling on the stage.
Moving stages were introduced in SSBM. These stages include [[Icicle Mountain]], [[Rainbow Cruise]], [[Poke Floats]], and [[Big Blue]].  Moving stages operate in a scroll-like mode, where the scene continuously moves, or scrolls, which makes for some entertaining gameplay mechanics.  These stages are not used in high-level play because they introduce too much luck into the gameplay. 
 
There are also special stages that were not designed for battling, like the stages in the [[Adventure Mode]] of ''Melee''. These stages were designed for a character to travel across the stage and reach a certain checkpoint. These stages include [[Mushroom Kingdom]], [[F-Zero Grand Prix]], and [[Underground Maze]].
 
Bonus stages are another type of stage. These bonus stages include [[Target Test]] and [[Board the Platforms]]. These stages were designed to test the player's ability to complete a task of the bonus stage by using the character's different abilities to achieve their goal.  Bonus stages cannot be selected for versus mode play.
 
Stages are also a factor that is included in [[tournament legal|tournament legality]]. Some of the stages in ''Melee'' are banned in [[tournament|tournaments]] because of numerous reasons. Some stages like [[Temple|Hyrule Temple]] and [[Yoshi's Island (SSB stage)|Yoshi's Island 64]] were banned because they gave an unfair advantage to some characters during battle. Other stages, like Icicle Mountain, were banned during tournament play because their movement disrupts the battle, and gives players chances they normally would not encounter (meaning advantages and disadvantages).


== See Also ==
== See Also ==

Revision as of 23:12, March 1, 2008

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The Battlefield stage in Brawl is an example of a typical stage in the Super Smash Brothers Series.

A stage is a location where characters fight. A stage can also be called a "map" or "board." The stages are usually locations that are from a character's universe, however there are some stages like Final Destination that come from the Smash Bros. universe. There are many different types of stages that appear in the Super Smash Brothers series. The typical stage generally comprises a floored center with ledges on each side, separating the floor from the abyss, and platforms above to which characters can jump upon and drop through. Some stages, however, such as Fourside, can be much more complex, complete with moving platforms, walls, and ceilings. Furthermore, there are some stages, like Icicle Mountain, that move continuously.

A stage can also contain obstacles and enemies, which contribute to the zaniness that is Smash Bros. These stages are designed to give characters challenges and take precautions while they fight. For example, the Mushroom Kingdom 2 stage features the beloved Birdo and her eggs, which she promptly fires upon the fighters.

There are stages that have simple designs and do not contain any obstacles or enemies. These stages include Final Destination and Battlefield. These stages focus more on competitive play (and as such, they are the prime choices for high-level and professional play).

Moving stages were introduced in SSBM. These stages include Icicle Mountain, Rainbow Cruise, Poke Floats, and Big Blue. Moving stages operate in a scroll-like mode, where the scene continuously moves, or scrolls, which makes for some entertaining gameplay mechanics. These stages are not used in high-level play because they introduce too much luck into the gameplay.

There are also special stages that were not designed for battling, like the stages in the Adventure Mode of Melee. These stages were designed for a character to travel across the stage and reach a certain checkpoint. These stages include Mushroom Kingdom, F-Zero Grand Prix, and Underground Maze.

Bonus stages are another type of stage. These bonus stages include Target Test and Board the Platforms. These stages were designed to test the player's ability to complete a task of the bonus stage by using the character's different abilities to achieve their goal. Bonus stages cannot be selected for versus mode play.

Stages are also a factor that is included in tournament legality. Some of the stages in Melee are banned in tournaments because of numerous reasons. Some stages like Hyrule Temple and Yoshi's Island 64 were banned because they gave an unfair advantage to some characters during battle. Other stages, like Icicle Mountain, were banned during tournament play because their movement disrupts the battle, and gives players chances they normally would not encounter (meaning advantages and disadvantages).

See Also