Super Smash Bros.: Difference between revisions

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*No [[Wall Jumping|wall jump]] or [[wall tech]]
*No [[Wall Jumping|wall jump]] or [[wall tech]]
*Items cannot be picked up in the air
*Items cannot be picked up in the air
*No [[Sidestepping|Sidestep]]
*No [[sidestepping]]
*[[Edgehogging]] only works if the character is on the edge
*[[Edgehogging]] only works if the character is on the edge
*No chargeable [[smash attack]]s
*No chargeable [[smash attack]]s
* Heart container heals fully in SSB, while it recovers 100% in Melee. [[Maxim Tomato]]es recover 100% in SSB, but only 50% in SSBM.


==Tournament Play==
==Tournament Play==

Revision as of 10:11, January 31, 2007

Super Smash Bros. is the game that started the Super Smash Bros. game series. It is the predecessor of Super Smash Bros. Melee, and the pre-predecessor to Super Smash Bros. Brawl. It's playable on Nintendo 64 and may become available on the Wii's Virtual Console.

Characters

There are 12 characters in SSB, eight of which are available from the start, and four of which are unlockable.

Default Characters

Secret Characters

Non-Playable Characters

Stages

There are nine stages in SSB, eight of which are available from the start, and one of which is unlockable.

Regular Stages

* These stages are also available in Super Smash Bros. Melee.

** This stage must be unlocked.

Adventure Stages

Non-Playable Stages

Differences from Melee

This is an incomplete list.

This list does not include the obvious such as a different button scheme/controller and Melee-only characters.

Tournament Play

Unlike SSBM, SSB never enjoyed a "real" professional competitive scene, but interest in SSB has been renewed in recent years with the popularity of SSBM and SSB online through Kaillera using the Project64K emulator. Standard tournament rules differ little from that of SSBM. The most common standard tournament rules are as follows:

  • Generally best 2 out of 3 (using 3 out of 5 or 4 out of 7 for finals)
  • 5 stock
  • 10 minute time limit
  • Items are turned off
  • Handicaps are off
  • The first match is selected randomly excluding Yoshi's Island, Planet Zebes, and Mushroom Kingdom.
  • The loser of each match picks the stage for the next match excluding the illegal stages listed above.
  • If Saffron City is selected on the first round and one of the players is using Ness, he/she may request a repick.
  • However, if the Ness player wins the match, his/her opponent may counterpick Saffron City.
  • The loser cannot choose a stage on which a previous match was played (known as "Dave's stupid rule").
  • For the first match, characters are chosen double-blind - at the same time, so that neither player knows his opponent's character beforehand.
  • Players may repick characters after each match. However, the loser of each match gets to pick last (known as slob picks).