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Kirby's Adventure: Difference between revisions

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===Moves===
===Moves===
Kirby's [[neutral special move]], [[Inhale]], comes from Kirby's ability to copy enemies, which first appeared in this game before becoming a recurring element in the ''Kirby'' series. His [[side special move]], {{b|Hammer|move}}, is based on the hammer ability from this game.  Like its lighter counterpart {{iw|wikirby|Sword}}, it comes with two different attacks: a heavy swing when used on the ground, and a somersault attack when used in mid-air or underwater. It can be obtained by inhaling [[Bonkers]]. Kirby's [[down tilt]] in ''SSB'' comes from the Slide Attack in this game.
Kirby's [[neutral special move]], {{b|Inhale|Kirby}}, comes from Kirby's ability to copy enemies, which first appeared in this game before becoming a recurring element in the ''Kirby'' series. His [[side special move]], {{b|Hammer|move}}, is based on the hammer ability from this game.  Like its lighter counterpart {{iw|wikirby|Sword}}, it comes with two different attacks: a heavy swing when used on the ground, and a somersault attack when used in mid-air or underwater. It can be obtained by inhaling [[Bonkers]]. Kirby's [[down tilt]] in ''SSB'' comes from the Slide Attack in this game.


===Stages===
===Stages===

Revision as of 04:00, September 25, 2015

Kirby's Adventure
Kirby boxfront.jpg
KirbySymbol.svg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released Japan March 26, 1993
USA May 1, 1993
Europe December 1, 1993
Genre(s) Platformer
Platform(s) Nintendo Entertainment System
Game Boy Advance
Virtual Console
Article on WiKirby Kirby's Adventure

Kirby's Adventure (星のカービィ 夢の泉の物語, Kirby of the Stars: The Story of the Fountain of Dreams) is a 1993 platforming video game developed by HAL Laboratory for the Nintendo Entertainment System. The second game in the Kirby series, it also appears as a Masterpiece in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. In Brawl, it can be played for 120 seconds and starts at Vegetable Valley. In Smash Wii U, it can be played for 180 seconds and has two save files: one at the beginning of the game and another one at the final Dedede/Nightmare fight. However, it must be unlocked by clearing Solo Classic with Kirby on intensity 5.5 or higher.

In the Super Smash Bros. series

File:KAMasterpiece.png
Screenshot from the Masterpiece in Brawl.

Characters

Meta Knight, a playable character in Brawl and Smash 4, first appeared in this game.

Moves

Kirby's neutral special move, Inhale, comes from Kirby's ability to copy enemies, which first appeared in this game before becoming a recurring element in the Kirby series. His side special move, Hammer, is based on the hammer ability from this game. Like its lighter counterpart Sword, it comes with two different attacks: a heavy swing when used on the ground, and a somersault attack when used in mid-air or underwater. It can be obtained by inhaling Bonkers. Kirby's down tilt in SSB comes from the Slide Attack in this game.

Stages

The Fountain of Dreams stage comes from the location of the same name in this game. It is the home of the Star Rod, which gives good dreams to the inhabitants of Dream Land. After the Star Rod was stolen and broken by King Dedede for safety purposes, Kirby had to collect the seven parts by traveling throughout the seven levels of the game.

Items

The Star Rod comes from this game. It acts as the primary power source of the Fountain of Dreams, and without it, people are unable to properly sleep or dream. Although initially broken into seven shards by King Dedede, Kirby restores the Star Rod, only to discover that Dedede had shattered the Star Rod in order to prevent the main villain of the game, Nightmare, from taking over the Fountain of Dreams; directly after this, Kirby is then tasked with using the Star Rod in order to defeat Nightmare, which he successfully performs.

Assist Trophies

Nightmare appears as an Assist Trophy in Super Smash Bros. 4. He is the final boss of this game. Due to the threat he posed to Dream Land, King Dedede sealed away Nightmare by dismantling the Star Rod. Kirby, however, didn't know this was Dedede's intention, and re-assembled the Star Rod in full by defeating Dedede's minions and ultimately defeating the king himself at the Fountain of Dreams. Once the Star Rod was placed back in the fountain, Nightmare was released. Dedede then inhaled Kirby and fired him off to fight Nightmare.

Enemies

Bonkers, an enemy in Smash Run, first appeared in this game. In order to attack, Bonkers may charge at Kirby, jump in the air and swing his hammer, or throw Coconuts at Kirby to deal damage.

Music

The "Butter Building" and "Butter Building Ver. 2" songs come from this game. "Butter Building" is an electric guitar-based remix of a music piece that played in several levels of this game, first debuting in the Butter Building level, hence the name of the track. This track also features parts of the Star Jingle, Green Greens from Kirby's Dream Land, and the Kirby's Dream Land title screen music.