SmashWiki:Neutral tone guide: Difference between revisions

more examples, comments still appreciated
(I hope that this provides a clearer reference point for what I have been aiming for in terms of more neutral tone. comments appreciated)
 
(more examples, comments still appreciated)
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Comments welcome; page is a work in progress.
Comments welcome; page is a work in progress. This list is by no means exhaustive.


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|Sadly, most of his aerials have a lot of ending lag, so they don't chain very well into each others.
|Sadly, most of his aerials have a lot of ending lag, so they don't chain very well into each others.
|Most of Toon Link's aerials have ending lag long enough that he is unable to chain aerial combos well.
|Most of Toon Link's aerials have ending lag long enough that he is unable to chain aerial combos well.
|-
|[[Samus (SSB4)]]
|Due to this, as well as a severe lack of representation, Samus is considered by some to be one of the worst characters in the game, despite having some dedicated players such as ESAM, who himself does not believe Samus to be among the game's bottom 10 characters.
|Samus has poor representation in high-level tournament results.
|-
|[[Meta Knight (SSB4)]]
|Because of the advantages that he possessed, Super Smash Bros. 4 toned down nearly all of his superior traits, aside from his insane speed.
|Meta Knight's characteristics that led to his dominance in Brawl have been toned down to re-balance him relative to other characters.
|-
|[[King Dedede (SSB4)]]
|[...]cannot keep up with a majority of the cast as a result of his poor movement speed. [...] Because of this, Dedede is considered by some to be among the worst characters in the game, which is further expressed with customs on. Furthermore, he suffers from a lack of representation, with his few players, such as Omega Tyrant either dropping him in favor of a better character or having more consistent fighters to choose from.
|King Dedede's slower movement speed and poor frame data have left him with little representation in high-level competitive play.
|-
|[[Falco (SSB4)]]
|As both of these are disadvantages he cannot afford to endure at high-level play due to his fast falling speed and the ease in which he can be comboed by other characters, Falco is considered much less viable than he has ever been in the past.
|Falco's nerfs give him less advantageous matchups against the rest of the playable cast than he had in Melee and Brawl.
|-
|[[Jigglypuff (SSB4)]]
|Overall, Jigglypuff is better than in Brawl, but not as potent as it was in 64, and certainly not as in Melee.
|While Jigglypuff is buffed relative to its bottom-tier status in Brawl, it has not achieved the high-level success of its appearances in SSB64 and Melee.
|-
|[[Mewtwo (SSB4)]]
|Mewtwo is widely considered to be the worst playable Pokémon in the game, usurping Charizard of the title due to the latter's significant buffs, and is argued by some to be among the game's worst characters. However, some Smashers such as Abadango believe Mewtwo to be a decent character closer to mid-tier.
|[remove entirely]
|-
|[[Charizard (SSB4)]]
|As a result of Charizard's major flaws such as its laggy, punishable attacks, ironically poor aerial mobility, and poor vertical recovery (especially if customs are off), it has little to no tournament representation, and was considered one of the poorest characters in the game in early SSB4 competitive play.
|Charizard's laggy attacks, poor aerial mobility and limited recovery have held it back in early SSB4 competitive play.
|-
|[[Lucario (SSB4)]]
|The power and recovery buffs along with the speed and comboing nerfs Lucario has received leave debate for whether it is a better character or not.
|The power and recovery buffs along with the speed and comboing nerfs Lucario has received make it inconclusive where it stands relative to its appearance in Brawl.
|-
|[[Captain Falcon (SSB4)]]
|Overall, Captain Falcon has achieved notable tournament success, and is considered by the competitive community to be a strong choice for tournament play. While Falcon pales slightly in comparison to perceived top-tier characters such as Sheik and Rosalina & Luma, he has a dedicated playerbase that brings his usage in line with many characters said to be better than he is.
|Overall, Captain Falcon has achieved notable tournament success, albeit not to the extent of characters such as Sheik and Rosalina & Luma.
|-
|[[Ness (SSB4)]]
|Overall, Ness is significantly better than he ever was in previous Super Smash Bros. games and he has also seen very strong tournament results as a result of his vast improvement.
|Overall, Ness has seen many more tournament successes than in previous Super Smash Bros. games.
|-
|[[Ike (SSB4)]]
|Overall, Ike has become noticeably better since his appearance in Brawl. Despite the nerfs to his range, power, and all but one of his special moves (Counter), the significant improvements to both his combo game and recovery options, lessened lag (start-up, ending and landing) to most of his attacks, his adaptation to the general changes of SSB4, and numerous buffs via updates 1.0.4 and 1.0.8 all strongly mitigate his nerfs. This has lead professionals such as ZeRo to believe that he is either the best mid-tier character or the worst high-tier character among the cast, which is a considerable improvement from his status of being the among best of the low-tier characters in Brawl and the initial release of SSB4.
|Overall, Ike has been buffed since his appearance in Brawl. Despite the nerfs to his range, power, and all but one of his special moves (Counter), the significant improvements to both his combo game and recovery options, lessened lag (start-up, ending and landing) to most of his attacks, his adaptation to the general changes of SSB4, and numerous buffs via updates 1.0.4 and 1.0.8 all strongly mitigate his nerfs.
|-
|[[Robin (SSB4)]]
|He possesses the slowest running speed in the game, has horrible grab range with highly punishable endlag, and lacks the melee range and movement speed his fellow swordsmen have.
|He possesses the slowest running speed in the game, has a small grab range with noticeable endlag, and lacks the melee range and movement speed his fellow swordsmen have.
|-
|[[Lucina (SSB4)]]
|Although considered one of the worst characters in early SSB4 competitive play, Lucina has been steadily improved since version 1.0.6, as she has received a multitude of buffs in subsequent patches, some of which are shared with Marth. As these buffs further improve her damage output by decreasing the ending lag of several combo-oriented moves and increasing the damage and knockback of many of her standard attacks, her punishes are slightly stronger than they were initially. However, they do not bring her or Marth close to the level of strength that Marth had in Melee or in Brawl, as they do not address Lucina's disadvantages with her neutral game.
|Although one of the least represented characters in early SSB4 competitive play, Lucina has received a multitude of buffs in subsequent patches, some of which are shared with Marth. As these buffs further improve her damage output by decreasing the ending lag of several combo-oriented moves and increasing the damage and knockback of many of her standard attacks, her punishes are slightly stronger than they were initially. However, these buffs still leave Lucina with vulnerabilities in her neutral game.
|-
|[[Mr. Game & Watch (SSB4)]]
|Mr. Game & Watch was overall nerfed in his transition to SSB4, with the buffs he received failing to compensate for the more drastic nerfs to his important abilities.
|Mr. Game & Watch was overall nerfed in his transition to SSB4, with nerfs to several of his important moves and only minor buffs to other parts of his moveset.
|}
|}