Super Smash Bros. 4

Wild Gunman: Difference between revisions

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| [[File:DHOrangeGunman.png|75px]] || 6% || 238% || Fastest gunman. || 2nd
| [[File:DHOrangeGunman.png|75px]] || 6% || 238% || Fastest gunman. || 2nd
|-
|-
| [[File:DHSombreroGunman.png|75px]] || 7% || 203% || 3nd fastest gunman, has lesser range but has the best knockback. Bullets generates fire when hitting an object or an opponent. || 1st
| [[File:DHSombreroGunman.png|75px]] || 7% || 203% || 3rd fastest gunman, has lesser range but has the best knockback. Bullets generates fire when hitting an object or an opponent. || 1st
|}The gunman with the sombrero is only the 3rd fastest gunman, however he is the most useful because he is the most powerful and has the best knockback, despite of its lesser knockback. Also, he is able to eject a little bit opponents who have reached over 110%, wich is useful as Duck Hunt's fight style rarely eject opponent, causing them continuous little damages and stunning them.
|}The gunman with the sombrero is only the 3rd fastest gunman, however he is the most useful because he is the most powerful and has the best knockback, despite of its lesser knockback. Also, he is able to eject a little bit opponents who has reached over 110%, wich is useful as Duck Hunt's fight style rarely eject opponent, causing them continuous little damages and stunning them.


==Customization==
==Customization==

Revision as of 11:45, August 16, 2015

This article is about a special move in Super Smash Bros. 4. For a sticker in Super Smash Bros. Brawl, see here.
Wild Gunman
SSB4 - Duck Hunt screen-2.jpg
Wild Gunman being performed in Super Smash Bros. for Wii U.
User Duck Hunt
Universe Duck Hunt

Wild Gunman (ワイルドガンマン, Wild Gunman) is Duck Hunt's down special move in Super Smash Bros. 4.

Overview

When used, the dog summons one of five 8-bit gunmen, who will memorize the direction the dog was facing when it summoned him, will stand a moment before the order "Fire" is heard, then will turn sideways, point his gun to the direction he has been ordered and fire a single shot, totally ignoring what's in front of him and possibly killing himself by shotting an explosive object in front of him. This move has startup lag, and the time before it fires depends on the gunman. Each gunman also has different amounts of damage, ranging from 4% to 7%, with each gunman's damage output varying by 1%. These attacks deal very little knockback, only being able to K.O. when the opponent has reached anywhere from 200% to 300% damage. In addition, opponents can attack the various gunmen, temporarily stunning them and preventing them from firing their weapons; continued damage to them will cause them to fail to fire at all.

File:All wildgunman.png
All five of the wild gunmen.

Gunmen

Kill percents were tested with Zero Suit Samus from the center of Final Destination.

Gunman Damage dealt Kill Percent Properties Utility
DHBigHeadGunman.png 4% 321% Slowest gunman. Has the worst knockback. 5th
DHWhiteGunman.png 4% 298% 2nd slowest gunman, has greater range than others. 4th
DHBlackGunman.png 5% 300% 2nd fastest gunman. 3rd
DHOrangeGunman.png 6% 238% Fastest gunman. 2nd
DHSombreroGunman.png 7% 203% 3rd fastest gunman, has lesser range but has the best knockback. Bullets generates fire when hitting an object or an opponent. 1st

The gunman with the sombrero is only the 3rd fastest gunman, however he is the most useful because he is the most powerful and has the best knockback, despite of its lesser knockback. Also, he is able to eject a little bit opponents who has reached over 110%, wich is useful as Duck Hunt's fight style rarely eject opponent, causing them continuous little damages and stunning them.

Customization

Customization was added in Super Smash Bros. 4. Wild Gunman has two variations:

  1. Quick Draw Aces: Shortens the startup lag and slightly increases the damage inflicted, but reduces the shot distance of the gunman.
  2. Mega Gunman: The gunmen are considerably larger, and act as a shield. The startup lag is greatly increased, and will only fire if nothing hits them after some time. The shots fired are no stronger than the standard variation.

Origin

The gunmen that Duck Hunt summons are taken directly from the classic NES title Wild Gunman, which uses the NES Zapper to play. The game's objective is to square off against various gunmen in a classic Wild West quick draw showdown. When the gunman's eyes flashes and the word "Draw!" appears onscreen, the player has a small time frame to draw and shoot the gunman. Failing to do so will result in the gunman yelling "Fire!!", and proceed to shoot the player, causing a game over; drawing before being prompted to do so will have the same effect.

Trivia

  • With the exception of the first Wild Gunman, the sprites of them facing sideways were created for SSB4 as all the other gunmen sidestep in the original game.
  • In Wild Gunman, the outlaw with the sombrero is the second fastest, and the outlaw in the suit is the third fastest of the Gunmen. In Smash Bros, their roles are reversed.
  • One of Duck Hunt's victory poses has them summoning the gunmen twice. As in gameplay, which gunmen show up is also random.

Gallery