Multi-Man mode: Difference between revisions
mNo edit summary |
|||
Line 21: | Line 21: | ||
***This is also the only method to [[unlockable stage|unlock]] the {{b|Duck Hunt|stage}} stage. | ***This is also the only method to [[unlockable stage|unlock]] the {{b|Duck Hunt|stage}} stage. | ||
===''Introduced in [[Super Smash Bros. Brawl|Brawl]]''=== | ===''Introduced in [[Super Smash Bros. Brawl|Brawl]]''=== | ||
No new modes are introduced. Players fight the [[Fighting Alloy Team|Fighting Alloys]]. Multi-Man Brawl can be played with up two players locally or over [[Nintendo Wi-Fi Connection#In Brawl|Nintendo Wi-Fi Connection]]. | No new modes are introduced. Players fight the [[Fighting Alloy Team|Fighting Alloys]]. Multi-Man Brawl can be played with up to two players locally or over [[Nintendo Wi-Fi Connection#In Brawl|Nintendo Wi-Fi Connection]]. | ||
*The Red Alloy's moveset is based on [[Captain Falcon (SSBB)|Captain Falcon]], the Blue Alloy's based on [[Zelda (SSBB)|Zelda]] and [[Zero Suit Samus (SSBB)|Zero Suit Samus]], the Yellow Alloy's based on [[Mario (SSBB)|Mario]], and the Green Alloy's based on [[Kirby (SSBB)|Kirby]] and [[Jigglypuff (SSBB)|Jigglypuff]]. | *The Red Alloy's moveset is based on [[Captain Falcon (SSBB)|Captain Falcon]], the Blue Alloy's based on [[Zelda (SSBB)|Zelda]] and [[Zero Suit Samus (SSBB)|Zero Suit Samus]], the Yellow Alloy's based on [[Mario (SSBB)|Mario]], and the Green Alloy's based on [[Kirby (SSBB)|Kirby]] and [[Jigglypuff (SSBB)|Jigglypuff]]. | ||
*Every 25th opponent fought is spawned as a character, and the final opponent is a [[Alternate costume (SSBB)|palette swap]] of the player's character. | *Every 25th opponent fought is spawned as a character, and the final opponent is a [[Alternate costume (SSBB)|palette swap]] of the player's character. | ||
===''Introduced in [[Super Smash Bros. 4|SSB4]]''=== | ===''Introduced in [[Super Smash Bros. 4|SSB4]]''=== | ||
Removes ''15-Minute mode''. Players fight the [[Mii Fighter|Fighting Mii Team]]. Multi-Man Smash can be played with up two players locally, but not over [[Nintendo Network]]. | Removes ''15-Minute mode''. Players fight the [[Mii Fighter|Fighting Mii Team]]. Multi-Man Smash can be played with up to two players locally, but not over [[Nintendo Network]]. | ||
*[[Rival mode|'''Rival''']], which challenges the player to defeat more opponents than their Rival (a clone of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This is the only Multi-Man mode in the game that does not allow local co-op. | *[[Rival mode|'''Rival''']], which challenges the player to defeat more opponents than their Rival (a clone of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This is the only Multi-Man mode in the game that does not allow local co-op. | ||
*Every 50th opponent fought is spawned as a [[Super Mushroom|giant character]], and the final opponent is a [[Super Mushroom|giant version]] of the player's character. | *Every 50th opponent fought is spawned as a [[Super Mushroom|giant character]], and the final opponent is a [[Super Mushroom|giant version]] of the player's character. |
Revision as of 12:16, August 14, 2015
Multi-Man-Mode (組み手 Kumi-te, Group Combat) is a mode in Super Smash Bros. Melee (as Multi-Man Melee), Super Smash Bros. Brawl (as Multi-Man Brawl), and Super Smash Bros. 4 (as Multi-Man Smash). This mode pits the player against up to five opponents at once, challenging him or her to defeat as many of them as possible under various pretenses. The player is given one stock; all enemies are given high damage ratios, which allow them to get knocked back very easily. The mode is generally a single-player endeavor, though all modes in Multi-Man Brawl and Multi-Man Smash (excluding Rival Smash) can be played with up to two players cooperatively, the former which additionally allowed for online co-op.
The opponents faced vary throughout each game in the series; Melee challenges the player to defeat Fighting Wire Frames, Brawl challenges the player to defeat Fighting Alloys, and SSB4 challenges the player to defeat Mii Fighters. Players can face up to five Wire Frames at once in Melee, as well as up to five Alloys at once in Brawl during both single-player and co-op modes. In the 3DS version of SSB4, players can face up to four or three Mii Fighters at once during both single-player and co-op modes respectively, and in the Wii U version up to five or four Mii Fighters at once during both single-player and co-op modes respectively.
List of Multi-Man Modes
Introduced in Melee
Players fight the Fighting Wire Frames. The Male Wire Frame's moveset and appearance is based on Captain Falcon, while the Female Wire Frame's moveset and appearance is based on Zelda. All Multi-Man Melee modes are single-player affairs.
- 10-Man, which challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
- 100-Man, which challenges the player to defeat one hundred opponents. This usually takes a few minutes for players to clear, and can get quite difficult on higher difficulties, when the option exists. The final wire frame to be fought will always sustain noticeably less knockback than the others. In all games, clearing 100-Man will give the player an opportunity to face an unlockable character, where victory will result in unlocking the character.
- 3-Minute, which challenges the player to defeat as many opponents as possible within 3 minutes.
- 15-Minute, which challenges the player to defeat as many opponents as possible within 15 minutes. This is arguably one of the more difficult Multi-Man challenges, though simple strategies such as spamming a certain move or evading the opponents altogether will suffice. This mode is removed in Multi-Man Smash.
- Clearing 15-Minute Melee will result in unlocking the Kongo Jungle stage, which originally appeared in Super Smash Bros.
- Endless, which challenges the player to defeat as many opponents as possible before being knocked out themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man challenges, and as such can go on for an infinite amount of time.
- Cruel, which challenges the player to defeat as many opponents, with high handicaps and increased aggressiveness, as possible before being knocked out themselves. It is unarguably the most challenging Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes, and no items appear.
Introduced in Brawl
No new modes are introduced. Players fight the Fighting Alloys. Multi-Man Brawl can be played with up to two players locally or over Nintendo Wi-Fi Connection.
- The Red Alloy's moveset is based on Captain Falcon, the Blue Alloy's based on Zelda and Zero Suit Samus, the Yellow Alloy's based on Mario, and the Green Alloy's based on Kirby and Jigglypuff.
- Every 25th opponent fought is spawned as a character, and the final opponent is a palette swap of the player's character.
Introduced in SSB4
Removes 15-Minute mode. Players fight the Fighting Mii Team. Multi-Man Smash can be played with up to two players locally, but not over Nintendo Network.
- Rival, which challenges the player to defeat more opponents than their Rival (a clone of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This is the only Multi-Man mode in the game that does not allow local co-op.
- Every 50th opponent fought is spawned as a giant character, and the final opponent is a giant version of the player's character.
Items
Prior to SSB4, items spawn normally in Multi-Man modes. However, the items listed below are disabled from appearing. The reasons are unknown but likely varied.
- Hammers
- Heart Containers
- Maxim Tomatoes
- Food
- Golden Hammers
- Dragoon Parts
- Sandbag
- Containers (except for Capsules)
- Smash Balls
Additionally, while Poké Balls appear in the mode, they cannot spawn legendary Pokémon.
In SSB4, instead of normal item spawns, specific items will float by on platforms every 30 seconds in a set order: the items are POW Block, Ray Gun, Smart Bomb, and Killer Eye. However, items spawn normally when Multi-Man battles appear during Classic mode.
Appearances in Other Modes
- Stage 11 of the 1P mode of Super Smash Bros. pits the player against a Fighting Polygon Team of 30; while the game existed prior to the "Multi-Man" moniker, the term is applied retroactively to this scenario due to the similarity between the two modes.
- The first part of the Battlefield stage in Melee's Adventure Mode is a Multi-Man match against fifteen Fighting Wire Frames.
- The Melee Event Match Legendary Pokémon is a Multi-Man match with reduced gravity against four giant Fighting Wire Frames and a red Jigglypuff.
- In Super Smash Bros. for Nintendo 3DS, round 5 in Classic Mode will always be a Multi-Man match against ten opponents, either of a certain character or the Fighting Mii Team.
- In Super Smash Bros. for Wii U, round 6 in Classic Mode will always be a Multi-Man match against a Fighting Mii Team of 20, with five appearing on-screen at a time.
Trivia
- The Fighting Wire Frames and the Fighting Alloy Team cannot use special attacks or grab onto ledges.
- The Fighting Wire Frames cannot charge smash attacks. Their attacks are weaker than the ones they are based on, and have no fire, electric, or magic properties.
- The Fighting Alloy Team cannot grab items nor receive growth, shrinking, or flower status effects. Blue Alloys have no magic or fire attack properties.
- The Fighting Mii Team's appearances are culled from Miis saved on the player's 3DS, along with a selection of pre-loaded/guest Miis if there aren't enough.
- The Fighting Mii Team will humorously attempt to recover by Footstool Jumping off each other.
- The Fighting Mii Team do not have defined heads. When inflicted with the flower ailment it will instead sprout from the Mii's neck, without any change of expression.
- In Super Smash Bros. for Nintendo 3DS (prior to version 1.0.4), there was a glitch where giant opponents would grow larger every time Yoshi used Egg Lay on them.
- Kirby cannot copy any ability from any fighting team. However, he can copy a normal non- Alloy or Mii Fighter characters' abilities in Brawl and SSB4.
- The final boss of the eShop game Kirby Fighters Deluxe is Team Dedede, which consists of up to 61 small versions of King Dedede, two medium sized versions, and then a large King Dedede. This is not the only instance of Kirby games borrowing ideas from the Super Smash Bros. series.
Super Smash Bros. Melee menu items | |
---|---|
Vs. Mode | Melee (Time · Stock · Coin Battle · Bonus · Team Battle) · Custom Rules · Special Melee · Tournament Mode · Names |
1-P Mode | Regular Match (Classic Mode · All-Star Mode · Adventure Mode) · Event Match · Stadium (Target Test · Home-Run Contest · Multi-Man Melee) · Training |
Trophies | Gallery · Collection · Lottery |
Options | Rumble · Sound · Screen Display · Language · Erase Data |
Data | Snapshots · Melee Records · Sound Test · Archives (NTSC only) · How to Play (PAL only) |
Unused | Debug menu · Debug sound test menu |
Super Smash Bros. Brawl menu items | |
---|---|
Group | Brawl (Time · Stock · Coin Battle · Team Battle) · Rules · Special Brawl · Rotation · Tourney · Names |
Solo | Classic · All-Star · Adventure Mode: The Subspace Emissary · Events · Stadium (Target Smash!! · Home-Run Contest · Multi-Man Brawl · Boss Battles) · Training |
Wi-Fi | Spectator Mode · With Anyone · With Friends |
Vault | Trophies & Stickers (Trophy Gallery · Trophy Hoard · Coin Launcher · Sticker Album · Sticker Center) · Stage Builder · Album · Challenges · Replays · Masterpieces · Chronicle |
Options | Screen · Deflicker · Rumble · Controls · Sound · My Music · Erase Data |
Data | Movies · Records (Group Records · Brawl Records · Notices) · Sound Test |
Super Smash Bros. for Nintendo 3DS menu items | |
---|---|
Smash | Smash (Solo · Group · Time · Stock · Team Battle) · Rules |
Smash Run | Solo · Group · Custom · Select Music |
Games & More | Classic · All-Star · Stadium (Multi-Man Smash · Target Blast · Home-Run Contest) · Training · Custom · amiibo · Vault (Trophies · Trophy Rush · Album · Replays · Sounds · Records · Tips) · Options (Controls · Sound · Character Outline · Damage Display · Internet Options) |
Online | Spectator Mode · With Anyone (For Fun · For Glory) · With Friends · Conquest · Share |
Other | Challenge · StreetPass · Wii U |
Super Smash Bros. for Wii U menu items | |
---|---|
Smash | Smash (Time · Stock · Coin Battle · Team Battle) · 8-Player Smash · Special Smash · Rules · Controls |
Games & More | Classic · All-Star · Stadium (Target Blast · Home-Run Contest · Multi-Man Smash) · Training · Events · Special Orders (Master Orders · Crazy Orders) · Custom · Stage Builder · amiibo · Vault (Trophies · Trophy Rush · Album · Replays · Movies · Sounds · Records · Tips · Masterpieces) · Options (Controls · Sound · My Music · Internet Options) |
Online | Spectator Mode · With Anyone (For Fun · For Glory) · With Friends · Online Events (Tourney · Conquest) · Share |
Other | Challenge · Smash Tour · 3DS |