Multi-Man mode: Difference between revisions
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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}} | ||
[[File:SSBM Multi Man.png|210px|thumb|{{SSBM|Ness}} fights in the 100-Man Melee.]] | [[File:SSBM Multi Man.png|210px|thumb|{{SSBM|Ness}} fights in the 100-Man Melee.]] | ||
'''Multi-Man | |||
'''Multi-Man-Mode''' is a mode in ''[[Super Smash Bros. Melee]]'' (as Multi-Man Melee), ''[[Super Smash Bros. Brawl]]'' (as Multi-Man Brawl), and ''[[Super Smash Bros. 4]]'' (as Multi-Man Smash). This mode challenges the player to defeat as many opponents as possible in 6-player matches under various pretenses. The player is given one stock, and the enemies will receive a high amount of [[knockback]] when hit. The mode is generally a single-player endeavor, though all modes in ''Multi-Man Brawl'' and ''Multi-Man Smash'' (excluding [[Rival Smash]]) can be played with two players cooperatively, the former which additionally allowed for online co-op. | |||
The opponents faced vary throughout each game in the series; ''Melee'' challenges the player to defeat [[Fighting Wire Frames]], ''Brawl'' challenges the player to defeat [[Fighting Alloy Team|Fighting Alloys]], and ''SSB4'' challenges the player to defeat [[Mii Fighter|Mii Fighters]]. | |||
==Multi-Man Modes== | ==Multi-Man Modes== | ||
===''[[Super Smash Bros. Melee|Multi-Man Melee]]''=== | ===''[[Super Smash Bros. Melee|Multi-Man Melee]]''=== | ||
[[File:MultiManBrawl.png|thumb|{{SSBB|Sonic}} fights in the 100-Man Brawl mode.]] | [[File:MultiManBrawl.png|thumb|{{SSBB|Sonic}} fights in the 100-Man Brawl mode.]] | ||
Players | Players fight the [[Fighting Wire Frames]]. The [[Fighting Wire Frames#Male Wire Frame.2FCaptain Falcon|Male Wire Frame's]] moveset and appearance is based on [[Captain Falcon (SSBM)|Captain Falcon]], while the the [[Fighting Wire Frames#Female Wire Frame.2FZelda|Female Wire Frame's]] moveset and appearance is based on [[Zelda (SSBM)|Zelda]]. All Multi-Man Melee modes are single-player affairs. | ||
*[[10-Man mode|10-Man]], which challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. | *[[10-Man mode|10-Man]], which challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. | ||
*[[100-Man mode|100-Man]], which challenges the player to defeat one hundred opponents. This usually takes a few minutes for players to clear, and can get quite difficult on higher difficulties, when the option exists. The last wire frame fought will always sustain noticeably less knockback than the others. In all games, clearing 100-Man will give the player an opportunity to face an unlockable character, where victory will result in [[unlockable character|unlocking]] the character. | *[[100-Man mode|100-Man]], which challenges the player to defeat one hundred opponents. This usually takes a few minutes for players to clear, and can get quite difficult on higher difficulties, when the option exists. The last wire frame fought will always sustain noticeably less knockback than the others. In all games, clearing 100-Man will give the player an opportunity to face an unlockable character, where victory will result in [[unlockable character|unlocking]] the character. | ||
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***This is also the only method to [[unlockable stage|unlock]] the {{b|Duck Hunt|stage}} stage. | ***This is also the only method to [[unlockable stage|unlock]] the {{b|Duck Hunt|stage}} stage. | ||
===''[[Super Smash Bros. Brawl|Multi-Man Brawl]]''=== | ===''[[Super Smash Bros. Brawl|Multi-Man Brawl]]''=== | ||
No new modes are introduced. Players | No new modes are introduced. Players fight the [[Fighting Alloy Team|Fighting Alloys]]. The Red Alloy's moveset is based on [[Captain Falcon (SSBB)|Captain Falcon]], the Blue Alloy's based on [[Zelda (SSBB)|Zelda]] and [[Zero Suit Samus (SSBB)|Zero Suit Samus]], the Yellow Alloy's based on [[Mario (SSBB)|Mario]], and the Green Alloy's moveset based on [[Kirby (SSBB)|Kirby]] and [[Jigglypuff (SSBB)|Jigglypuff]]. Multi-Man Brawl can be played with two players locally or over Wi-Fi. | ||
===''[[Super Smash Bros. 4|Multi-Man Smash]]''=== | ===''[[Super Smash Bros. 4|Multi-Man Smash]]''=== | ||
Removes [[15-Minute mode]]. Players | Removes [[15-Minute mode]]. Players fight the [[Mii Fighter (SSB4)|Fighting Mii Team]]. Multi-Man Smash can be played with two players locally, but no longer over Wi-Fi. | ||
*[[Rival mode|Rival]], which challenges the player to defeat more opponents than their Rival (a clone of the player character) before they are themselves defeated in an otherwise endless match. | *[[Rival mode|Rival]], which challenges the player to defeat more opponents than their Rival (a clone of the player character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This is the only Multi-Man mode in the game that does not allow two players to play. | ||
==Items== | ==Items== | ||
Prior to ''SSB4'', items spawn normally in Multi-Man modes. However, the | Prior to ''SSB4'', items spawn normally in Multi-Man modes. However, the items listed below are disabled from appearing. The reasons are unknown but likely varied. | ||
*[[Hammer|Hammers]] | *[[Hammer|Hammers]] | ||
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==Trivia== | ==Trivia== | ||
[[File:SSB4 Giant Yoshi Glitch (Multiplayer).jpg|thumb|The [[Egg Lay]] glitch in Multiplayer Multi-Man Smash (3DS)]] | [[File:SSB4 Giant Yoshi Glitch (Multiplayer).jpg|thumb|The [[Egg Lay]] glitch in Multiplayer Multi-Man Smash (3DS)]] | ||
* | *The Fighting Wire Frames and Fighting Alloy Team cannot use special attacks nor grab onto ledges, while the former cannot charge smash attacks and the latter cannot grab items nor receive [[Super Mushroom|growth]], [[Poison Mushroom|shrinking]], or [[Lip's Stick|flower]] status effects. | ||
* When facing the Fighting Mii Team in any mode, the Miis that spawn use appearances based on the Miis saved on the player's 3DS, along with a selection of pre-loaded/guest Miis if there aren't enough Miis in the system's memory to fill every slot in-game. | *When facing the Fighting Mii Team in any mode, the Miis that spawn use appearances based on the Miis saved on the player's 3DS, along with a selection of pre-loaded/guest Miis if there aren't enough Miis in the system's memory to fill every slot in-game. | ||
* In ''SSB4'', the Fighting Mii Team will attempt to recover by [[Footstool Jump]]ing off each other. | *In ''SSB4'', the Fighting Mii Team will attempt to recover by [[Footstool Jump]]ing off each other. | ||
* In ''Super Smash Bros. for Nintendo 3DS'', there was a glitch involving {{SSB4|Yoshi}}: If Yoshi uses [[Egg Lay]] on any giant opponent, this opponent will grow even larger. This was fixed in version 1.0.4. | *In ''Super Smash Bros. for Nintendo 3DS'', there was a glitch involving {{SSB4|Yoshi}}: If Yoshi uses [[Egg Lay]] on any giant opponent, this opponent will grow even larger. This was fixed in version 1.0.4. | ||
*The Fighting Mii Team do not have defined heads in either version. When inflicted with the [[flower]] ailment, the flower will instead sprout from the Mii's neck, and the Mii's facial expression will never change. | *The Fighting Mii Team do not have defined heads in either version. When inflicted with the [[flower]] ailment, the flower will instead sprout from the Mii's neck, and the Mii's facial expression will never change. | ||
*In '' | *The Fighting Mii Team is the first Multi-Man team to be able to be [[Screen KO|Screen KO'd]]. | ||
*In the eShop game ''Kirby Fighters Deluxe'', Team Dedede is the final boss. It consists of up to 61 small versions of King Dedede, two medium sized versions, and then a large King Dedede. This can be seen as modeled after Multi-Man Mode. | |||
{{SSBMMenus}} | {{SSBMMenus}} |
Revision as of 01:24, August 14, 2015
Multi-Man-Mode is a mode in Super Smash Bros. Melee (as Multi-Man Melee), Super Smash Bros. Brawl (as Multi-Man Brawl), and Super Smash Bros. 4 (as Multi-Man Smash). This mode challenges the player to defeat as many opponents as possible in 6-player matches under various pretenses. The player is given one stock, and the enemies will receive a high amount of knockback when hit. The mode is generally a single-player endeavor, though all modes in Multi-Man Brawl and Multi-Man Smash (excluding Rival Smash) can be played with two players cooperatively, the former which additionally allowed for online co-op.
The opponents faced vary throughout each game in the series; Melee challenges the player to defeat Fighting Wire Frames, Brawl challenges the player to defeat Fighting Alloys, and SSB4 challenges the player to defeat Mii Fighters.
Multi-Man Modes
Multi-Man Melee
Players fight the Fighting Wire Frames. The Male Wire Frame's moveset and appearance is based on Captain Falcon, while the the Female Wire Frame's moveset and appearance is based on Zelda. All Multi-Man Melee modes are single-player affairs.
- 10-Man, which challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
- 100-Man, which challenges the player to defeat one hundred opponents. This usually takes a few minutes for players to clear, and can get quite difficult on higher difficulties, when the option exists. The last wire frame fought will always sustain noticeably less knockback than the others. In all games, clearing 100-Man will give the player an opportunity to face an unlockable character, where victory will result in unlocking the character.
- In Brawl and SSB4, every 25th character fought is spawned as a character. In SSB4, the 50th character is a giant.
- The last character is a Wire Frame in Melee, a color change of the player's character in Brawl, and a giant version of the player's character in SSB4.
- Clearing 100-Man for the first time gives the player the opportunity to unlock a character; Falco in Melee and Brawl and Wario in SSB4
- 3-Minute, which challenges the player to defeat as many opponents as possible within 3 minutes.
- 15-Minute, which challenges the player to defeat as many opponents as possible within 15 minutes. This is arguably one of the more difficult Multi-Man challenges, though simple strategies such as spamming a certain move or evading the opponents altogether will suffice.
- Clearing 15-Minute Melee will result in unlocking the Kongo Jungle stage, which originally appeared in Super Smash Bros.
- Endless, which challenges the player to defeat as many opponents as possible before being knocked out themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man challenges, and as such can go on for an infinite amount of time.
- Cruel, which challenges the player to defeat as many opponents, with high handicaps and increased aggressiveness, as possible before being knocked out themselves. It is unarguably the most challenging Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes, and no items appear.
Multi-Man Brawl
No new modes are introduced. Players fight the Fighting Alloys. The Red Alloy's moveset is based on Captain Falcon, the Blue Alloy's based on Zelda and Zero Suit Samus, the Yellow Alloy's based on Mario, and the Green Alloy's moveset based on Kirby and Jigglypuff. Multi-Man Brawl can be played with two players locally or over Wi-Fi.
Multi-Man Smash
Removes 15-Minute mode. Players fight the Fighting Mii Team. Multi-Man Smash can be played with two players locally, but no longer over Wi-Fi.
- Rival, which challenges the player to defeat more opponents than their Rival (a clone of the player character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This is the only Multi-Man mode in the game that does not allow two players to play.
Items
Prior to SSB4, items spawn normally in Multi-Man modes. However, the items listed below are disabled from appearing. The reasons are unknown but likely varied.
- Hammers
- Heart Containers
- Maxim Tomatoes
- Food
- Golden Hammers
- Dragoon Parts
- Sandbag
- Containers (except for Capsules)
- Smash Balls
Additionally, while Poké Balls appear in the mode, they cannot spawn legendary Pokémon.
In SSB4, instead of normal item spawns, specific items will float by on platforms every 30 seconds in a set order: the items are POW Block, Ray Gun, Smart Bomb, and Killer Eye. However, items spawn normally when Multi-Man battles appear during Classic mode.
Appearances outside of Multi-Man Mode
- Stage 11 of the 1P mode of Super Smash Bros. pits the player against a Fighting Polygon Team of 30; while the game existed prior to the "Multi-Man" moniker, the term is applied retroactively to this scenario due to the similarity between the two modes.
- The first part of the Battlefield stage in Melee's Adventure Mode is a match against fifteen Fighting Wire Frames.
- The Melee Event Match Legendary Pokémon is also sometimes dubbed a Multi-Man Melee, due to the goal of defeating several Fighting Wire Frames with reduced gravity.
- In Super Smash Bros. for Nintendo 3DS, round 5 in Classic Mode will always be a Multi-Man match against ten opponents, usually the Fighting Mii Team.
- In Super Smash Bros. for Wii U, round 6 in Classic Mode will always be a Multi-Man match against a Fighting Mii Team of 20, with five appearing on-screen at a time.
Trivia
- The Fighting Wire Frames and Fighting Alloy Team cannot use special attacks nor grab onto ledges, while the former cannot charge smash attacks and the latter cannot grab items nor receive growth, shrinking, or flower status effects.
- When facing the Fighting Mii Team in any mode, the Miis that spawn use appearances based on the Miis saved on the player's 3DS, along with a selection of pre-loaded/guest Miis if there aren't enough Miis in the system's memory to fill every slot in-game.
- In SSB4, the Fighting Mii Team will attempt to recover by Footstool Jumping off each other.
- In Super Smash Bros. for Nintendo 3DS, there was a glitch involving Yoshi: If Yoshi uses Egg Lay on any giant opponent, this opponent will grow even larger. This was fixed in version 1.0.4.
- The Fighting Mii Team do not have defined heads in either version. When inflicted with the flower ailment, the flower will instead sprout from the Mii's neck, and the Mii's facial expression will never change.
- The Fighting Mii Team is the first Multi-Man team to be able to be Screen KO'd.
- In the eShop game Kirby Fighters Deluxe, Team Dedede is the final boss. It consists of up to 61 small versions of King Dedede, two medium sized versions, and then a large King Dedede. This can be seen as modeled after Multi-Man Mode.
Super Smash Bros. Melee menu items | |
---|---|
Vs. Mode | Melee (Time · Stock · Coin Battle · Bonus · Team Battle) · Custom Rules · Special Melee · Tournament Mode · Names |
1-P Mode | Regular Match (Classic Mode · All-Star Mode · Adventure Mode) · Event Match · Stadium (Target Test · Home-Run Contest · Multi-Man Melee) · Training |
Trophies | Gallery · Collection · Lottery |
Options | Rumble · Sound · Screen Display · Language · Erase Data |
Data | Snapshots · Melee Records · Sound Test · Archives (NTSC only) · How to Play (PAL only) |
Unused | Debug menu · Debug sound test menu |
Super Smash Bros. Brawl menu items | |
---|---|
Group | Brawl (Time · Stock · Coin Battle · Team Battle) · Rules · Special Brawl · Rotation · Tourney · Names |
Solo | Classic · All-Star · Adventure Mode: The Subspace Emissary · Events · Stadium (Target Smash!! · Home-Run Contest · Multi-Man Brawl · Boss Battles) · Training |
Wi-Fi | Spectator Mode · With Anyone · With Friends |
Vault | Trophies & Stickers (Trophy Gallery · Trophy Hoard · Coin Launcher · Sticker Album · Sticker Center) · Stage Builder · Album · Challenges · Replays · Masterpieces · Chronicle |
Options | Screen · Deflicker · Rumble · Controls · Sound · My Music · Erase Data |
Data | Movies · Records (Group Records · Brawl Records · Notices) · Sound Test |
Super Smash Bros. for Nintendo 3DS menu items | |
---|---|
Smash | Smash (Solo · Group · Time · Stock · Team Battle) · Rules |
Smash Run | Solo · Group · Custom · Select Music |
Games & More | Classic · All-Star · Stadium (Multi-Man Smash · Target Blast · Home-Run Contest) · Training · Custom · amiibo · Vault (Trophies · Trophy Rush · Album · Replays · Sounds · Records · Tips) · Options (Controls · Sound · Character Outline · Damage Display · Internet Options) |
Online | Spectator Mode · With Anyone (For Fun · For Glory) · With Friends · Conquest · Share |
Other | Challenge · StreetPass · Wii U |
Super Smash Bros. for Wii U menu items | |
---|---|
Smash | Smash (Time · Stock · Coin Battle · Team Battle) · 8-Player Smash · Special Smash · Rules · Controls |
Games & More | Classic · All-Star · Stadium (Target Blast · Home-Run Contest · Multi-Man Smash) · Training · Events · Special Orders (Master Orders · Crazy Orders) · Custom · Stage Builder · amiibo · Vault (Trophies · Trophy Rush · Album · Replays · Movies · Sounds · Records · Tips · Masterpieces) · Options (Controls · Sound · My Music · Internet Options) |
Online | Spectator Mode · With Anyone (For Fun · For Glory) · With Friends · Online Events (Tourney · Conquest) · Share |
Other | Challenge · Smash Tour · 3DS |