Super Smash Bros.

Debug menu (SSB): Difference between revisions

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===Player types===
===Player types===
{|class=wikitable
|-
! Type !! Description
|-
| Man || A human controlled player.
|-
| Com || A computer controlled player.
|-
| Not || The slot is empty, no character will appear.
|-
| Demo || Movement will be static, and the character intro will be glitched. The character cannot be interacted with in any way
|-
| Key || rowspan=2| Movement will be static. Will cause the animation of entering the stage to be glitched, almost similarly to the above.
|-
| GameKey
|}
===Stages===
===Stages===
===1P Game stages===
===1P Game stages===

Revision as of 06:20, August 11, 2015

User:Serpent King/Prog

The battle debug menu in Super Smash Bros..

The debug menus are elements of development that were accidentally left in Super Smash Bros.. There are four menus: System debug, Battle debug, Falls debug, and Unknown debug. Within these menus, the player has control over various aspects of the game, including unplayable characters, unplayable and single player stages, and more. In order to get to the debug menus, a GameShark device must be used.

System debug menu

Battle debug menu

Menu item Description
Mode Sets the game mode.
BattleTime Sets how much time (in minutes) that a versus match will last.
S Sets the 1P Game stage that the player should start on.
P1 Type Sets Player 1's player type.
P1 Character Sets Player 1's character.
P1 Color Sets Player 1's alternate costume.
P2 Type Sets Player 2's player type.
P2 Character Sets Player 2's character.
P2 Color Sets Player 2's alternate costume.
P3 Type Sets Player 3's player type.
P3 Character Sets Player 3's character.
P3 Color Sets Player 3's alternate costume.
P4 Type Sets Player 4's player type.
P4 Character Sets Player 4's character.
P4 Color Sets Player 4's alternate costume.

Modes

Mode Description
VS mode Starts a normal versus mode match using the 4 specified characters.
1P mode Starts a 1P game using player 1's character
Staffroll Plays the ending credits.
Explain Plays the "How to Play" video.
AutoDemo ?
Congra Shows the congratulations screen of player 1's character

Characters

Debug name Character
Mario Mario (SSB) Mario
Fox Fox (SSB) Fox
Donkey Donkey Kong (SSB) Donkey Kong
Samus Samus (SSB) Samus
Luigi Luigi (SSB) Luigi
Link Link (SSB) Link
Yoshi Yoshi (SSB) Yoshi
Captain Captain Falcon (SSB) Captain Falcon
Kirby Kirby (SSB) Kirby
Pikacyu Pikachu (SSB) Pikachu
Purin Jigglypuff (SSB) Jigglypuff
Nes Ness (SSB) Ness
Boss Master Hand (SSB) Master Hand
Metal Metal Mario (SSB) Metal Mario
NMario Polygon (SSB) Mario Polygon
NFox Polygon (SSB) Fox Polygon
NDonkey Polygon (SSB) Donkey Kong Polygon
NSamus Polygon (SSB) Samus Polygon
NLuigi Polygon (SSB) Luigi Polygon
NLink Polygon (SSB) Link Polygon
NYoshi Polygon (SSB) Yoshi Polygon
NCaptain Polygon (SSB) Captain Falcon Polygon
NKirby Polygon (SSB) Kirby Polygon
NPikacyu Polygon (SSB) Mario Polygon
NPurin Polygon (SSB) Jigglypuff Polygon
NNes Polygon (SSB) Ness Polygon
GDonkey Donkey Kong (SSB) Giant Donkey Kong

Player types

Type Description
Man A human controlled player.
Com A computer controlled player.
Not The slot is empty, no character will appear.
Demo Movement will be static, and the character intro will be glitched. The character cannot be interacted with in any way
Key Movement will be static. Will cause the animation of entering the stage to be glitched, almost similarly to the above.
GameKey

Stages

1P Game stages

Falls debug menu

Unknown debug menu