Debug menu (SSB): Difference between revisions
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===Player types=== | ===Player types=== | ||
{|class=wikitable | |||
|- | |||
! Type !! Description | |||
|- | |||
| Man || A human controlled player. | |||
|- | |||
| Com || A computer controlled player. | |||
|- | |||
| Not || The slot is empty, no character will appear. | |||
|- | |||
| Demo || Movement will be static, and the character intro will be glitched. The character cannot be interacted with in any way | |||
|- | |||
| Key || rowspan=2| Movement will be static. Will cause the animation of entering the stage to be glitched, almost similarly to the above. | |||
|- | |||
| GameKey | |||
|} | |||
===Stages=== | ===Stages=== | ||
===1P Game stages=== | ===1P Game stages=== |
Revision as of 06:20, August 11, 2015
The debug menus are elements of development that were accidentally left in Super Smash Bros.. There are four menus: System debug, Battle debug, Falls debug, and Unknown debug. Within these menus, the player has control over various aspects of the game, including unplayable characters, unplayable and single player stages, and more. In order to get to the debug menus, a GameShark device must be used.
Menu item | Description |
---|---|
Mode | Sets the game mode. |
BattleTime | Sets how much time (in minutes) that a versus match will last. |
S | Sets the 1P Game stage that the player should start on. |
P1 Type | Sets Player 1's player type. |
P1 Character | Sets Player 1's character. |
P1 Color | Sets Player 1's alternate costume. |
P2 Type | Sets Player 2's player type. |
P2 Character | Sets Player 2's character. |
P2 Color | Sets Player 2's alternate costume. |
P3 Type | Sets Player 3's player type. |
P3 Character | Sets Player 3's character. |
P3 Color | Sets Player 3's alternate costume. |
P4 Type | Sets Player 4's player type. |
P4 Character | Sets Player 4's character. |
P4 Color | Sets Player 4's alternate costume. |
Modes
Mode | Description |
---|---|
VS mode | Starts a normal versus mode match using the 4 specified characters. |
1P mode | Starts a 1P game using player 1's character |
Staffroll | Plays the ending credits. |
Explain | Plays the "How to Play" video. |
AutoDemo | ? |
Congra | Shows the congratulations screen of player 1's character |
Characters
Debug name | Character |
---|---|
Mario | Mario |
Fox | Fox |
Donkey | Donkey Kong |
Samus | Samus |
Luigi | Luigi |
Link | Link |
Yoshi | Yoshi |
Captain | Captain Falcon |
Kirby | Kirby |
Pikacyu | Pikachu |
Purin | Jigglypuff |
Nes | Ness |
Boss | Master Hand |
Metal | Metal Mario |
NMario | Mario Polygon |
NFox | Fox Polygon |
NDonkey | Donkey Kong Polygon |
NSamus | Samus Polygon |
NLuigi | Luigi Polygon |
NLink | Link Polygon |
NYoshi | Yoshi Polygon |
NCaptain | Captain Falcon Polygon |
NKirby | Kirby Polygon |
NPikacyu | Mario Polygon |
NPurin | Jigglypuff Polygon |
NNes | Ness Polygon |
GDonkey | Giant Donkey Kong |
Player types
Type | Description |
---|---|
Man | A human controlled player. |
Com | A computer controlled player. |
Not | The slot is empty, no character will appear. |
Demo | Movement will be static, and the character intro will be glitched. The character cannot be interacted with in any way |
Key | Movement will be static. Will cause the animation of entering the stage to be glitched, almost similarly to the above. |
GameKey |
Stages
1P Game stages
Super Smash Bros. menu items | |
---|---|
VS Mode | VS Start (Team Battle) · Rule · Time / Stock · VS Options |
1P Mode | 1P Game · Training Mode · Bonus 1 Practice · Bonus 2 Practice |
Option | Sound · Screen Adjust · Backup Clear |
Data | Characters · VS Record · Sound Test |
Unused | Debug menu |