20XX Tournament Edition: Difference between revisions
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== Changes from ''[[Melee]]'' == | == Changes from ''[[Melee]]'' == | ||
{{incomplete}} | {{incomplete}} | ||
=== General Changes === | === General Changes === | ||
*All [[character]]s, [[stage]]s, and [[Trophy|trophies]] unlocked. | *All [[character]]s, [[stage]]s, and [[Trophy|trophies]] unlocked. |
Revision as of 11:19, August 10, 2015
20XX Tournament Edition is a Melee mod made to be a tournament-optimized version of the 20XX Melee Training Hack Pack that is to be released in November 2015, created by Internet Explorer. The mod is one of the first to run from a memory card, making it the first to run on a normal GameCube. Using a memory card, you can copy the savefile for the mod in between two memory cards as well.
Changes from Melee
General Changes
- All characters, stages, and trophies unlocked.
- The competitive Melee settings are set to the normal competitive ones by default.
- The title screen demo and intro movie are disabled.
- All special messages are disabled.
- The C-stick can be used in all single-player modes.
- The pause camera is now unrestricted.
- Versus Matches can be started with a singular player.
- Nametags disappear during Zelda, Sheik, and Mewtwo's up special.
- Start button actions disabled when holding X and Y.
- Pressing X or Y on the stage select screen alternates between singles/doubles preset stages.
- Pressing start on match results screen doesn't undo your ready state, and instead the B button does.
New Features
- The name entry supports 8 characters and lowercase letters by pressing X at the name entry screen.
- Replays of a match can be saved by pressing the Z button on the character select screen before the match, and can be replayed later.
- Playing a song in sound test changes it to your new menu music.
- Stage striking works by pressing the X button on the stage select.
- Pressing the Y button on the stage select enables the Frozen Mode, which disables shy guys on Yoshi's Story, wind on Dream Land, transformations on Pokémon Stadium, and background transitions on Final Destination.
Tournament Features
These are features that get enabled when the "Tournament Mode" is enabled.
- When enabled, all intrusive aesthetic/mechanic changes are disabled.
- Players always spawn in neutral starting locations.
- Toggles between 1.00 and 1.02 hitlag behavior, Bowser's Flame Cancel, and Link and Young Link's boomerang cancel.
- There is a toggle for whether or not widescreen (16:9) is enabled.
- Automatically disable rumble when controller is unplugged on/off.
- Lock settings to prevent tampering during tournaments.
Non-tournament Features
- "Ready To Fight" banner is green to indicate that Tournament Mode is disabled.
- There is now an option to skip the results screen.
- There is an option for randomizing stage music.
- 18 shield colors are available for use.
- Ability to disable screen rumble during powerful attacks.
- Option to flash red or white whenever an L-cancel is missed or is landed.
- Spoofing a controller is now possible.
- Holding the A button and B button after a game ends, a "salty runback" is initiated and the match repeats on the same stage with the same characters.
- Taunt canceling is now an option.
- L-cancels can be automatic and flash white when they are landed.
- There is a toggle for infinite shields now.
- There is a toggle to fix the camera at a certain position.
- The ability to see hitboxes while in-game is now a toggle.
- After a game is finished, the remaining character no longer freeze and the "GAME!" logo is now smaller.