Norfair: Difference between revisions
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In ''[[w:c:metroid:Super Metroid|Super Metroid]]'', Norfair was a very hot, dangerous area of the planet Zebes and was [[Ridley]]'s home. In ''Brawl'', Norfair has five small platforms in the air with a volatile sea of lava at the bottom of the stage. The pass-through platforms are ideal for characters with far-reaching ground attacks or for characters with good air game/up-specials. | In ''[[w:c:metroid:Super Metroid|Super Metroid]]'', Norfair was a very hot, dangerous area of the planet Zebes and was [[Ridley]]'s home. In ''Brawl'', Norfair has five small platforms in the air with a volatile sea of lava at the bottom of the stage. The pass-through platforms are ideal for characters with far-reaching ground attacks or for characters with good air game/up-specials. | ||
As you fight on Norfair, lava will rise every so often and cover the platforms, similar to the acid in [[Brinstar]] in ''[[Super Smash Bros. Melee]]''. Lava sometimes falls from the sides too - this hazard covers half of the stage. A wave of lava will also appear from time to time, slowly approaching the stage from the background. When this wave forms, a safe area will pop up on a random platform, with the design based on the bubble doors from the ''Metroid'' series. It is unnecessary to fight for this safe haven as all lava hazards can be shielded and even perfect shielded with decent timing, and since characters can still be hit through the refuge by those on the outside, it can be more of a hindrance than a help | As you fight on Norfair, lava will rise every so often and cover the platforms, similar to the acid in [[Brinstar]] in ''[[Super Smash Bros. Melee]]''. Lava sometimes falls from the sides too - this hazard covers half of the stage. A wave of lava will also appear from time to time, slowly approaching the stage from the background. When this wave forms, a safe area will pop up on a random platform, with the design based on the bubble doors from the ''Metroid'' series. It is unnecessary to fight for this safe haven as all lava hazards can be shielded and even perfect shielded with decent timing, and since characters can still be hit through the refuge by those on the outside, it can be more of a hindrance than a help. The final stage hazard of Norfair are the ocassional showers of lava that spurt in an arc and land on the middle platforms, which are better avoided than shielded given the difficulty in determining where they will hit. | ||
Currently, Norfair is officially ruled as a "counter-pick" by the [[SBR]], but is still frequently banned in tournament play. Proponents of banning the stage claim that the increased number of edges promotes stalling the game by constantly alternating between edges for invincibility, and that the lava plumes provide an unnecessary degree of unpredictability. Those who believe the stage should be counter-pickable insist that ledge-stalling is not that effective, and that the uniqueness of the stage is not brought down by the hazards, which can be defended against fairly easily. Regardless, the stage can assist characters who are easily gimped, since they are given more opportunities to grab an edge (especially tethers). The only exception to this rule is Ivysaur, who not only has a horrible air game, but is vulnerable to fire-based knockback. | Currently, Norfair is officially ruled as a "counter-pick" by the [[SBR]], but is still frequently banned in tournament play. Proponents of banning the stage claim that the increased number of edges promotes stalling the game by constantly alternating between edges for invincibility, and that the lava plumes provide an unnecessary degree of unpredictability. Those who believe the stage should be counter-pickable insist that ledge-stalling is not that effective, and that the uniqueness of the stage is not brought down by the hazards, which can be defended against fairly easily. Regardless, the stage can assist characters who are easily gimped, since they are given more opportunities to grab an edge (especially tethers). The only exception to this rule is Ivysaur, who not only has a horrible air game, but is vulnerable to fire-based knockback. |
Revision as of 18:08, January 26, 2009
Norfair | |
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File:Metroid Icon.gif | |
Universe | Metroid |
Appears in | SSBB |
Availability | Starter |
Norfair is a stage in Super Smash Bros. Brawl. It was revealed on Smash Bros. DOJO!! on November 9, 2007.[1]
Overview
In Super Metroid, Norfair was a very hot, dangerous area of the planet Zebes and was Ridley's home. In Brawl, Norfair has five small platforms in the air with a volatile sea of lava at the bottom of the stage. The pass-through platforms are ideal for characters with far-reaching ground attacks or for characters with good air game/up-specials.
As you fight on Norfair, lava will rise every so often and cover the platforms, similar to the acid in Brinstar in Super Smash Bros. Melee. Lava sometimes falls from the sides too - this hazard covers half of the stage. A wave of lava will also appear from time to time, slowly approaching the stage from the background. When this wave forms, a safe area will pop up on a random platform, with the design based on the bubble doors from the Metroid series. It is unnecessary to fight for this safe haven as all lava hazards can be shielded and even perfect shielded with decent timing, and since characters can still be hit through the refuge by those on the outside, it can be more of a hindrance than a help. The final stage hazard of Norfair are the ocassional showers of lava that spurt in an arc and land on the middle platforms, which are better avoided than shielded given the difficulty in determining where they will hit.
Currently, Norfair is officially ruled as a "counter-pick" by the SBR, but is still frequently banned in tournament play. Proponents of banning the stage claim that the increased number of edges promotes stalling the game by constantly alternating between edges for invincibility, and that the lava plumes provide an unnecessary degree of unpredictability. Those who believe the stage should be counter-pickable insist that ledge-stalling is not that effective, and that the uniqueness of the stage is not brought down by the hazards, which can be defended against fairly easily. Regardless, the stage can assist characters who are easily gimped, since they are given more opportunities to grab an edge (especially tethers). The only exception to this rule is Ivysaur, who not only has a horrible air game, but is vulnerable to fire-based knockback.
Trivia
- A new platform is created in the background for the Pokemon Trainer to move around on if he is selected.
Songs in My Music
- Main Theme (Metroid)
- Ending (Metroid)
- Norfair
- Theme of Samus Aran, Space Warrior
- Battle Scene/Final Boss (Golden Sun)
- Marionation Gear
Songs in bold must be unlocked
References
- ^ Norfair. Smash Bros. DOJO!!. smashbros.com (2007-11-09). Retrieved on 2007-11-09.