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Drilly Dilly (talk | contribs) (Don't you mean 'invulnerability'?) |
Serpent King (talk | contribs) m (Undid edit by Drilly Dilly: No. A tech chase occurs on the vulnerable portion at the end of a tech.) |
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[[File:S2J tech-chase.gif|thumb|300px|{{Sm|S2J}} performing a successful tech-chase by predicting and covering {{Sm|Fiction}}'s tech options after using a down throw.]] | [[File:S2J tech-chase.gif|thumb|300px|{{Sm|S2J}} performing a successful tech-chase by predicting and covering {{Sm|Fiction}}'s tech options after using a down throw.]] | ||
'''Tech-chasing''' is the act of following or predicting an opponent's [[tech]] or [[floor recovery]] in order to attack them before they can respond. Because a character's tech animations have small windows of | '''Tech-chasing''' is the act of following or predicting an opponent's [[tech]] or [[floor recovery]] in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read the direction of a player's tech and [[punish]] them. Characters with fast movement speeds like [[Captain Falcon]] are very good at tech-chasing as they can reach the opponent's destination faster, though those with long-reaching attacks like [[Marth]] can do similarily well. [[Projectile]]s can also do a good job of tech-chasing when timed correctly. Tech-chasing is much easier to do on characters with short tech rolls (such as [[Olimar]]) than those with long tech rolls (such as [[Zelda]]). | ||
It is possible to tech-chase with a powerful slow-to-start move in certain situations, such as when the roll direction is predicted, or the defender is against an [[edge]] or a wall and ends up rolling towards it, therefore not moving. Teching in place (without rolling) can also allow this. | It is possible to tech-chase with a powerful slow-to-start move in certain situations, such as when the roll direction is predicted, or the defender is against an [[edge]] or a wall and ends up rolling towards it, therefore not moving. Teching in place (without rolling) can also allow this. |
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