Shadow Moses Island: Difference between revisions
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'''Shadow Moses Island''' is a stage in ''Super Smash Bros. Brawl'' developed by [[Hideo Kojima]]. It was officially recognized in the October 2, 2007 [[DOJO!!]] update, having appeared before that in many trailers and screenshots. The stage is made to resemble the Helipad in front of the Shadow Moses Island warhead disposal facility in ''Metal Gear Solid''. | '''Shadow Moses Island''' is a stage in ''Super Smash Bros. Brawl'' developed by [[Hideo Kojima]]. It was officially recognized in the October 2, 2007 [[DOJO!!]] update, having appeared before that in many trailers and screenshots. The stage is made to resemble the Helipad in front of the Shadow Moses Island warhead disposal facility in ''Metal Gear Solid''. | ||
The stage features giant watchtowers as destructible walls, as well as a spotlight that generates the infamous "!" over a player's head if it shines on them (although it does not affect the players). The stage also features a random Metal Gear that will occasionally jump out from the background: [[Metal Gear REX]], [[Metal Gear RAY]], or two [[GEKKO|GEKKOs]]. They do not interact with or affect the gameplay. | The stage features giant watchtowers as destructible walls, as well as a spotlight that generates the infamous "!" over a player's head if it shines on them (although it does not affect the players). The stage also features a random Metal Gear that will occasionally jump out from the background: [[Metal Gear REX]], [[Metal Gear RAY]], or two [[GEKKO|GEKKOs]]. They do not interact with or affect the gameplay. When the stage's watchtowers are broken down, the edges of the stage are exposed, making it more difficult for the lighter of characters to stay alive. After about a minute or two, a broken watchtower (if the whole thing is shattered, not just the top) will resurrect, forcing all edge-bound characters back into the center. However, though generally unknown, most characters can get over the towers by jumping multiple times as a watchtower is resurrected. | ||
When [[Solid Snake]] uses his [[Smash Taunt]] on this stage, his teammates ([[Otacon]], [[Mei Ling]], and [[Roy Campbell|Colonel Campbell]]) will communicate with him via [[Snake's Codec Messages|Codec]] and give him information about fighters he's playing against, similarly to [[Fox (SSBM)#Trivia|Fox]]'s Smash Taunt. There is also a Codec transmission in which Slippy appears and tells Snake all about Falco. If Snake is KO'ed while on the Codec, the person on the other end stops their speech and gives the infamous "SNAAAAAKE!" Game Over shout. | When [[Solid Snake]] uses his [[Smash Taunt]] on this stage, his teammates ([[Otacon]], [[Mei Ling]], and [[Roy Campbell|Colonel Campbell]]) will communicate with him via [[Snake's Codec Messages|Codec]] and give him information about fighters he's playing against, similarly to [[Fox (SSBM)#Trivia|Fox]]'s Smash Taunt. There is also a Codec transmission in which Slippy appears and tells Snake all about Falco. If Snake is KO'ed while on the Codec, the person on the other end stops their speech and gives the infamous "SNAAAAAKE!" Game Over shout. |
Revision as of 22:00, June 11, 2008
Shadow Moses Island | |
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File:Foxhound Icon.gif | |
Universe | Metal Gear |
Appears in | SSBB |
Availability | Starter |
Shadow Moses Island is a stage in Super Smash Bros. Brawl developed by Hideo Kojima. It was officially recognized in the October 2, 2007 DOJO!! update, having appeared before that in many trailers and screenshots. The stage is made to resemble the Helipad in front of the Shadow Moses Island warhead disposal facility in Metal Gear Solid.
The stage features giant watchtowers as destructible walls, as well as a spotlight that generates the infamous "!" over a player's head if it shines on them (although it does not affect the players). The stage also features a random Metal Gear that will occasionally jump out from the background: Metal Gear REX, Metal Gear RAY, or two GEKKOs. They do not interact with or affect the gameplay. When the stage's watchtowers are broken down, the edges of the stage are exposed, making it more difficult for the lighter of characters to stay alive. After about a minute or two, a broken watchtower (if the whole thing is shattered, not just the top) will resurrect, forcing all edge-bound characters back into the center. However, though generally unknown, most characters can get over the towers by jumping multiple times as a watchtower is resurrected.
When Solid Snake uses his Smash Taunt on this stage, his teammates (Otacon, Mei Ling, and Colonel Campbell) will communicate with him via Codec and give him information about fighters he's playing against, similarly to Fox's Smash Taunt. There is also a Codec transmission in which Slippy appears and tells Snake all about Falco. If Snake is KO'ed while on the Codec, the person on the other end stops their speech and gives the infamous "SNAAAAAKE!" Game Over shout.
The exterior of this stage, which is inaccessible in the game by normal ways, can be seen in this video .
Although Shadow Moses Island is playable from the start, Snake himself must be unlocked by playing 15 matches on it.
Songs in My Music
- MGS4~Theme of Love~Smash Bros. Brawl Version
- Encounter
- Theme of Tara
- Battle in the Base
- Yell "Dead Cell"
- Cavern
- Snake Eater (Instrumental)
- Theme of Solid Snake
- Calling to the Night
Bolded songs must be unlocked
Gallery
- Shadow1.jpg
- Shadow2.jpg
- Shadow3.jpg
- Shadow4.jpg
External Links