Reflection: Difference between revisions

still thinking of a better way to do this massive table thing
(still thinking of a better way to do this massive table thing)
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[[File:Reflection Fox Capsule Brawl.gif|thumb|right|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]]
[[File:Reflection Fox Capsule Brawl.gif|thumb|right|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]]
:''For the move shared by the Star Fox characters, see [[Reflector]].''
:''For the move shared by the Star Fox characters, see [[Reflector]].''
'''Reflection''' is the process of using a particular [[special move]] to deflect incoming [[projectile]]s. The projectile then becomes property of the reflector's user and is often redirected to hit the original attacker. Most reflectors increase the damage done by projectiles, while some also increase their speed. It is possible for a single projectile to be reflected multiple times, such as back and forth between two characters' reflectors. Since the projectile becomes more powerful with each reflect, it is possible for the reflected projectile to be able to [[Breaking reflectors|break any reflectors it hits]] (in ''Smash 64'' and ''Melee'', it [[stun]]s the user of the reflector; in ''Brawl'' and ''SSB4'', it simply passes through the reflector and damages the user) and gain [[One-hit KO]] potential.
'''Reflection''' is the process of using a particular [[special move]] to deflect incoming [[projectile]]s. The projectile then becomes property of the reflector's user and is often redirected to hit the original attacker. Most reflectors increase the damage done by projectiles, while some also increase their speed.
 
It is possible for a single projectile to be reflected multiple times, such as back and forth between two characters' reflectors, but if a projectile becomes too strong it will overcome a reflector.


==Moves with reflecting abilities==
==Moves with reflecting abilities==
{{incomplete|Only Brawl numbers so far, SSB64/Melee ones are needed and other sections with no content}}
{{incomplete|Brawl-centric table}}
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
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!User!!Move!!Damage multiplier!!Speed multiplier!!Max damage reflectable
!User!!Move!!Damage multiplier!!Speed multiplier!!Max damage reflectable
|-
|-
|[[Character|All]]<br/>(''Melee'', ''Brawl'', ''Smash 4'' only)||[[Powershield]]||0.5 (''Brawl'')||||&mdash;
|[[Character|All]]||[[Powershield]]<br>(''Melee'' only)||0.5||||&mdash;
|-
|-
|rowspan=2|[[Dark Pit]]||[[Electroshock Arm]]||?||?||?
|rowspan=2|[[Dark Pit]]||[[Electroshock Arm]]||?||?||?
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<nowiki>*</nowiki> In ''Melee'', Confusion simply reverses projectiles without changing their owner.
<nowiki>*</nowiki> In ''Melee'', Confusion simply reverses projectiles without changing their owner.


In ''SSB64'' and ''Melee'', if a projectile is too strong, such as one that has been reflected multiple times, it will pass through and break a reflector it comes in contact with, similar to a [[shield break]]. In ''Brawl'' and ''SSB4'', a projectile that is too powerful to be reflected will simply ignore and pass through a reflector it makes contact with (with the exception of Ness's forward smash in ''SSB4'' where it has a 5 second of endlag).
In ''SSB64'' and ''Melee'', if a projectile is too strong for a reflector, the reflector breaks and puts its user into the same state as if their [[shield]] broke. In ''Brawl'' and ''SSB4'', the overpowered projectile simply ignores the reflector and hits its user anyway. In the case of Ness's and Lucas's forward smashes, should the overpowered projectile collide with the move's hitbox without striking the user, they will undergo a proportionally-substantial amount of lag due to being [[priority|outprioritized]].


Reflectors are generally very useful moves that can be vital, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], than those who lack a reliable reflector.
Reflectors are generally very useful moves that can be vital, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], than those who lack a reliable reflector.


In addition to the above, the {{SSB4|Villager}} in ''[[Super Smash Bros. 4]]'' is able to grab projectiles and items and store them for later use via [[Pocket]]. While not strictly a reflector, retrieved projectiles gain damage and knockback multipliers generally associated with projectiles.
In addition to the above, the {{SSB4|Villager}} in ''[[Super Smash Bros. 4]]'' is able to grab projectiles and items and store them for later use via [[Pocket]]. While not strictly a reflector, retrieved projectiles gain a damage multiplier generally associated with reflectors.


==List of reflectable attacks==
==List of reflectable attacks==