Helpless: Difference between revisions
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|[[Screw Attack (item)]]||||Item||When this item is thrown at opponents (''Melee'' only), they execute a Screw Attack and become helpless. | |[[Screw Attack (item)]]||||Item||When this item is thrown at opponents (''Melee'' only), they execute a Screw Attack and become helpless. | ||
|- | |- | ||
|[[Shuttle Loop]]||[[Meta Knight]]||Up Special||While the initial execution of the move does not make Meta Knight helpless, he does become helpless if the glide ends. | |[[Shuttle Loop]]||[[Meta Knight]]||Up Special||In ''Brawl'', While the initial execution of the move does not make Meta Knight helpless, he does become helpless if the glide ends. In ''SSB4'', gliding does not exist and Meta Knight is made helpless after the move concludes. | ||
|- | |- | ||
|[[Shoryuken]]||[[Ryu]]||Up Special | |[[Shoryuken]]||[[Ryu]]||Up Special||The helpless animation starts after Ryu falls below his starting point. Before that, Shoryuken is unique in that it allows none of the usual maneuvering (making Ryu literally helpless). | ||
|- | |- | ||
|[[Spin Attack]]||[[Link]], [[Young Link]], [[Toon Link]]||Up Special||Normally, the Spin Attack makes Link, Young Link, or Toon Link helpless after the move was used it in the air. However, if he stands on the platform while using grounded Spin Attack and the platform disappears (such as falling off a conveyor belt), or he used grounded Spin Attack while the stage is rotating, he will become helpless. | |[[Spin Attack]]||[[Link]], [[Young Link]], [[Toon Link]]||Up Special||Normally, the Spin Attack makes Link, Young Link, or Toon Link helpless after the move was used it in the air. However, if he stands on the platform while using grounded Spin Attack and the platform disappears (such as falling off a conveyor belt), or he used grounded Spin Attack while the stage is rotating, he will become helpless. |
Revision as of 08:10, June 27, 2015
Helpless (also known by various other names such as free fall, called "fallspecial" in game data) is a state in which characters are unable to take any action, with the exception of grabbing a ledge, maneuvering left/right, fastfalling, or climbing a ladder, until they land on the ground. Helplessness is typically associated with just having used one's triple jump, although it also occurs after using certain other special moves (usually ones which help recovery).
Helplessness usually ends upon landing on the ground, although it also ends if characters flinch, allowing them to attack or re-use their triple jump. A helpless character is denoted by both a black overlay and a distinct falling animation.
A state similar to helplessness exists in falling after having one's shield broken and then being stunned.
Curiously, the helpless state gives characters an extra ability in Super Smash Bros.: the ability to fall through soft platforms without landing on them. Starting in Melee this can be done at any time.
Landfallspecial and superdashtechnique
As a unique animation is used for falling while helpless, characters enter a different animation than usual once they land on the ground. This is called "landfallspecial" in Melee. Because airdodging enters this state, and wavedashing involves airdodging into the ground, when wavedashing was tried in debug mode, "landfallspecial" appeared for the character state. This led some players to believe that the "landfallspecial" designation was specifically designed for wavedashing and that developers put wavedashing in the game intentionally, further fueling the various debates over wavedashing's legitimacy. At one point, the myth morphed to where, instead of just "landfallspecial", there was purportedly another debug mode designation, cited as "superdashtechnique", "superdashattack", or other variants, created solely for the wavedashing animation. All incarnations of this story have been proven false and should not be taken as evidence that wavedashing was intentionally put or left in Melee.
Moves that invoke helplessness
Move | Character | Type | Notes |
---|---|---|---|
Air dodge | Melee only. | ||
Agility | Pichu | Up Special | |
Balloon Trip | Villager | Up Special | Can happen sooner if balloons are popped by opponents. Based on defeated animation of Balloon Fighter. |
Belay | Ice Climbers | Up Special | |
Blazer | Roy | Up Special | |
Boost Kick | Zero Suit Samus | Up Special | |
Burst Grenade | Sheik | Side Special | One of the few projectiles that cause helplessness. |
Corkscrew | Wario | Up Special | |
Dark Dive | Ganondorf | Up Special | If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again. |
Dimensional Cape | Meta Knight | Down Special | The only down special in the series that causes helplessness. |
Din's Fire | Zelda | Side Special | |
Dolphin Slash | Marth, Lucina | Up Special | |
Drill Rush | Meta Knight | Side Special | |
Duck Jump | Duck Hunt | Up Special | |
Egg Roll | Yoshi | Side Special | Does not cause helplessness in SSB4. |
End of Day | Olimar | Final Smash | Being ejected from the crashing spaceship puts Olimar into a state that is not exactly helplessness (it uses his tumbling animation, lacks the black overlay, and unlike helpnessness, prevents his Pikmin from chasing him), but it is essentially the same, as the player can only move to the left and right, and cannot attack or air dodge. |
ExtremeSpeed | Lucario | Up Special | If Lucario hits a wall during the move, it will wall cling instead of becoming helpless. However, it cannot use the move again. |
Falco Phantasm | Falco | Side Special | Does not cause helplessness in SSB4. |
Falcon Dive | Captain Falcon | Up Special | Like Dark Dive, if the move connects with an opponent, Captain Falcon does not become helpless and can use the move again. |
Farore's Wind | Zelda | Up Special | |
Final Cutter | Kirby | Up Special | Normally, the move does not end until Kirby lands on the ground. However, if the platform Kirby has landed on disappears while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless. |
Fire | Mr. Game & Watch | Up Special | Only causes helplessness in Melee. |
Fire Bird | Falco | Up Special | |
Fire Fox | Fox | Up Special | |
Fire Wolf | Wolf | Up Special | |
Flame Choke | Ganondorf | Side Special | If the move connects with an opponent, Ganondorf does not become helpless, although he (and his victim) will fall until he hits the ground. |
Fly | Charizard | Up Special | |
Fox Illusion | Fox | Side Special | Does not cause helplessness in SSB4. |
Gerudo Dragon | Ganondorf | Side Special | |
Giant Punch | Donkey Kong | Neutral Special | Does not cause helplessness in SSB. |
Gliding | Meta Knight, Charizard, Pit | If the user has used all their double jumps, they are put into helplessness once the glide ends (either by stalling or by attacking). | |
Grapple Beam | Samus | ZAir | Melee only |
Header | Wii Fit Trainer | Side Special | Only causes helplessness if the user airdodges during the move. |
Helicopter Kick | Mii Brawler | Up Special | |
Hookshot | Link and Young Link | ZAir | Melee only |
Hydro Pump | Greninja | Up Special | |
Hula Hoop | Wii Fit Trainer | Up Special | |
Jolt Haymaker | Little Mac | Side Special | |
Jump Glide | Palutena | Up Special | Attacking while under the move's effect cancels the glide and triggers helplessness. |
Lloid Rocket | Villager | Side Special | Villager only enters helplessness if he rides then jumps off of the Lloid Rocket, does not hit an opponent during the ride, or if Lloid is destroyed. Based on defeated animation of Balloon Fighter. |
Mach Tornado | Meta Knight | Neutral Special | |
Onslaught | Mii Brawler | Side Special | |
Pac-Jump | Pac-Man | Up Special | All jumps trigger helplessness for Pac-Man and triggers helplessness for others when a fighter lands on the trampoline when it's red. |
Parasol | Peach | Up Special | Peach only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move - she can also end the helplessness and resume parachuting by pressing up (re-opening it), the only character able to do so. However, if Peach was under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal. The Parasol item allows any character to do this in Melee. |
Pikmin Chain | Captain Olimar | Up Special | Normally, the Pikmin Chain makes Olimar helpless after the move is used in the air. However, if he uses grounded Pikmin Chain and the platform disappears (such as falling off a conveyor belt), or he uses ground Pikmin Chain while the stage is rotating, he will become helpless. |
Piston Punch | Mii Brawler | Up Special | |
PK Flash | Ness | Neutral Special | |
PK Freeze | Lucas, Ness | Neutral Special | |
PK Thunder | Lucas, Ness | Up Special | |
Power of Flight | Pit, Dark Pit | Up Special | |
Quick Attack | Pikachu | Up Special | |
Quick Draw | Ike | Side Special | Does not cause helplessness if it hits someone in SSB4. |
Raptor Boost | Captain Falcon | Side Special | |
Rising Uppercut | Little Mac | Up Special | |
Rocket Jump | Palutena | Up Special | |
Rocketbarrel Boost | Diddy Kong | Up Special | |
Rocketbarrel Barrage | Diddy Kong | Final Smash | Does not cause helplessness in SSB4. |
Rollout | Jigglypuff | Neutral Special | Does not cause helplessness in Brawl and SSB4; Jigglypuff will keep rolling and won't be able to move, however, if it rolls off the stage or hits a mid-air enemy in the latter. |
Screw Attack | Samus | Up Special | |
Screw Attack (item) | Item | When this item is thrown at opponents (Melee only), they execute a Screw Attack and become helpless. | |
Shuttle Loop | Meta Knight | Up Special | In Brawl, While the initial execution of the move does not make Meta Knight helpless, he does become helpless if the glide ends. In SSB4, gliding does not exist and Meta Knight is made helpless after the move concludes. |
Shoryuken | Ryu | Up Special | The helpless animation starts after Ryu falls below his starting point. Before that, Shoryuken is unique in that it allows none of the usual maneuvering (making Ryu literally helpless). |
Spin Attack | Link, Young Link, Toon Link | Up Special | Normally, the Spin Attack makes Link, Young Link, or Toon Link helpless after the move was used it in the air. However, if he stands on the platform while using grounded Spin Attack and the platform disappears (such as falling off a conveyor belt), or he used grounded Spin Attack while the stage is rotating, he will become helpless. |
Spinning Kong | Donkey Kong | Up Special | |
Squall Hammer | Ice Climbers | Side Special | |
Super Dedede Jump | King Dedede | Up Special | Normally, the move does not end until King Dedede lands on the ground. However, if the platform King Dedede has landed on disappears while he is still in the landing animation (such as falling off a conveyor belt), he hits a ceiling while using the move, or the move is cancelled by the user, he will become helpless. |
Super Jump Punch | Mario, Luigi, Dr. Mario | Up Special | Their helpless animations are based on the Mario Bros.' death sprite in games such as Super Mario Bros. and Super Mario Bros. 3. |
Teleport | Mewtwo | Up Special | |
Ultimate Uppercut | Mii Brawler | Neutral Special | |
Vanish | Sheik | Up Special | |
Vine Whip | Ivysaur | Up Special | |
Warp | Palutena | Up Special | |
Waterfall | Squirtle | Up Special | |
Whirling Fortress | Bowser | Up Special | |
Winged Pikmin | Captain Olimar | Up Special | |
Wings of Icarus | Pit | Up Special | Pit can also avoid becoming helpless by using an aerial attack when using this move. |
Wolf Flash | Wolf,Fox | Side Special |
Gallery
Fox's helpless animation in Melee.
Fox's helpless animation in Brawl.
Fox's helpless animation in Super Smash Bros. 4.
Trivia
- The moves Fire, Robo Burner, Spring Jump, and Cypher do not cause helplessness in Brawl, although they do restrict the user's choice of moves until they land - Mr. Game & Watch and Snake simply cannot use the recovery move again, while Sonic cannot use any special moves and R.O.B. cannot air dodge. Through a programming oversight, this condition prevents them from using their recovery move again if grabbed and released without pummeling before touching the ground (except for R.O.B.).
- If Kirby copies a move that causes helplessness, he will be affected just as the original character would be.
- In Brawl, certain characters are unable to naturally become helpless, as they lack any moves that cause it. These characters are Jigglypuff, Sonic, Mr. Game & Watch, Snake, R.O.B., and Zero Suit Samus.
- In fact, R.O.B. is not programmed to have a helpless state in Brawl, and attempting to see it via hacking causes the game to crash. All other characters have a helpless state, even if they cannot enter it without hacking. In Smash 4, Pac-Jump's red trampoline can put any character in a helpless state, and so all characters, including R.O.B., have one in Smash 4.
- In Brawl, since Jigglypuff's and Mr. Game & Watch's air dodge animations carry over from Melee, pausing just before the animation ends allows the player to see their Melee helpless state.
- Meta Knight is the only character whose entire set of special moves leaves him helpless.
- The unique animation caused by landing while helpless is the cause of the landing lag glitch.
- Villager's fall animation copies the defeat animation of the protagonist of Balloon Fight and also has increased fall speed when helpless, further cementing the similarities.
- When Duck Hunt falls in their helpless state, the sound effect that plays when a duck falls in the original Duck Hunt plays.