Force Palm: Difference between revisions
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Lucario learns this move by leveling up in Generations IV and V. While Lucario no longer learns the move by leveling up in Generation VI due to learning Power-Up Punch in its place, its pre-evolved form {{pkmn|Riolu}} continues to do so, and Lucario can therefore retain the move from before it evolved. | Lucario learns this move by leveling up in Generations IV and V. While Lucario no longer learns the move by leveling up in Generation VI due to learning Power-Up Punch in its place, its pre-evolved form {{pkmn|Riolu}} continues to do so, and Lucario can therefore retain the move from before it evolved. | ||
In Japanese, the term "Fajin" (発勁) is the naming basis for the attack's Japanese name, being a term used in Chinese martial arts that involves use of internal energies and explosive force. "Hakkei" is the term's on'yomi reading. | |||
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Revision as of 16:59, July 14, 2015
Force Palm | |
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Force Palm in Super Smash Bros. for Wii U. | |
User | Lucario |
Universe | Pokémon |
Article on Bulbapedia | Force Palm (move) |
Force Palm (はっけい, Fa jin/Force Exert) is Lucario's side special move in Super Smash Bros. Brawl and Super Smash Bros. 4. When used, Lucario thrusts its paw in front of itself, briefly charges up aura, then unleashes it in a large area in front of its palm. The move becomes a grab at point blank range, which gives it even more knockback potential.
Overview
Force Palm bears some similarities to Lucario's forward smash, except that it exhibits more range and less knockback. If Force Palm is used when standing within grabbing range of an opponent, it changes to a grabbing attack with slightly more power. At later percentages it is a powerful vertical killer with an angled knockback. Force Palm's range also makes it a viable edge guarding move, but caution should be used if attempting to use Force Palm in the air, as Lucario cannot jump until it finishes attacking with it. Force Palm can also make a good chain grab like Lucario's up throw. Initial damage for close-range is 9%, long range is 7% if hit with bulk of the blast, and 5% if hit with tip. At 170% (where it caps), long range if hit with bulk is 14%, tip is 12%, and grab is 18%. This gives Lucario the most damaging throw at high percentages. It is possible for the opponent to break out of a close range Force Palm before the punch is administered.
Interestingly, Force Palm can be reflected and absorbed, much like Thunder, yet even at the closest out-of-grab range, it will never hurt the same Lucario that used it. Due to its range and connection with Lucario, it is more like a disjointed hit box; however, it is in fact a projectile, as it doesn't move with Lucario when falling or slipping on the ice.
Force Palm also causes light-bending graphics for a portion of its animation.
In Smash 4, Force Palm, like all of Lucario's moves, has been heavily buffed due to the new aura mechanics. The range, knockback, and damage of Force Palm increases as Lucario's damage gets higher; at 170%, the move gains exceptional range, reaching almost half the length of Final Destination. When at these high percentages, Force Palm becomes a significantly better spacing option than the Brawl version. Force Palm's grab also gained increased knockback, being a wickedly powerful finishing move that kills earlier than the Brawl version if Lucario is at mid-high percentages. Unfortunately, opponents can now escape from Force Palm's grab if Lucario is at low percents, similar to typical grabs. Aesthetically, Lucario has a new pose when he uses Force Palm, and the move gains more powerful sound effects as Lucario's aura gains power, starting from a soft whoosh effect at low percents and turning into a loud explosive boom at high percents; additionally, at 100% or higher Force Palm's aura gains an aesthetic explosive shockwave around Lucario.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the known variations:
- Advancing Force Palm: Dashes forward while using Force Palm. It will leave the player open if it misses. It deals less damage.
- Long-Distance Force Palm: The projectile has more range, but deals less damage. The grab deals more knockback.
Advancing Force Palm being used in Super Smash Bros. for Nintendo 3DS.
Long-Distance Force Palm being used in Super Smash Bros. for Nintendo 3DS.
Description from the Super Smash Bros. for Nintendo 3DS Foldout
"A blast of aura energy. Will grab opponents if their [sic] close enough."
Origin
In the Pokémon games, Force Palm is a physical Fighting-type attack that was introduced in Generation IV. It has 60 base power with 100% accuracy and 10 PP. It also has a 30% chance of paralyzing the opponent.
Lucario learns this move by leveling up in Generations IV and V. While Lucario no longer learns the move by leveling up in Generation VI due to learning Power-Up Punch in its place, its pre-evolved form Riolu continues to do so, and Lucario can therefore retain the move from before it evolved.
In Japanese, the term "Fajin" (発勁) is the naming basis for the attack's Japanese name, being a term used in Chinese martial arts that involves use of internal energies and explosive force. "Hakkei" is the term's on'yomi reading.
Gallery
Force Palm at a distance, being performed on R.O.B..
Lucario using Force Palm in Super Smash Bros. for Nintendo 3DS.
Force Palm grabbing onto Ike in Super Smash Bros. for Nintendo 3DS.
- SSBU-forcepalmMega.jpg
Mega Lucario's Force Palm in Smash 4.