Super Smash Bros. 4

List of updates (SSB4)/1.0.8 changelog: Difference between revisions

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(Starting with Super Mario and Wario characters; This is a HUGE data dump)
(This is a humongous balance patch)
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=={{SSB4|Diddy Kong}}==
=={{SSB4|Diddy Kong}}==
*{{buff|Transition between third hit and looping hits of jab is now faster.}}
*{{nerf|Jab 1 damage|1.5%|1.2%}}
*{{buff|Transition from Jab 1 to Jab 2|frame 10|frame 8}}
*{{nerf|Jab 2 damage|1.5%|1.2%}}
*{{buff|Transition from Jab 1 to Jab 2|frame 9|frame 8}}
*{{change|Jab 3 weight-based knockback|30|25}}
*{{buff|Jab 3 hitbox sizes|4/3.5/3|4.2/3.7/3.2}}
*{{buff|Transition between third hit and looping hits of jab|frame 22|frame 15}}
*{{buff|Looping hits of jab now use a large, single hitbox as opposed to many small ones.}}
*{{nerf|Looping hits of jab damage|0.6%|0.5%}}
*{{change|Looping hits of jab angle|70/90|60}}
*{{change|Looping hits of jab weight-based knockback|6|4}}
*{{buff|SDI of jab rapid hits|1.3|0.7}}
*{{change|Unknown parameters of rapid jab hits changed from default to 6.8 and 6.}}
*{{buff|Final hit of jab animation length|frame 8|frame 4}}
*{{nerf|Final hit of jab knockback scaling|180|177}}
*{{buff|Final hit of jab base knockback|30|45}}
*{{buff|Final hit of jab hitbox size|5|7.2}}
*{{change|Final hit of jab Y-offset|5.5|6.8}}
*{{change|Unknown parameters of final hits of jab changed from 5.5 to 6.8 and 6.}}
*{{buff|Down tilt given an additional hitbox.}}
*{{nerf|Down tilt damage|6%|5.5%}}
*{{nerf|Down tilt damage|6%|5.5%}}
*{{nerf|Up air startup|3 frames|4 frames}}
*{{nerf|Up air startup|3 frames|4 frames}}
*{{nerf|Up air autocancel|15 frames|27 frames}}
*{{nerf|Up air autocancel|15 frames|27 frames}}
*{{nerf|Up air base knockback|65|100, making it worse for combos.}}
*{{nerf|Up air base knockback|65|64}}
*{{nerf|Up air knockback growth|99|89, making it KO opponents later.}}
*{{nerf|Up air knockback growth|99|89}}
*{{nerf|Up throw (hit 1) damage|4%|1%}}
*{{nerf|Up throw (hit 1) damage|4%|1%}}
*{{nerf|Up throw (hit 1) base knockback|30|50}}
*{{nerf|Up throw (hit 1) knockback scaling|100|120}}
*{{buff|Down throw damage|6%|7%}}
*{{buff|Down throw damage|6%|7%}}
*{{nerf|Down throw has more knockback, making it worse for follow ups.}}
*{{change|Down throw angle|105°|106°}}
*{{nerf|Down throw knockback scaling|50|59}}


=={{SSB4|Donkey Kong}}==
=={{SSB4|Donkey Kong}}==
*{{buff|Cargo forward toss damage|8%|10%}}
*{{buff|Cargo forward throw damage|8%|10%}}
*{{buff|Cargo back toss damage|8%|12%}}
*{{buff|Cargo back throw damage|8%|12%}}
*{{change|Cargo back toss angle modified.}}
*{{change|Cargo back throw angle|55°|72°}}
*{{buff|Cargo up toss damage|7%|10%}}
*{{change|Cargo back throw base knockback|80|70}}
*{{buff|Cargo down toss damage|6%|7%}}
*{{buff|Cargo up throw damage|7%|10%}}
*{{buff|Cargo down throw damage|6%|7%}}
*{{change|Cargo down throw angle|45°|48°}}
*{{buff|Cargo back throw base knockback|65|50}}
*{{buff|Cargo back throw knockback scaling|38|80}}
*{{buff|Occurence of an unknown action in cargo back throw|frame 18|frame 17}}
*{{change|DK now hops while performing cargo down toss.}}
*{{change|DK now hops while performing cargo down toss.}}


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=={{SSB4|Mr. Game & Watch}}==
=={{SSB4|Mr. Game & Watch}}==
*{{buff|Down tilt knockback increased.}}
*{{buff|Down tilt base knockback (sweetspot)|10|40}}
*{{buff|Down tilt knockback scaling (sweetspot)|120|125}}
*{{buff|Down tilt base knockback (sourspot)|60|70}}
*{{buff|Down tilt knockback scaling (sourspot)|100|120}}
*{{change|Down tilt sourspot size|9|10.5}}
*{{change|Unknown parameter of down tilt sourspot|11|9}}


=={{SSB4|Ness}}==
=={{SSB4|Ness}}==

Revision as of 16:00, June 18, 2015

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.

This is the list of known changes in version 1.0.8 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

Universal

  • Change Grounded to air ledge transition mechanics altered.

Bowser

  • Buff Occurence of an unknown action in up tilt: frame 11 → frame 10
  • Change Up tilt hitbox 2 removed.
  • Nerf Up tilt damage: 10% → 9%
  • Buff Up tilt startup: 12 frames → 11 frames
  • Change Up tilt hitbox X-offset: 7.4 → 6.9
  • Buff Up tilt endlag: 51 frames → 41 frames

Captain Falcon

  • Nerf Up air damage: 13% → 11%

Charizard

  • Change Jab 1's weight-based knockback increased.
  • Buff Transition from first to second jab is one frame earlier.
  • Buff Neutral air is faster.
  • Buff Up throw knockback increased significantly.
  • Change Down throw knockback reduced significantly, making it ideal for combos but it less a reliable KO move.

Diddy Kong

  • Nerf Jab 1 damage: 1.5% → 1.2%
  • Buff Transition from Jab 1 to Jab 2: frame 10 → frame 8
  • Nerf Jab 2 damage: 1.5% → 1.2%
  • Buff Transition from Jab 1 to Jab 2: frame 9 → frame 8
  • Change Jab 3 weight-based knockback: 30 → 25
  • Buff Jab 3 hitbox sizes: 4/3.5/3 → 4.2/3.7/3.2
  • Buff Transition between third hit and looping hits of jab: frame 22 → frame 15
  • Buff Looping hits of jab now use a large, single hitbox as opposed to many small ones.
  • Nerf Looping hits of jab damage: 0.6% → 0.5%
  • Change Looping hits of jab angle: 70/90 → 60
  • Change Looping hits of jab weight-based knockback: 6 → 4
  • Buff SDI of jab rapid hits: 1.3 → 0.7
  • Change Unknown parameters of rapid jab hits changed from default to 6.8 and 6.
  • Buff Final hit of jab animation length: frame 8 → frame 4
  • Nerf Final hit of jab knockback scaling: 180 → 177
  • Buff Final hit of jab base knockback: 30 → 45
  • Buff Final hit of jab hitbox size: 5 → 7.2
  • Change Final hit of jab Y-offset: 5.5 → 6.8
  • Change Unknown parameters of final hits of jab changed from 5.5 to 6.8 and 6.
  • Buff Down tilt given an additional hitbox.
  • Nerf Down tilt damage: 6% → 5.5%
  • Nerf Up air startup: 3 frames → 4 frames
  • Nerf Up air autocancel: 15 frames → 27 frames
  • Nerf Up air base knockback: 65 → 64
  • Nerf Up air knockback growth: 99 → 89
  • Nerf Up throw (hit 1) damage: 4% → 1%
  • Nerf Up throw (hit 1) base knockback: 30 → 50
  • Nerf Up throw (hit 1) knockback scaling: 100 → 120
  • Buff Down throw damage: 6% → 7%
  • Change Down throw angle: 105° → 106°
  • Nerf Down throw knockback scaling: 50 → 59

Donkey Kong

  • Buff Cargo forward throw damage: 8% → 10%
  • Buff Cargo back throw damage: 8% → 12%
  • Change Cargo back throw angle: 55° → 72°
  • Change Cargo back throw base knockback: 80 → 70
  • Buff Cargo up throw damage: 7% → 10%
  • Buff Cargo down throw damage: 6% → 7%
  • Change Cargo down throw angle: 45° → 48°
  • Buff Cargo back throw base knockback: 65 → 50
  • Buff Cargo back throw knockback scaling: 38 → 80
  • Buff Occurence of an unknown action in cargo back throw: frame 18 → frame 17
  • Change DK now hops while performing cargo down toss.

Falco

  • Nerf Neutral air (hit 2) damage: 3% → 2%
  • Buff Neutral air hits now auto link.
  • Change Neutral air's final hit now forces front-facing knockback.
  • Buff Forward air damage: 8% → 9%
  • Nerf Forward air landing damage: 5% → 3%
  • Buff Forward air has less lag overall.
  • Nerf Up air damage: 11% → 10%
  • Buff Up air sourspot removed.
  • Buff Up air startup: 10 frames → 7 frames
  • Change Down air sweetspot no longer meteor smashes grounded opponents, but sends them upwards.

Greninja

  • Buff Forward tilt damage: 6.5% → 7.3%
  • Buff Forward tilt endlag reduced by about ten frames.

Ike

  • Buff Jab transitions into second hit faster: Jab 2 startup from 21 frames → 18 frames
  • Buff Jab 3 now properly hits above Ike.
  • Buff Forward tilt start-up: 15 frames → 12 frames
  • Nerf Forward tilt damage: 14% → 12.5%
  • Buff Dash attack has less start-up (18 frames → 15 frames) and deals more damage (Sweet spot: 10% → 14%. Sour spot: 7% → 11% and 5% → 9%)
  • Buff Neutral air landing lag: 16 frames → 13 frames
  • Buff Forward air has better hitbox placements (Hits better above and below him).
  • Buff Forward air landing lag reduced: 19 frames → 18 frames
  • Buff Up air landing lag reduced: 18 frames → 15 frames
  • Buff Down air landing lag reduced: 26 frames → 23 frames
  • Buff Quick Draw startup reduced: 19 frames → 16 frames

Kirby

  • Nerf Upward angled forward smash sourspot deals 1% less damage, and K.O.s 11% later.

Link

  • Nerf Down tilt damage: 12% → 11%
  • Buff Down tilt startup: 13 frames → 11 frames
  • Buff Down tilt endlag: 31 frames → 28 frames
  • Buff Up smash now links better.
  • Buff Grab range increased.
  • Buff Standing grab endlag: 66 frames → 61 frames
  • Buff Dash grab endlag: 77 frames → 65 frames
  • Buff Pivot grab endlag: 79 frames → 66 frames
  • Nerf Down throw (hit 2) damage: 4% → 3%
  • Buff Down throw angle: 110° → 83°
  • Buff Down throw knockback growth: 90 → 85

Lucario

  • Buff Jab (hit 1) knockback decreased, allowing it to connect more easily with the second hit.

Lucina

  • Buff Jab (hit 1) angle modified to make it easier to follow up on.
  • Buff Jab endlag and time until earliest transitions are two frames shorter.
  • Buff Up tilt knockback increased.
  • Buff Up tilt endlag: 42 frames → 39 frames
  • Change Up tilt body hitbox angle more vertical.
  • Buff Forward tilt damage: 9.975% → ~10.85%
  • Buff Neutral air landing lag: 15 frames → 12 frames
  • Buff Dolphin Slash knockback increased.
  • Change Activation of Counter now plays a quote.

Marth

  • Nerf Jab (hit 1) damage: 4%/6% → 3%/5%
  • Buff Jab (hit 1) angle modified to make it easier to follow up on.
  • Buff Jab endlag and time until earliest transitions are two frames shorter.
  • Buff Up tilt knockback increased.
  • Buff Up tilt endlag: 42 frames → 39 frames
  • Buff Marth moves forward if actions are taken during IASA frames.
  • Change Up tilt body hitbox angle more vertical.
  • Buff Neutral air landing lag: 15 frames → 12 frames
  • Buff Dolphin Slash knockback increased.

Mii Swordfighter

Meta Knight

  • Buff Jab damage: 1% → 1.2%
  • Buff Jab endlag reduced by approximately twelve frames.
  • Change Forward tilt final hit angle: 65° → ~40°
  • Buff Forward tilt final hit damage: 3% → 4%
  • Buff Forward tilt endlag reduced by approximately ten frames.
  • Buff Neutral air landing lag reduced.

Mewtwo

Mr. Game & Watch

  • Buff Down tilt base knockback (sweetspot): 10 → 40
  • Buff Down tilt knockback scaling (sweetspot): 120 → 125
  • Buff Down tilt base knockback (sourspot): 60 → 70
  • Buff Down tilt knockback scaling (sourspot): 100 → 120
  • Change Down tilt sourspot size: 9 → 10.5
  • Change Unknown parameter of down tilt sourspot: 11 → 9

Ness

Olimar

Palutena

  • Buff Up tilt loop hits link better into themselves.
  • Buff Up tilt (loop hits) damage: 1% → 1.2%

Peach

  • Buff Jab hit 1 range: 2.4 → 3
  • Buff Jab hit 2 range: 2.4 → 4

Robin

  • Change Automatic pushback from jab's rapid hit can now cause Robin to hang on the ledge.

Rosalina & Luma

  • Buff Luma HP: 47 → 50
  • Nerf Rapid jab end knockback scaling: 170 → 150

Samus

  • Buff Up smash knockback increased.

Sonic

  • Nerf Up Smash (final hit) knockback growth: 177 → 165
  • Buff Down air endlag reduced.
  • Buff Up throw knockback increased.

Villager

  • Buff Down throw damage: 4.5% → 6%
  • Nerf Consecutive uses of Balloon Trip now result in less distance.

Wario

  • Change Unknown parameters set to 63 and 15 on many hitboxes.
  • Change Jab 1 (hitbox 0) angle: 65° → 55°
  • Nerf Jab 1 (hitbox 0) base knockback: 35 → 45
  • Change Jab 1 (hitbox 1) angle: 75° → 72°
  • Change Jab 1 (hitbox 1) knockback scaling: 50 → 40
  • Nerf Jab 1 (hitbox 1) base knockback: 28 → 38
  • Buff Jab 2 hitbox sizes: 5.5/3.5 → 5.8/3.8/3.3

Zelda

  • Buff Up Smash knockback increased.
  • Buff Up Smash (multihits) size: 3 → 3.5
  • Buff SDI of Up Smash multihits set to 0.5.
  • Buff Up Smash weight-based knockback (multihits): 60 → 40
  • Change Sweetspot and sourspot on neutral air switched.
  • Buff Neutral air landing lag: 22 frames → 19 frames.
  • Buff Up air landing lag: 22 frames → 19 frames
  • Buff Down air landing lag: 21 frames → 18 frames

References