Super Smash Bros. Melee

Melee: SD Remix: Difference between revisions

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*{{buff|Down tilt can be interrupted sooner.}}
*{{buff|Down tilt can be interrupted sooner.}}
*{{change|Up smash has been replaced with a new attack animation (Samus punches straight upward with a triple-bunched explosion at her cannon).}}
*{{change|Up smash has been replaced with a new attack animation (Samus punches straight upward with a triple-bunched explosion at her cannon).}}
**{{buff|The said explosion has a larger hitbox (which covers her whole body) and more damage with improved base knockback and knockback scaling.}}
**{{buff|The said explosion has a larger hitbox (which covers her whole body) and more damage with improved base knockback and knockback scaling. Also does notable shield damage.}}
**{{change|Semi-spikes at her foot hitbox, and counts as [[set knockback]].}}
**{{change|Semi-spikes at her foot hitbox, and counts as [[set knockback]].}}
***{{buff|Said foot hitbox also leads into the explosion hitbox at normal elevated levels with the opponent.}}
***{{buff|Said foot hitbox also leads into the explosion hitbox at normal elevated levels with the opponent.}}
**{{buff|The explosion itself does notable shield damage.}}
**{{change|The explosion itself only has a hitbox around the upper area if the attack hits a bit late. Has the same base knockback and damage as the main explosion hitbox.}}
**{{change|The explosion itself only has a hitbox around the upper area if the attack hits a bit late. Has the same base knockback and damage as the main explosion hitbox.}}
***{{nerf|Said residual explosion hitbox however, has less knockback scaling than the main explosion.}}
***{{nerf|Said residual explosion hitbox however, has less knockback scaling than the main explosion.}}

Revision as of 00:49, June 4, 2015

Official logo.

Melee: SD Remix is a gameplay hack of Super Smash Bros. Melee to make it more balanced. The mod adds various buffs to all except the top 6 characters in the tier list. The remaining characters were modified according to three principles: emphasize existing character strengths, increase mobility, and uphold a character's "style".

SD Remix's competitive recognition hasn't expanded too far, but it is the most popular mod of Melee at the moment to introduce changes to characters. Among the other popular mods of the series, notably Project M, it has the least tourneys of the whole.

Character changes from Melee

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The editor who added this tag believes this page should be cleaned up for the following reason: Most of the changelog needs rewritten to be more proper.
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Captain Falcon

  • Buff Neutral combo's infinite attack no longer starts automatically in any situation; now requires a 4th button press to activate from Gentlemen's knee.
  • Buff Raptor Boost in midair has less lag on hit and overall less landing lag.
    • Buff Helpless falling state is avoidable for midair Raptor Boost on hit, enough to followup with a Falcon Dive upon connecting.
  • Buff Falcon Dive has landing lag and gains a more notable horizontal air speed boost at its peak.
  • Buff Falcon Kick's landing lag (from diving onto the ground from midair) has been decreased by 44%.
  • Buff Spot dodge has much less ending lag.

Ice Climbers

  • Buff Range of jab, forward tilt, up tilt, down tilt, dash attack, up smash, neutral aerial, back aerial, up aerial, down aerial, and pummel increased.
    • Buff Down tilt in particular deals more damage by 1 more percent and can be cancelled/interrupted sooner.
      • Change Down tilt however, also has both a lower launch angle (making it more horizontal) and less knockback scaling.
  • Buff Forward smash's hitbox lasts for one more frame at the end.
  • Buff Forward aerial can now hit grounded opponents with the hammer's handle with its very first and smallest hitbox, which can also now spike.
    • Buff Forward aerial also now a more downward-meteor-smashing-angle at the hammer head's hitbox; said hitbox now also does more damage.
  • Buff Up aerial has less landing lag.
  • Buff Squall Hammer's hitboxes last longer by one more frame or more, and come out much sooner. This only applies to the leader Climber.

Dr. Mario

  • Buff Neutral attack combo's first hit ends sooner, allowing the second hit (the right cross) to come out sooner.
  • Buff Dash attack's hitbox on Dr. Mario's right foot is now fully active during the entire move.
  • Buff Down tilt can be interrupted/cancelled sooner.
  • Buff Forward smash lasts 3 more frames.
  • Buff Neutral aerial's strong hit comes out earlier, and also does more damage and knockback on the original stronger hit frame.
  • Buff Forward aerial has a faster animation/less duration.
  • Buff Both standing grab and running grab have more range.
  • Buff Super Jump Punch has less landing lag.
  • Buff Dr. Tornado has a higher vertical height boost from button tapping (by proxy more maximum vertical momentum) and has more horizontal aerial momentum.

Pikachu

  • Buff Shield size is larger.
  • Buff Friction is lower.
  • Buff Forward getup roll (from lying down faceup) has more invincibility frames lasting at the end.
  • Buff Dash attack can be interrupted sooner.
    • Change Dash attack has a different animation (Pikachu faces more forward towards its dashing direction as opposed to leaning with its right side facing downwards during the leap.
  • Buff Forward tilt deals more damage.
    • Change Damage varies depending on angle now.
  • Buff Up tilt deals more damage.
    • Nerf Now has less knockback scaling.
  • Buff Down tilt deals more damage.
  • Buff Forward smash is quicker on startup.
  • Buff Up smash deals more damage and knockback on the rear hitboxes, and has more knockback scaling.
    • Buff Said hitbox's launch angle is changed to a more diagonally upward angle, making the attack less easy to punish from behind.
  • Buff Down smash sends opponent at a more downward angle, allowing more hits to connect and preventing the opponent from getting launched out of it sooner.
  • Buff Forward aerial has less landing lag, can be interrupted/cancelled sooner, deals more damage to shields, and has much more knockback with a changed knockback angle that allows for better connecting.
    • Nerf Now has less knockback scaling.
    • Change No longer has any set knockback.
  • Buff Back aerial is quicker on landing lag and deals more damage and base knockback on sweetspot hitboxes.
  • Buff Up aerial is quicker on landing lag.
  • Buff Down aerial is quicker on both startup and landing lag.
    • Nerf Now has less knockback scaling.
    • Change Knockback angle changed to a more lower angle.
    • Change Knockback angle is more vertical on grounded opponents.
  • Buff Forward throw deals more damage on last hit, along with more knockback scaling.
  • Buff Down throw ending animation can be interrupted sooner.
  • Buff Skull Bash launches farther with more initial velocity.
  • Buff Thunder has less cooldown lag on Pikachu's animation and deals more damage.

Samus

  • Buff Air speed increased.
  • Buff Both of her neutral combo's first and second attacks can be interrupted sooner.
    • Buff Neutral combo's second attack has more base knockback.
    • Nerf Second attack now has less knockback scaling.
  • Buff Up tilt has invincibility frames on the shin.
  • Buff Down tilt can be interrupted sooner.
  • Change Up smash has been replaced with a new attack animation (Samus punches straight upward with a triple-bunched explosion at her cannon).
    • Buff The said explosion has a larger hitbox (which covers her whole body) and more damage with improved base knockback and knockback scaling. Also does notable shield damage.
    • Change Semi-spikes at her foot hitbox, and counts as set knockback.
      • Buff Said foot hitbox also leads into the explosion hitbox at normal elevated levels with the opponent.
    • Change The explosion itself only has a hitbox around the upper area if the attack hits a bit late. Has the same base knockback and damage as the main explosion hitbox.
      • Nerf Said residual explosion hitbox however, has less knockback scaling than the main explosion.
    • Nerf Only does 1 attack instead of 3, and the attack lasts a little longer via more ending lag.
  • Buff Grab works on aerial opponents.
  • Buff Charge Shot deals 1% more to all levels, as well as deal more shield damage equal to the current charge level.
  • Buff Homing Missile has a higher homing value, and the projectile itself has a longer duration before automatically exploding.
  • Buff Bomb does more base knockback.
    • Nerf However, it now has less knockback scaling.
    • Change Now has a vertical launching angle.

Ganondorf

  • Buff Ganondorf dashes faster.
  • Buff Ganondorf has less landing lag.
  • Buff Ganondorf has less lag on his jump startup.
  • Buff Up tilt has been replaced with Gerudo Uppercut, a quicker attack.
    • Nerf Up tilt however does less damage now.
  • Buff Neutral aerial's kick hitboxes last 3 more frames.
  • Buff Both running grab and grab have a more disjointed hitbox.
  • Buff Down aerial is quicker.
  • Buff Gerudo Dragon has less end lag, and can Dark Dive after a successful hit.
  • Buff Dark Dive has less landing lag, and also is faster.
  • Buff Wizard's Foot has less landing lag.
  • Buff Spot dodge is quicker.

Luigi

  • Buff Aerial mobility increased.
  • Buff Maximum air speed increased.
  • Buff Dashing speed increased.
  • Buff Down tilt now harms shield, deals 3% more, and is quicker.
  • Buff Taunt is now a spike, and deals much more knockback.
  • Buff Fireball is ground and land cancelable.
  • Buff Neutral attack's minimum knockback is larger.
    • Nerf Neutral attack has less knockback based on damage.
  • Buff Forward tilt deals knockback.
  • Buff Dash attack's final hit has more damage and knockback.
  • Buff Forward smash is quicker and deals 1% more damage.
  • Buff Down smash's knockback based on damage is increased.
  • Buff Forward aerial is quicker.
  • Buff Up aerial starts quicker.
    • Nerf Up aerial however, lasts longer.
  • Buff Down aerial's meteor spike hitbox has priority if it overlaps with other hitboxes.
  • Buff Green Missile's misfire rate went from 1/8 to 1/6.
  • Buff Super Jump Punch deals more knockback and damage if sweetspotted, as well as the sweetspot hitbox being much larger.
  • Buff Luigi Cyclone goes a bit farther.

Mario

  • Buff Aerial mobility increased.
  • Buff Dashing speed increased.
  • Buff Maximum aerial speed increased.
  • Buff Up tilt and down tilt are quicker.
  • Buff Dash attack is quicker.
    • Change The hitboxes have been moved to the right foot.
  • Buff Forward smash's sourspot deals more knockback and damage.
  • Buff Neutral aerial deals more knockback if clean.
  • Buff Forward aerial is significantly faster.
    • Nerf Forward aerial now deals 1% less damage.
  • Buff Back aerial has more knockback based on damage.
  • Buff Up aerial is much quicker.
  • Buff Down aerial is quicker and has less landing lag.
  • Buff Mario Tornado goes farther.

Young Link

  • Buff Both running grab and grab work against aerial opponents.
  • Buff Spin Attack's hitbox is matched to fit animation, as well as final hitbox being larger.
  • Buff Forward tilt has more knockback.
  • Buff Up tilt is quicker, deals 1% more, and has more knockback.
    • Nerf Up tilt has less knockback based on damage.
  • Buff Down tilt starts quicker.
  • Buff Dash attack is quicker.
  • Buff Forward smash is quicker, and the second hit deals 1% more, along with having a larger hitbox.
  • Buff Up smash has a larger hitbox.
  • Buff Down smash is quicker.
  • Buff Neutral aerial has more knockback based on damage.
    • Nerf Neutral aerial less starting frames on late hitbox.
  • Buff Forward aerial starts faster, deals 2% more on first hit, does more knockback on both hits, and the sweetspot hitbox lasts longer.
    • Nerf Forward aerial's second hit deals less knockback based on damage.
  • Buff Back aerial's sweetspot hitbox lasts longer.
  • Buff Down aerial has less landing lag and deals more knockback.
  • Buff Forward, back, and up throw have more knockback.
    • Nerf Up throw has less knockback based on damage.
  • Buff Fire Bow has less ending lag, has more knockback, has a larger size, and has a better stun.
  • Buff Boomerang starts quicker.
  • Buff Backward roll is quicker.

Link

  • Buff Link now has less friction.
  • Buff Less jump startup lag.
  • Buff Down tilt is now a meteor smash and starts quicker.
  • Buff Both running grab and grab work against aerial opponents.
  • Buff Dash speed increased.
  • Buff Forward tilt starts quicker and has more knockback.
  • Buff Up tilt deals 4% more damage and has more knockback.
  • Buff Dash attack is quicker and has more knockback.
    • Nerf Dash attack however has less knockback based on damage.
  • Buff Forward smash is quicker and has more knockback on the first hit.
  • Buff Up smash starts quicker, deals more knockback based on damage on the last hit, and hitboxes are out sooner and longer and are bigger. There are also more hitboxes near the body.
  • Buff Down smash deals 1% more on the first hit and 5% more on the second hit, as well as increased knockback based on damage for both hits.
  • Buff Neutral aerial deals 1% more on a clean first hit, more knockback on the first hit, knockback for the second hit, and more knockback based on damage for the second hit.
    • Nerf The late hit start frame starts later.
  • Buff Forward aerial deals 1% more on first hit, has more knockback on the first hit, knockback for the second hit, more knockback based on damage for the second hit, as well as no pause in between hitboxes.
  • Buff Back aerial's second hit has larger hitboxes.
  • Buff Up aerial has more knockback based on damage.
  • Buff Down aerial has more knockback based on damage on initial impact.
  • Buff Forward and back throw have more knockback, as well as dealing 3% more damage.
    • Nerf Forward and back throw both have less knockback based on damage.
  • Buff Up throw deals more damage.
    • Nerf Up throw has significantly less knockback based on damage.
  • Buff Bow has more knockback, as well as larger hitboxes and faster speed.
  • Buff Boomerang starts quicker, and deals 2% more if non-smashed.
  • Buff Spin Attack in the air deals 1% more and has more knockback based on damage on the last hit.
  • Buff Bomb deals 4% more, has a quicker bomb grab, and has more knockback based on damage.
  • Buff Backward roll is quicker.

Donkey Kong

  • Buff Weight increased.
  • Buff Shield is larger.
  • Buff Chest and tie hurtbox removed.
  • Buff Neutral attack, up tilt, forward tilt, down tilt, up smash, back aerial, down aerial, Giant Punch, and grabs have more range.
  • Buff Down tilt deals 1% more.
  • Buff Getup forward roll has more invincibility frames.
  • Buff Forward tilt deals more damage and has more knockback.
  • Buff Up tilt starts slightly quicker and deals more damage and knockback in the middle hitbox.
  • Buff Dash attack is much quicker.
  • Buff Forward smash is quicker, deals more damage to shields, deals more knockback, and has much larger htiboxes.
  • Buff Up smash deals 1% more damage, deals much more damage to shields, and has more knockback.
  • Buff Down smash is quicker, deals 1% more, does damage to shields, and has more knockback.
  • Buff Neutral aerial has a significantly larger hitbox, along with more knockback.
  • Buff Forward aerial starts quicker, along with having slightly more knockback.
  • Buff Back aerial has more knockback.
  • Buff Up aerial's hitbox lasts a frame longer.
  • Buff Down aerial is shorter and autocancels much earlier.
  • Buff Giant Punch no longer loses charge when hit by Spinning Kong.
  • Buff Spinning Kong, while on the ground, has a larger sweetspot hitbox, more mobility, and more knockback on the weak hits. In the air, it has more mobility and speed.
    • Nerf The ground version of Spinning Kong has less knockback on the front sweetspot, along with 2% less damage on the front sweetspot.
  • Buff Hand Slap has less end lag, along with more knockback based on damage.
    • Nerf Hand Slap has less knockback.
  • Buff Spot dodge is quicker.

Yoshi

  • Buff Aerial mobility increased.
  • Buff Weight increased.
  • Buff Double jump's super armor is stronger.
  • Buff Forward tilt has more knockback based on damage.
  • Buff Up tilt deals 1% more damage, along with a larger hitbox.
  • Buff Down tilt is quicker.
  • Buff Dash attack deals more knockback on the clean and late hit.
    • Nerf Dash attack deals 1% less damage if late, and no longer has a body hitbox.
  • Buff Forward smash deals 1% more damage and has more knockback.
  • Buff Up smash has less ending lag, deals 1% more and has more knockback. The hitboxes and head invincibility also last one more frame.
  • Buff Down smash has less ending lag.
  • Buff Neutral aerial's hitbox has been re-shaped to actual foot size, as well as having a bit more knockback.
  • Buff Forward aerial starts quicker.
  • Buff Back aerial's last hit deals 4% more, and also has more knockback on all hits.
    • Nerf Back aerial's 1st to 3rd hit all have significantly less knockback based on damage, but the 4th hit has slightly less knockback based on damage.
  • Buff Up aerial's landing lag has decreased, deals 1% more, and knockback has increased slightly.
  • Buff Down aerial has less landing lag.
  • Buff Grab works on aerial opponents, as well as starting earlier and having less ending lag.
  • Buff Running grab works on aerial opponents, also has larger mouth hitboxes. These hitboxes also last as long as the tongue stays out.
  • Buff Forward throw deals 2% more and has more knockback based on damage.
    • Nerf Forward throw has less knockback.
  • Buff Back throw deals 1% more and also has more knockback.
  • Buff Up throw has more knockback and knockback based on damage, and also has less ending lag.
  • Buff Egg Lay's invincibility when getting out of the egg lasts a lot less time, along with Yoshi's damage multiplier being increased when used.
  • Buff Egg Roll has a horizontal boost, no longer has free fall, has less gravity, has slightly more air acceleration, no longer has a minimum amount of frames in the egg, and also has a doubled hitbox size.
  • Buff Yoshi Bomb has less landing lag.
  • Change Yoshi goes into his egg when using shield a few frames later.

Zelda

  • Buff Has less friction.
  • Buff Has less jump startup lag.
  • Buff Faster running speed.
  • Buff Forward tilt starts quicker and has a larger outer hitbox.
  • Buff Up tilt starts quicker.
  • Buff Down tilt starts quicker and has more knockback. The hitbox also stays out longer.
  • Buff Dash attack now has shield damage and more knockback on the late and clean hit.
  • Buff Up smash's hitbox timings and ranges have been matched to connect better.
  • Buff Down smash's first hit deals 1% more and has more knockback based on damage for the 1st and 2nd hit.
  • Buff Neutral aerial's backward hitbox is more disjointed, and the hitboxes are larger, has an electric effect, and has a landing hitbox. There is now shield damage.
    • Nerf There is less knockback on neutral aerial.
  • Buff Up aerial deals 2% more, has knockback, and the hitbox matches the explosion.
    • Nerf Up aerial's knockback based on damage has slightly decreased.
  • Buff Down aerial does 7% more, has knockback, and has an electric effect.
    • Buff Down aerial has slightly less knockback based on damage.
    • Change Down aerial has a new lightning kick sound effect.
  • Buff Grab and running grab's hitbox is 6 and 3 frames earlier, respectively. Running grab's hitboxes have been made lower to get crouching or shorter characters.
  • Buff Forward and back throw have slightly more knockback based on damage.
  • Buff Nayru's Love has more damage, bigger hitboxes, and more knockback on the final hit.
  • Buff Din's Fire moves faster, has less lag during release, and no longer causes freefall in the air.
  • Buff Farore's Wind has a fire effect.

Roy

  • Buff Aerial mobility increased.
  • Buff Max aerial speed increased.
  • Buff Forward tilt deals 2% more and no longer has a sourspot.
  • Buff Up tilt has less ending lag, is quicker, deals 4% more, and has more knockback.
    • Change Up tilt's sound effect is now sound effect 35.
  • Buff Down tilt deals 6% more, has more knockback, and no longer has a sourspot.
    • Change Down tilt's sound effect is now sound effect 35.
  • Buff Dash attack deals 4% more, has more knockback, no longer has a sourspot, and has 4 more active frames.
    • Nerf Dash attack's knockback based on damage has slightly decreased.
  • Buff Forward smash has more knockback. The tip is now slightly stronger.
  • Buff Up smash now has an explosion effect, along with the feet being part of the hitbox.
    • Change There is a different animation for up smash.
  • Buff Down smash's front sourspot deals 2% more, and the back sourspot deals 4% more. There is slightly more knockback based on damage.
  • Buff Neutral aerial deals 3% more, deals slightly more knockback based on damage, has larger hitboxes, and the 2nd hit is a kill move.
  • Buff Forward aerial's non-tipper deals 1% more, lasts a frame longer, has a different tipper. The sourspot hitboxes have been reworked.
  • Buff Back aerial deals 4% more on the middle hitboxes, lasts a frame longer, and deals more knockback based on damage.
  • Buff Up aerial's sweetspot deals 1% more, the sourspot deals 2% more, and the sourspot has slightly more knockback. Back aerial lasts a frame longer as well.
    • Nerf Up aerial has less knockback based on damage for the sourspot, and has less knockback and knockback based on damage for the up aerial's sweetspot.
  • Buff Down aerial's end lag is shorter and has more knockback. The sweetspot is a spike and has a fire effect, and the sourspot is a meteor spike.
  • Buff Flare Blade deals 1% more on all hitboxes.
  • Buff Double Edge Dance's tips are slightly stronger.
    • Buff Double Edge Dance's start vertical boost is slightly higher.
    • Buff Double Edge Dance's second, high deals 1% more and cancels into any third edge dance.
    • Buff Double Edge Dance's second, side deals 1% more on all hitboxes and has more knockback.
    • Buff Double Edge Dance's second, low does a lot more shield damage.
    • Buff Double Edge Dance's third, high deals 2% more on sourspot.
    • Buff Double Edge Dance's third, side deals 1% more on all hitboxes and has more knockback.
    • Buff Double Edge Dance's third, low does a lot more shield damage.
    • Buff Double Edge Dance's final, high and side does 3% more.
    • Buff Double Edge Dance's final, low does a lot more shield damage.
  • Buff Getup forward roll now starts at beginning of animation.

Mewtwo

  • Buff Weight increased.
  • Buff Shield size is larger.
  • Buff Tail hurtbox removed.
  • Buff Less jump start-up lag.
  • Buff Dash speed increased.
  • Buff Forward tilt deals 2% more, has more knockback, and all hitboxes are now strong.
    • Nerf Forward tilt's tail sweetspot has been removed.
  • Buff Up tilt deals 2% more normally, along with more knockback on the 6th frame's attack.
    • Nerf Up tilt's knockback based on damage for the 6th frame and normal attack is slightly lower, along with the normal knockback.
  • Buff Down tilt's sweetspot deals 1% more, and it's sourspot deals 2% more.
  • Buff Dash attack has a larger hitbox.
  • Buff Forward smash is quicker, deals 3% more on sourspot, and has more knockback on sourspot and sweetspot. The hitboxes are also larger.
  • Buff Up smash deals 3% more on the final hit.
  • Buff Down smash deals 2% more.
  • Buff Neutral aerial has larger hitboxes.
  • Buff Forward aerial has less landing lag and the hitbox lasts a bit longer.
  • Buff Back aerial starts quicker and has less landing lag.
  • Buff Up aerial has less landing lag and has knockback. The tail now hits in a full arc.
    • Nerf Up aerial is slower and starts slightly later.
  • Buff Down aerial is shorter, has less landing lag, is quicker, and is a spike. It also autocancels after 10 frames.
  • Buff Grab and running grab's range increased.
  • Buff Forward throw's knockback based on damage is much larger, and the shadow balls send the opponent further.
    • Change The sound effect on forward throw is Mewtwo's laugh.
  • Buff Confusion has less end lag, is quicker, and enemies will go into an inescapable tumble state.
  • Buff Teleport's invincibility frame starts earlier.
  • Buff Disable starts quicker and deals 2% more, as well as having a significantly larger hitbox.
  • Buff Spot dodge lasts less time and is quicker.

Mr. Game & Watch

  • Buff Shield is larger.
  • Buff Weight increased.
  • Buff Aerial mobility increased by a minuscule amount.
  • Buff Max aerial speed has been slightly increased.
  • Buff Forward tilt is slightly faster. Hitbox data adjusted to match similar to Brawl's.
  • Buff Up tilt starts quicker.
  • Buff Down tilt has more knockback. Sourspot hitbox data adjusted to match similar to Brawl's.
  • Buff Up smash is quicker and does shield damage.
  • Buff Down smash is quicker and has more knockback. The weak inner hitboxes are stronger.
  • Buff Neutral aerial is quicker and can be L-cancelled.
  • Buff Forward aerial is quicker and has less landing lag, along with more knockback.
  • Buff Back aerial has less landing lag, does shield damage, and can be L-cancelled.
  • Buff Up aerial's second hit does more damage and second hit hitbox matches animation. This can now be l-cancelled.
    • Nerf Up aerial has less knockback based on damage.
  • Buff Down aerial has less landing lag, is more disjointed, has a longer meteor spike duration, and ground hitbox causes resets.
  • Buff Chef is now land cancellable, doesn't affect momentum, and can spam sausages by rapidly pressing B.
  • Buff Judgement has some specific buffs.
    • Buff 2-Hammer poisons the foe temporarily.
    • Buff 3-Hammer resets momentum.
    • Buff 4-Hammer has darkness and is a strong move.
    • Buff 7-Hammer has slash element.
    • Buff 8-Hammer sets up damage racking.
  • Buff Oil Panic has no end lag.
  • Buff Forward and back roll are quicker.
  • Buff Spot dodge is quicker.

Ness

  • Buff Aerial mobility increased.
  • Buff Run speed increased.
  • Buff Max aerial speed increased.
  • Buff Up tilt has less end lag, is quicker, and has more knockback.
    • Nerf Up tilt has less knockback based on damage.
  • Buff Dash attack connects better.
  • Buff Forward smash has less end lag, is quicker, and has more knockback based on damage.
  • Buff Up smash deals shield damage, deals around 4% more damage, is quicker, and has slightly more knockback. It no longer clanks, has a bigger hitbox, and is larger.
    • Nerf Up smash has some lower knockback on parts of the yo-yo.
  • Buff Down smash has slightly more knockback based on damage, has a quicker start time, deals about 3% more damage, doesn't clank, and has bigger hitboxes.
    • Nerf Down smash's knockback has been heavily decreased on parts of the yo-yo.
  • Buff Neutral aerial starts quicker, has less ending lag, less landing lag, is quicker, deals 2% more on sweetspot, and has knockback on late hits and more knockback on clean hits.
  • Buff Forward aerial deals more shield damage and has more knockback on the final hit.
    • Nerf Forward aerial has less knockback on the normal hit.
  • Buff Back aerial has a stronger hit and sweetspot lasts one frame longer.
  • Buff Up aerial is quicker.
  • Buff Down aerial starts quicker, has less landing lag, and less end lag.
  • Buff Grab has more range, lasts longer, and has a bigger hitbox.
  • Buff Running grab has more range and lasts longer.
  • Buff Forward throw has more knockback based on damage.
  • Nerf Up throw has less knockback.
  • Buff Down throw has more knockback based on damage.
    • Nerf Down throw has less knockback.
  • Buff PK Flash has less ending lag, has more knockback, no longer causes freefall, is faster and more powerful, can go further horizontally, has more gravity, rising height, final hit size multiplier, control sensitivity, and horizontal momentum. Hitbox also matches explosion.
  • Buff PK Fire starts quicker, has much less landing lag, is quicker, and has new aerial trajectory.
  • Buff PK Thunder has more knockback and deceleration rate.
  • Buff PSI Magnet starts quicker and has less ending lag.
    • Nerf PSI Magnet no longer has body invincibility on the first frame.

Bowser

  • Buff Weight increased.
  • Buff Dash speed increased.
  • Buff Running speed increased.
  • Buff Shield size increased.
  • Buff Landing lag decreased.
  • Buff Walk acceleration slightly increased.
  • Buff Dash speed slightly increased.
  • Buff Run speed slightly increased.
  • Buff Forward tilt is quicker and deals 1% more at normal angle on a sourspot.
  • Buff Up tilt is quicker and hitbox lasts a few frames longer.
  • Buff Down tilt is quicker and both hits are extremely stronger.
  • Buff Dash attack's end lag has been heavily decreased, along with being quicker.
  • Buff Forward smash is more disjointed, is quicker and has shield damage.
  • Buff Up smash's hitboxes last a few frames longer, is quicker and is more disjointed.
  • Buff Down smash is quicker and has less ending lag.
  • Buff Neutral aerial has much more knockback.
  • Buff Forward aerial has less landing lag and deals more damage, along with having slightly more knockback based on damage.
  • Buff Back aerial has less landing lag and deals 2% more on a clean hit.
  • Buff Up aerial lasts less time, deals 1% more, and has much more power.
  • Buff Down aerial has been replaced with Fire Claw, which has a fire effect and involves Bowser swinging his claw downwards. This is a meteor spike.
  • Buff Grab and running grab have significantly more range.
  • Buff Forward throw works much better at high percents.
  • Buff Back throw is much more stronger at high percents.
    • Nerf Back throw, however, does less against low percentages.
  • Buff Down throw is quicker.
  • Buff Fire Breath has less landing lag and has a bite hitbox.
  • Buff Koopa Klaw starts quicker and is quicker, along with having more range to grab and a huge amount of shield damage.
  • Buff Whirling Fortress has more knockback based on damage on the ground, while the aerial version rises higher and has much more mobility.
  • Buff Bowser Bomb has less landing lag.
    • Nerf Bowser Bomb, however, has much less shield damage.
  • Buff Forward and back roll are shorter.
  • Buff Spot dodge is shorter.

Pichu

  • Buff Friction decreased.
  • Buff More aerial speed and running speed.
  • Buff Up tilt has much more knockback.
  • Buff Dash attack is different

Kirby

  • Buff Friction decreased.
  • Buff Weight increased.
  • Buff Aerial mobility increased.
  • Buff Forward and back throw cannot be escaped.
  • Buff Final Cutter's slash down always has a hitbox.
  • Buff Hammer's aerial hitboxes are larger.

External links