Talk:Armor: Difference between revisions

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:I support moving it. "Super armor" is a commonly-used term (even on this wiki), and so is more likely to be immediately understood than "launch resistance". I don't find the latter to be particularly descriptive anyway, because it doesn't really imply a resistance to ''flinching''. [[User:Zyrac|Zyrac]] ([[User talk:Zyrac|talk]]) 13:51, 14 May 2015 (EDT)
:I support moving it. "Super armor" is a commonly-used term (even on this wiki), and so is more likely to be immediately understood than "launch resistance". I don't find the latter to be particularly descriptive anyway, because it doesn't really imply a resistance to ''flinching''. [[User:Zyrac|Zyrac]] ([[User talk:Zyrac|talk]]) 13:51, 14 May 2015 (EDT)
:If we're changing it shouldn't it just be moved to "Armor" though? Super armor is just one type, doesn't describe all of it. [[User:Bazkip|Bazkip]] ([[User talk:Bazkip|talk]]) 19:48, 15 May 2015 (EDT)
:If we're changing it shouldn't it just be moved to "Armor" though? Super armor is just one type, doesn't describe all of it. [[User:Bazkip|Bazkip]] ([[User talk:Bazkip|talk]]) 19:48, 15 May 2015 (EDT)
:For the sake of avoiding confusion about what the term of "Super Armor" actually means, it would be best if the page stayed as is. If a change is necessary then "Armor" would suffice as long as the word "Super" is left out of it, because that word implies that the resistance is infinite, which simply isn't true when considering the many different forms of launch resistance. True Super Armor completely resists knockback of all magnitudes (AKA infinite launch resistance, a property but Melee's Giga Bowser has at all times) while damage is taken normally. I've frequently heard commentators describe Yoshi's double-jump as having "Super Armor", a term that not only applies to something different, but also fails to bring up the unique knockback-subtracting limitation of Yoshi's double-jump. "Launch resistance" provides the best general description of Super Armor and all variations of Heavy Armor in my opinion, but the one downside of it that I could see is that invincibility could technically be considered as a state wherein launches are resisted. This could be circumvented entirely by changing the name of the page to simply "Armor" so that armor can be widely recognized as a state launch resistance that also involves taking damage.

Revision as of 17:17, May 24, 2015

I tried adding a table, and as you can see, it was an EPIC FAIL! I suck at tables, please somebody fix this one.SmOrEkInG Talk Contributions 12:48, 9 October 2008 (UTC)

Move this to Super armor?

Under the principle of giving techniques their used names instead of official names. I see super armor used far more than launch resistance in Smash discussions. It's also a common fighting game term in general, and it's even official as of Smash 4 in-game tips. Pseudo-dino (talk) 19:51, 13 May 2015 (EDT)

It shouldn't be though. Super Armor does not accurately describe the effect, launch resistance does. Oppose Serpent King (talk) 13:33, 14 May 2015 (EDT)
I support moving it. "Super armor" is a commonly-used term (even on this wiki), and so is more likely to be immediately understood than "launch resistance". I don't find the latter to be particularly descriptive anyway, because it doesn't really imply a resistance to flinching. Zyrac (talk) 13:51, 14 May 2015 (EDT)
If we're changing it shouldn't it just be moved to "Armor" though? Super armor is just one type, doesn't describe all of it. Bazkip (talk) 19:48, 15 May 2015 (EDT)
For the sake of avoiding confusion about what the term of "Super Armor" actually means, it would be best if the page stayed as is. If a change is necessary then "Armor" would suffice as long as the word "Super" is left out of it, because that word implies that the resistance is infinite, which simply isn't true when considering the many different forms of launch resistance. True Super Armor completely resists knockback of all magnitudes (AKA infinite launch resistance, a property but Melee's Giga Bowser has at all times) while damage is taken normally. I've frequently heard commentators describe Yoshi's double-jump as having "Super Armor", a term that not only applies to something different, but also fails to bring up the unique knockback-subtracting limitation of Yoshi's double-jump. "Launch resistance" provides the best general description of Super Armor and all variations of Heavy Armor in my opinion, but the one downside of it that I could see is that invincibility could technically be considered as a state wherein launches are resisted. This could be circumvented entirely by changing the name of the page to simply "Armor" so that armor can be widely recognized as a state launch resistance that also involves taking damage.