Header: Difference between revisions
Mariofan13 (talk | contribs) (Undid edit by Toomai:I don't know, but my game says "Over-pumped Football" and not "Huge Header"...) |
Aidanzapunk (talk | contribs) (Undid edit by Mariofan13: Due to the use of the word "Football", and a similar case regarding the date of a Direct, I'm going to assume that it is a PAL difference. If you would like to add it in as a note, then please do.) |
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==Customization== | ==Customization== | ||
Customization was introduced in ''Super Smash Bros. 4''. Header has two variations: | Customization was introduced in ''Super Smash Bros. 4''. Header has two variations: | ||
# ''' | # '''Huge Header''': The ball that is spawned is particularly big, and has a low gravity. It is slower and deals less damage. When launched, it travels in a high arch before bouncing a total of four more times. With each bounce, the ball's height decreases, as well as power. Initially the ball will inflict 4% damage. The ball will inflict 3% after the second, third, and fourth bounce. After the fifth bounce, it will inflict 2% and disappear. Being hit by the headbutt of the Wii Fit Trainer's attack will inflict 14% damage total; any contact with the ball afterwards always deals 3%. Cancelling the move will allow the ball to stay in play longer than the standard variation. | ||
## In {{for3ds}}, this variation is a [[List of challenges (SSB4-3DS)|Challenge]] unlock, only obtainable by getting a maximum combo of 10 or more in [[Training]] mode. | ## In {{for3ds}}, this variation is a [[List of challenges (SSB4-3DS)|Challenge]] unlock, only obtainable by getting a maximum combo of 10 or more in [[Training]] mode. | ||
# '''Weighted | # '''Weighted Header''': The ball is heavier and faster than the other variations. When used, the ball is shot one character length away from Wii Fit Trainer, almost immediately touching the ground. The ball deals 12% damage upon impact, and has considerable knockback. When the ball lands, it rolls across the floor a very short distance before disappearing. If it makes contact while rolling, it deals 8% or 9% damage, with little knockback. When the move is cancelled, the ball quickly drops to the floor, harmless, and almost immediately disappears. | ||
<gallery> | <gallery> |
Revision as of 09:51, May 12, 2015
Header | |
---|---|
Wii Fit Trainer headbutting the soccer ball | |
User | Wii Fit Trainer |
Universe | Wii Fit |
Header (ヘディング, Heading), known as Heading in the PAL version, is the Wii Fit Trainer's side special move in Super Smash Bros. 4.
Overview
Wii Fit Trainer jumps up and headbutts a green soccer ball, making the ball travel on an angled trajectory downward. The ball will bounce once before following another long arc, and then disappears. The ball can be hit early by pressing the button again, which changes the angle it is hit at. The ball deals 7% damage if it directly hits the opponent before touching the ground. Once the ball has bounced, contact with it will deal 6% damage. If the opponent is directly in front of Wii Fit Trainer when the ball is being headbutted, they will be hit twice: once by the headbutt, which causes 8% damage, and the second time by the ball, which also inflicts 8% damage. Anyone who is hit with the headbutt portion is meteor smashed. The Wii Fit Trainer can cancel the move right before headbutting the ball, causing him/her to fall into their helpless state. The ball will fall to the ground and bounce once or twice before disappearing. During this time, it can be hit by Wii Fit Trainer or an opponent to send it flying in various directions, acting like the Soccer Ball item, except lacking the power.
Customization
Customization was introduced in Super Smash Bros. 4. Header has two variations:
- Huge Header: The ball that is spawned is particularly big, and has a low gravity. It is slower and deals less damage. When launched, it travels in a high arch before bouncing a total of four more times. With each bounce, the ball's height decreases, as well as power. Initially the ball will inflict 4% damage. The ball will inflict 3% after the second, third, and fourth bounce. After the fifth bounce, it will inflict 2% and disappear. Being hit by the headbutt of the Wii Fit Trainer's attack will inflict 14% damage total; any contact with the ball afterwards always deals 3%. Cancelling the move will allow the ball to stay in play longer than the standard variation.
- In Super Smash Bros. for Nintendo 3DS, this variation is a Challenge unlock, only obtainable by getting a maximum combo of 10 or more in Training mode.
- Weighted Header: The ball is heavier and faster than the other variations. When used, the ball is shot one character length away from Wii Fit Trainer, almost immediately touching the ground. The ball deals 12% damage upon impact, and has considerable knockback. When the ball lands, it rolls across the floor a very short distance before disappearing. If it makes contact while rolling, it deals 8% or 9% damage, with little knockback. When the move is cancelled, the ball quickly drops to the floor, harmless, and almost immediately disappears.
Huge Header being used in Super Smash Bros. for Nintendo 3DS.
Weighted Header being used in Super Smash Bros. for Nintendo 3DS.
Description from the 3DS version's foldout
"Send a ball flying with a header."
Origin
The soccer balls originate from Soccer Heading, a Balance Game in Wii Fit[1] that requires the player to lean left or right on the Wii Balance Board to control their Mii in order to headbutt incoming soccer balls. The game is won by successfully heading as many soccer balls as possible while avoiding other objects.