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Neutral game: Difference between revisions

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The '''neutral game''', or just '''neutral''', is a phase during gameplay when no player has a situational advantage over the other. In this phase, either player's objective is to "win the neutral game", i.e. land a hit with possible follow-ups, or [[punish]] the enemy for a failed attempt to do so.
The '''neutral game''', or just '''neutral''', is a phase during gameplay when no player has a situational advantage over the other. In this phase, either player's objective is to "win the neutral game", i.e. land a hit with possible follow-ups, or [[punish]] the enemy for a failed attempt to do so.


Some characters have an advantage during the neutral game. For example, a [[projectile]] may be used to pressure the enemy into making a move. Other possible advantages include attack range and mobility.
Some characters have an advantage during the neutral game, depending on the [[matchup]]. For example, a [[projectile]] may be used to pressure the enemy into making a move. Other possible advantages include attack range and mobility.


The Neutral Game can be looked at as a triangle, where each vertex overrides another. Grabbing goes through shielding. [[Shield_grab|Shield-grabbing]] can be used to block attacks and punish the foe afterward. While attacks are faster than grabbing. This triangle mindgame adds a new layer of strategy. Players must anticipate what course of action in the triangle their opponent will take during the Neutral Game. [https://docs.google.com/drawings/d/1hcR9PTq-wrafifH_HLTj9NetJlKYFtZXYrfwaY6uBsI/edit?usp=sharing Click here to see the triangle.]
The Neutral Game can be looked at as a triangle, where each vertex overrides another. Grabbing goes through shielding. [[Shield_grab|Shield-grabbing]] can be used to block attacks and punish the foe afterward. While attacks are faster than grabbing. This triangle mindgame adds a new layer of strategy. Players must anticipate what course of action in the triangle their opponent will take during the Neutral Game. [https://docs.google.com/drawings/d/1hcR9PTq-wrafifH_HLTj9NetJlKYFtZXYrfwaY6uBsI/edit?usp=sharing Click here to see the triangle.]

Revision as of 05:28, May 20, 2015

The neutral game, or just neutral, is a phase during gameplay when no player has a situational advantage over the other. In this phase, either player's objective is to "win the neutral game", i.e. land a hit with possible follow-ups, or punish the enemy for a failed attempt to do so.

Some characters have an advantage during the neutral game, depending on the matchup. For example, a projectile may be used to pressure the enemy into making a move. Other possible advantages include attack range and mobility.

The Neutral Game can be looked at as a triangle, where each vertex overrides another. Grabbing goes through shielding. Shield-grabbing can be used to block attacks and punish the foe afterward. While attacks are faster than grabbing. This triangle mindgame adds a new layer of strategy. Players must anticipate what course of action in the triangle their opponent will take during the Neutral Game. Click here to see the triangle.

Demonstration video

<youtube>OYWXCTKKDV0</youtube>


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