Melee: SD Remix: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
F0rZ3r0F0r (talk | contribs) m (→{{SSBM|Yoshi}}) |
F0rZ3r0F0r (talk | contribs) m (→{{SSBM|Kirby}}) |
||
Line 135: | Line 135: | ||
*{{buff|Forward and back throw cannot be escaped.}} | *{{buff|Forward and back throw cannot be escaped.}} | ||
*{{buff|[[Final Cutter]]'s slash down always has a hitbox.}} | *{{buff|[[Final Cutter]]'s slash down always has a hitbox.}} | ||
*{{buff|[[Hammer]]'s aerial hitboxes are larger.}} | *{{buff|[[Hammer (move)|Hammer]]'s aerial hitboxes are larger.}} | ||
==External links== | ==External links== |
Revision as of 15:01, April 12, 2015
Melee: SD Remix is a gameplay hack of Super Smash Bros. Melee to make it more balanced. All characters besides Fox, Falco, Sheik, Marth, Jigglypuff, and Peach were modified according to three principles: emphasize existing character strengths, increase mobility, and uphold a character's "style".
The mod adds various buffs to all except the top 6 characters in the tier list. It's competitive recognition hasn't expanded too far, but it is the most popular mod of Melee at the moment.
Character changes
Captain Falcon
- Neutral attack no longer starts automatically in any situation; requires a 4th button press to activate from Gentlemen's knee.
Ice Climbers
- Up, forward, and down tilt have more range.
- Back aerial, up aerial, and down aerial have more range.
- Squall Hammer lasts 1 more frame on Popo.
- The pummel attack during grab has more range.
Dr. Mario
- Forward smash lasts 3 more frames.
- Neutral aerial's strong hit comes out earlier.
- Both grab and running grab have more range.
Pikachu
- Shield size is larger.
- Friction is lower.
- Forward getup roll has more invincibility frames.
- Dash attack has a different animation.
Samus
- Air mobility increased.
- Up tilt has invincibility frames on the shin.
- Grab works on aerial opponents.
- Homing Missile has a higher homing value.
Ganondorf
- Ganondorf has less landing lag.
- Ganondorf has less lag on his jump startup.
- Up tilt has been replaced with Gerudo Uppercut, a new move.
- Neutral aerial's kick hitboxes last 3 more frames.
- Both running grab and grab have a more disjointed hitbox.
Luigi
- Aerial mobility increased.
- Dashing speed increased.
- Down tilt now harms shield.
- Taunt is now a spike.
- Fireball is ground and land cancelable.
Mario
- Aerial mobility increased.
Young Link
- Both running grab and grab work against aerial opponents.
- Spin Attack's hitbox is matched to fit animation, as well as final hitbox being larger.
Link
- Link now has less friction.
- Less jump startup lag.
- Down tilt is now a meteor smash.
- Both running grab and grab work against aerial opponents.
Donkey Kong
- Weight increased.
- Shield is larger.
- Chest and tie hurtbox removed.
- Neutral attack, all of the tilts, up smash, back aerial, down aerial, and grabs have more range.
- Down tilt deals 1% more.
- Getup forward roll has more invincibility frames.
Yoshi
- Aerial mobility increased.
- Weight increased.
- Double's super armor is stronger.
- Grab can grab aerial opponents.
- Running grab can grab aerial opponents and tongue hitbox is larger.
- Body hitbox on dash attack removed.
- Goes into egg during shield 3 frames later.
Zelda
- Less friction.
- Less jump startup lag.
- Down tilt's hitbox is out longer.
- Grab's hitboxes come out 3 frames earlier.
- Running grab's hitboxes adjusted to come out 3 frames earlier and grab shorter and/or crouching characters.
- Nayru's Love has a larger hitbox.
Roy
- Aerial mobility increased.
- Neutral attack, forward tilt, down tilt, and dash attack no longer have sourspots.
- Flare Blade deals 1% more damage.
- All aerials last one frame longer.
Mewtwo
- Weight increased.
- Shield size is larger.
- Tail hurtbox removed.
- Less jump start-up lag.
- Dash attack's hitbox is larger.
- Neutral aerial's hitbox is larger.
- Down smash deals more damage.
- Grab and running grab's outer range increased.
Mr. Game & Watch
- Shield is larger.
- Weight increased.
- Aerial mobility increased.
- Back, up, and neutral aerial can be L-cancelled.
Ness
- Aerial mobility increased.
Bowser
- Weight increased.
- Dash speed increased.
- Running speed increased.
- Shield size increased.
- Landing lag decreased.
- Jump startup lag decreased.
- Up tilt's hitbox lasts 3 frames longer.
- Both grab and running grab's range has been significantly increased.
Pichu
- Friction decreased.
- Forward throw no longer has self-damage.
- Grab pummel attack no longer has self-damage.
- Thunder Jolt no longer has self-damage.
- Skull Bash no longer has self-damage.
- Getup forward roll's invincibility frames last longer.
Kirby
- Friction decreased.
- Weight increased.
- Aerial mobility increased.
- Forward and back throw cannot be escaped.
- Final Cutter's slash down always has a hitbox.
- Hammer's aerial hitboxes are larger.
External links