Project M

Samus (PM): Difference between revisions

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'''Samus''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For her appearance in ''Project M'' she has been restored to her ''Melee'' version with considerable buffs and an entirely new alternate moveset that can be accessed via a taunt. <!--tier position paragraph-->
'''Samus''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For her appearance in ''Project M'' she has been restored to her ''Melee'' version with considerable buffs and an entirely new alternate moveset that can be accessed via a taunt. <!--tier position paragraph-->
[[File:Light Suit Samus PM.png|thumb|right|Samus Light Suit alt in Project M 3.5.]]  
[[File:Light Suit Samus PM.png|thumb|right|Samus Light Suit alt in Project M 3.5.]]  
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==Revisions==
==Revisions==
===3.01===
===v3.01===
*{{buff|Samus can drift properly after an aerial Charge Shot.}}
*{{buff|Samus can drift properly after an aerial Charge Shot.}}


===3.5===
===v3.5===
*{{buff|Ice forward smash now freezes characters hit by the second hit.}}
*{{buff|Ice forward smash now freezes characters hit by the second hit.}}
*{{nerf|Fire up smash has smaller hitboxes and the final hit has reduced knockback.}}
*{{nerf|Fire up smash has smaller hitboxes and the final hit has reduced knockback.}}
*{{nerf|Fire forward air's final hit knockback reduced to match Melee Samus.}}
*{{nerf|Ice forward air [[autocancel]]s later, and has a later [[IASA]] window.}}
*{{nerf|Ice forward air [[autocancel]]s later, and has a later [[IASA]] window.}}
*{{nerf|Bombs no longer damage opponents through shields.}}
*{{nerf|Bombs no longer damage opponents through shields.}}
**{{buff|They now deal more damage.}}
*{{nerf|Tether ledge grab range reduced. Additionally, the tether attaches to the ledge later.}}
*{{nerf|Tether ledge grab range reduced. Additionally, the tether attaches to the ledge later.}}
*{{nerf|Zair knockback reduced.}}
*{{nerf|Zair knockback reduced.}}
*{{change|Fire forward air's final hit knockback reduced to match Melee Samus.}}
*{{change|Up air now uses linking hitbox stats from Melee Samus.}}
*{{change|Up air now uses linking hitbox stats from Melee Samus.}}


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|-
|-
!Neutral attack
!Neutral attack
| || 3% then 7% || A quick jab and then attacks with her arm cannon in a arc.
| || 3% (hit 1), 7% (hit 2) (10% total) || A quick jab and then attacks with her arm cannon in a arc.
|-
|-
!Forward tilt
!Forward tilt
| || 10% || Very quickly kicks forward with her right leg. Good for stopping ground approaches.
| || 11% (high), 10% (mid), 9% (low) || Very quickly kicks forward with her right leg. Good for stopping ground approaches.
|-
|-
!Up tilt
!Up tilt
| || 13% || Raises her right leg and quickly brings it down. Has low vertical knockback and can combo into itself at low damage percentages.
| || 12%-13% || Raises her right leg and quickly brings it down. Has low vertical knockback and can combo into itself at low damage percentages.
|-
|-
!Down tilt
!Down tilt
| || 14% / 5% (base) 8% (edge) || Brings down her cannon arm creating either a fiery explosion or an icy explosion depending on which one the player has chosen. Fire version has stronger vertical knockback while the icy version has more horizontal knockback at the tip, while having low knockback near the center.
| || Fire: 14%; Ice: 5% (center), 2% (edge) || Brings down her cannon arm creating either a fiery explosion or an icy explosion depending on which one the player has chosen. Fire version has stronger vertical knockback while the icy version has more horizontal knockback at the tip, while having low knockback near the center.
|-
|-
!Crawl attack
!Crawl attack
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|-
|-
!Dash attack
!Dash attack
| || 13% (clean) 9% (late) || Shoulder tackles. Weak horizontal knockback that doesn't kill until over 100%. Combos well with her neutral attack at low damage percentages.  
| || 13% (clean), 9% (late) || Shoulder tackles. Weak horizontal knockback that doesn't kill until over 100%. Combos well with her neutral attack at low damage percentages.  
|-
|-
!Forward smash
!Forward smash
| || (fire) {{ChargedSmashDmgSSBM|14}} (arm) {{ChargedSmashDmgSSBM|15}} (tip) (ice)  {{ChargedSmashDmgSSBM|14}} (1st hit) {{ChargedSmashDmgSSBM|6}} (2nd hit)   || Thrusts her cannon arm forward with either an icy explosion or fiery explosion at the tip. Both attacks have good horizontal knockback with the fire version being stronger.
| || Fire: {{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|14}}/{{ChargedSmashDmgSSBM|13}} (arm high/mid/low), {{ChargedSmashDmgSSBM|15}} (tip); Ice: {{ChargedSmashDmgSSBM|14}} (hit 1), {{ChargedSmashDmgSSBM|6}} (hit 2) || Thrusts her cannon arm forward with either an icy explosion or fiery explosion at the tip. Both attacks have good horizontal knockback with the fire version being stronger.
|-
|-
!Up smash
!Up smash
| || {{ChargedSmashDmgSSBM|17}} / {{ChargedSmashDmgSSBM|3}} (4 hits) {{ChargedSmashDmgSSBM|6}} (5th hit)     || Samus aims her arm cannon upward and creates six small fire explosions above her in an arc when set to fire and swings her arm up quickly leaving an icy trail when set to ice. Both attacks have decent vertical knockback with the icy version having slight horizontal knockback.
| || Fire: {{ChargedSmashDmgSSBM|3}} (hits 1-4), {{ChargedSmashDmgSSBM|6}} (hit 5); Ice: {{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (mid), {{ChargedSmashDmgSSBM|12}} (late) || Samus aims her arm cannon upward and creates six small fire explosions above her in an arc when set to fire and swings her arm up quickly leaving an icy trail when set to ice. Both attacks have decent vertical knockback with the icy version having slight horizontal knockback.
|-
|-
!Down smash
!Down smash
| || {{ChargedSmashDmgSSBM|16}} (front) {{ChargedSmashDmgSSBM|15}} (back)   || Quickly swings her foot around her in a circle. Has good horizontal knockback which knocks the enemy behind Samus from the front and knocking the enemy in front of her when hit from the back.
| || {{ChargedSmashDmgSSBM|16}} (front), {{ChargedSmashDmgSSBM|15}} (back) || Quickly swings her foot around her in a circle. Has good horizontal knockback which knocks the enemy behind Samus from the front and knocking the enemy in front of her when hit from the back.
|-
|-
!Neutral aerial
!Neutral aerial
| || 14% (body) 10% (foot) || Kicks her foot in front of herself. Has horizontal knockback.
| || 14% (clean), 10% (late) || Kicks her foot in front of herself. Has horizontal knockback.
|-
|-
!Forward aerial
!Forward aerial
| || 5% (5 hits) 14% || Fires several explosions in front of her with her arm cannon when set to fire and does a quick downward arc with her arm cannon leaving an icy trail when set to ice. Both attacks have horizontal knockback.
| || Fire: 5% (hits 1-5) (25% total); Ice: 14% || Fires several explosions in front of her with her arm cannon when set to fire and does a quick downward arc with her arm cannon leaving an icy trail when set to ice. Both attacks have horizontal knockback.
|-
|-
!Back aerial
!Back aerial
| || 10% (body) 14% (foot) || Kicks her foot behind her. Has slightly stronger knockback when hit at the tip.
| || 10% (leg), 14% (foot) || Kicks her foot behind her. Has slightly stronger knockback when hit at the tip.
|-
|-
!Up aerial
!Up aerial
| || 3% 1% 1% 1% 1% 4% (6 hits, 11% total) || Spins upward in a drill.
| || 3% (hit 1), 1% (hits 2-5), 4% (hit 6) (11% total) || Spins upward in a drill.
|-
|-
!Down aerial
!Down aerial
| || 16% || Throws her cannon arm in arc under herself. This move is a spike and is good for edge guarding.
| || 16% || Throws her cannon arm in arc under herself. This move is a spike and is good for edge guarding.
|-
|-
!Grab aerial
!Grab aerial
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|-
|-
!Grab
!Grab
| ||&mdash;||
| || &mdash; || Samus sends out her Grapple Beam to catch the enemy.
|-
|-
!Pummel
!Pummel
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|-
|-
!Up throw
!Up throw
| || 9% || Spins opponent above her head and shocks opponent upward.
| || 3% (hits 1-3), 6% (throw) (9% total) || Spins opponent above her head and shocks opponent upward.
|-
|-
!Down throw
!Down throw
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|-
|-
!Floor attack (front)
!Floor attack (front)
| || 6% || Gets up and kicks on both sides.  
| || 8% (hit 1), 6% (hit 2) || Gets up and kicks on both sides.  
|-
|-
!Floor attack (back)
!Floor attack (back)
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|-
|-
!Neutral special
!Neutral special
| [[Charge Shot]] || 3%-25% || Charges up her arm cannon before firing a ball of white and bluish energy in front of her. Charging can be interrupted with a shield input or side step. At full charge it can ko as early as 80%.
| [[Charge Shot]] || 3%-25% || Charges up her arm cannon before firing a ball of white and bluish energy in front of her. Charging can be interrupted with a shield input or side step. At full charge it can KO as early as 80%.
|-
|-
!Side special
!Side special
| [[Missile]] || (fire) 12% (super) 5% (guided) (ice) 10% (super) 4% (guided) || Fires a fiery or icy missile.  
| [[Missile]] || Fire: 5% (guided), 12% (super); Ice: 7% (guided), 10% (super) || Fires a fiery or icy missile.  
|-
|-
!Up special
!Up special
| [[Screw Attack]] || 13% (ground) 12% (air) || Shoots up into the air while spinning around quickly.  
| [[Screw Attack]] || Ground: 2% (hit 1), 1% (hits 2-13) (13% total); Air: 1% (hits 1-12) (12% total) || Shoots up into the air while spinning around quickly.  
|-
|-
!Down special
!Down special
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|-
|-
!Final Smash
!Final Smash
| [[Zero Laser]] || 40-78% || Fires a bluish white large beam of energy in front of her that traps opponents caught in the blast before blasting them away. Move lasts about 5 seconds and passes through terrain. Has decent knockback and makes Samus lose her power suit.
| [[Zero Laser]] || 40-78% || Fires a bluish white large beam of energy in front of her that traps opponents caught in the blast before blasting them away. Move lasts about 5 seconds and passes through terrain. Has decent knockback and makes Samus lose her Power Suit.
|}
|}


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{{Project M}}
{{Project M}}
[[Category:Samus]]
[[Category:Samus]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

Revision as of 18:39, April 25, 2015

Samus
in Project M and Project+
Samus SSBB.jpg
MetroidSymbol.svg
Universe Metroid
Base game appearance Brawl
Moveset inspiration Samus (SSBM)
Alternate costume Light Suit, Fusion Suit, Retro Suit Samus
Samus (SSBB)

Samus is a playable character in the Brawl mod Project M. For her appearance in Project M she has been restored to her Melee version with considerable buffs and an entirely new alternate moveset that can be accessed via a taunt.

Samus Light Suit alt in Project M 3.5.
File:Samus Fusion Suit Alt Project M.png
Samus Fusion suit alt in Project M 3.5.
File:Retro Suit Samus PM.png
Samus Original Power Suit in Project M 3.5.
Dark Samus costume in Project M 3.5, alongside Fusion Suit Samus.

Attributes

Changes from Melee to PM

Aesthetics

  • Change While most characters in Project M keep their Brawl voices and sounds, Samus uses SFXs from Melee for her jumps, Charge Shot and Screw Attack.

Attributes

  • Buff Can now crawl, with a similar animation to her previous roll, and has gained a new crawl attack based off of the boost ball from Metroid Prime.
  • Buff Super wavedash timing window increased from one frame to two frames.

Smash Attacks

Dodges

  • Buff Rolling animation is significantly faster, and it has been changed to a conventional side-step animation.

Grabs and Throws

  • Buff Grapple Beam has shorter reach, but is much faster in both start-up and ending lag, similar to Link's Clawshot. Dash grab retains its speed unchanged but it now has the same range as the standing grab.
  • Nerf Can no longer use the extended grapple.

Special Attacks

Taunts

  • Buff Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and Missiles. Taunt canceling this will still result in a beam switch. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.
  • Change Samus can no longer change into Zero Suit Samus in mid-match with her taunts.
  • Change Up taunt replaced with her Melee taunt.

Revisions

v3.01

  • Buff Samus can drift properly after an aerial Charge Shot.

v3.5

  • Buff Ice forward smash now freezes characters hit by the second hit.
  • Nerf Fire up smash has smaller hitboxes and the final hit has reduced knockback.
  • Nerf Fire forward air's final hit knockback reduced to match Melee Samus.
  • Nerf Ice forward air autocancels later, and has a later IASA window.
  • Nerf Bombs no longer damage opponents through shields.
    • Buff They now deal more damage.
  • Nerf Tether ledge grab range reduced. Additionally, the tether attaches to the ledge later.
  • Nerf Zair knockback reduced.
  • Change Up air now uses linking hitbox stats from Melee Samus.

Moveset

Up to date as of version 3.5.

Name Damage Description
Neutral attack 3% (hit 1), 7% (hit 2) (10% total) A quick jab and then attacks with her arm cannon in a arc.
Forward tilt 11% (high), 10% (mid), 9% (low) Very quickly kicks forward with her right leg. Good for stopping ground approaches.
Up tilt 12%-13% Raises her right leg and quickly brings it down. Has low vertical knockback and can combo into itself at low damage percentages.
Down tilt Fire: 14%; Ice: 5% (center), 2% (edge) Brings down her cannon arm creating either a fiery explosion or an icy explosion depending on which one the player has chosen. Fire version has stronger vertical knockback while the icy version has more horizontal knockback at the tip, while having low knockback near the center.
Crawl attack 5% Her ball form while crawling lights up and moves forward a slight distance quickly. Has weak knockback and damage.
Dash attack 13% (clean), 9% (late) Shoulder tackles. Weak horizontal knockback that doesn't kill until over 100%. Combos well with her neutral attack at low damage percentages.
Forward smash Fire: 15%/14%/13% (arm high/mid/low), 15% (tip); Ice: 14% (hit 1), 6% (hit 2) Thrusts her cannon arm forward with either an icy explosion or fiery explosion at the tip. Both attacks have good horizontal knockback with the fire version being stronger.
Up smash Fire: 3% (hits 1-4), 6% (hit 5); Ice: 17% (clean), 14% (mid), 12% (late) Samus aims her arm cannon upward and creates six small fire explosions above her in an arc when set to fire and swings her arm up quickly leaving an icy trail when set to ice. Both attacks have decent vertical knockback with the icy version having slight horizontal knockback.
Down smash 16% (front), 15% (back) Quickly swings her foot around her in a circle. Has good horizontal knockback which knocks the enemy behind Samus from the front and knocking the enemy in front of her when hit from the back.
Neutral aerial 14% (clean), 10% (late) Kicks her foot in front of herself. Has horizontal knockback.
Forward aerial Fire: 5% (hits 1-5) (25% total); Ice: 14% Fires several explosions in front of her with her arm cannon when set to fire and does a quick downward arc with her arm cannon leaving an icy trail when set to ice. Both attacks have horizontal knockback.
Back aerial 10% (leg), 14% (foot) Kicks her foot behind her. Has slightly stronger knockback when hit at the tip.
Up aerial 3% (hit 1), 1% (hits 2-5), 4% (hit 6) (11% total) Spins upward in a drill.
Down aerial 16% Throws her cannon arm in arc under herself. This move is a spike and is good for edge guarding.
Grab aerial 4% Grapple beam flies out in front of her. Has long reach and can be used for a tether recovery offstage.
Grab Samus sends out her Grapple Beam to catch the enemy.
Pummel 3% Smacks the enemy with her left arm.
Forward throw 9% Brings the enemy up with her Grapple Beam and then throws them forward.
Back throw 8% Flings the enemy behind her.
Up throw 3% (hits 1-3), 6% (throw) (9% total) Spins opponent above her head and shocks opponent upward.
Down throw 6% Brings the enemy above her then slams them downward in front of her,
Floor attack (front) 8% (hit 1), 6% (hit 2) Gets up and kicks on both sides.
Floor attack (back) 6% Gets up and kicks on both sides.
Floor attack (trip) 5% Kicks her leg in front and behind her, then gets up.
Edge attack (fast) 9% Flips up with a kick.
Edge attack (slow) 10% Slowly gets up and then flicks her arm cannon in front of her.
Neutral special Charge Shot 3%-25% Charges up her arm cannon before firing a ball of white and bluish energy in front of her. Charging can be interrupted with a shield input or side step. At full charge it can KO as early as 80%.
Side special Missile Fire: 5% (guided), 12% (super); Ice: 7% (guided), 10% (super) Fires a fiery or icy missile.
Up special Screw Attack Ground: 2% (hit 1), 1% (hits 2-13) (13% total); Air: 1% (hits 1-12) (12% total) Shoots up into the air while spinning around quickly.
Down special Bomb 8% Turns into a ball and drops a small bomb that falls a slight distance before exploding. Can be used to extend Samus's recovery.
Final Smash Zero Laser 40-78% Fires a bluish white large beam of energy in front of her that traps opponents caught in the blast before blasting them away. Move lasts about 5 seconds and passes through terrain. Has decent knockback and makes Samus lose her Power Suit.

In competitive play

Notable players

Alternate costumes

Samus has had three new costumes added in version 3.5 They are based on the Classic Power Suit, Light Suit, and Fusion Suit. The Fusion Suit-colored costume has also been changed to resemble Dark Samus.

Samus's costumes in PM
SamusHeadSSBB.png SamusHeadDarkPM.png SamusHeadPinkSSBB.png SamusHeadBrownSSBB.png SamusHeadPurpleSSBB.png SamusHeadGreenSSBB.png
SamusHeadPowerPM.png SamusHeadLightPM.png SamusHeadFusionPM.png

Trivia

  • Samus has the highest amount of model-swapping costumes in the game, with three (Light Suit, Fusion Suit, and Retro Suit).

External links