7,119
edits
The Legend (talk | contribs) (Filled in that smash 4 information) |
mNo edit summary |
||
Line 15: | Line 15: | ||
[[File:Zamus home run.jpg|thumb|right|{{SSBB|Zero Suit Samus}} using the Bat against the {{SSBB|Ice Climbers}}.]] | [[File:Zamus home run.jpg|thumb|right|{{SSBB|Zero Suit Samus}} using the Bat against the {{SSBB|Ice Climbers}}.]] | ||
[[File:Link and Mario homerun bat.jpg|left|thumb|150px|{{SSBB|Link}} and {{SSBB|Mario}} demonstrate the unique animation for the Home-Run Bat in ''Brawl''.]] | [[File:Link and Mario homerun bat.jpg|left|thumb|150px|{{SSBB|Link}} and {{SSBB|Mario}} demonstrate the unique animation for the Home-Run Bat in ''Brawl''.]] | ||
While the Home-Run Bat functions like regular battering items, it has the unusual property of completely altering the character's forward smash. Upon performing a forward smash, the character winds up and uses an extremely powerful attack that can potentially KO opponents in a single hit. The attack always takes a set amount of time and cannot be charged, making it the only such item to alter this mechanic in players. In ''Smash 64'' and ''Melee'', characters use their standard item swinging animation, however ''Brawl'' and ''Smash 4'' changed the animations so that all characters wind up like actual baseball players. This altered wind-up, however, causes the actual attack to be considerably slower than in previous games. | While the Home-Run Bat functions like regular battering items, it has the unusual property of completely altering the character's forward smash. Upon performing a forward smash, the character winds up and uses an extremely powerful attack that can potentially KO opponents in a single hit. The attack always takes a set amount of time and cannot be charged, making it the only such item to alter this mechanic in players. In ''Smash 64'' and ''Melee'', characters use their standard item swinging animation, however ''Brawl'' and ''Smash 4'' changed the animations so that all characters wind up like actual baseball players. This altered wind-up, however, causes the actual attack to be considerably slower than in previous games. In ''Smash 4'', the smash attack swing is considerably faster than in ''Brawl'', and the user in addition gains [[super armor]] at the very moment he or she swings the bat, making it more difficult to interrupt compared to previous games. | ||
The Home-Run Bat deals most of its damage at the tip of the bat instead of the centre; the extreme knockback in both of these hitboxes, however, makes this point relatively moot against other players. The Bat is also powerful when thrown, dealing 20% damage and high knockback. The bat swing can also [[reflect]] projectiles, like the one used by [[Ness]] in his forward smash. | The Home-Run Bat deals most of its damage at the tip of the bat instead of the centre; the extreme knockback in both of these hitboxes, however, makes this point relatively moot against other players. The Bat is also powerful when thrown, dealing 20% damage and high knockback. The bat swing can also [[reflect]] projectiles, like the one used by [[Ness]] in his forward smash. | ||
edits