Fox (PM): Difference between revisions
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However, Fox's efficiency at tearing through opponents does not come without considerable weaknesses. Fox has a high falling speed (one of the highest in the game) and a low air speed, making him very susceptible to combos and [[chain grab]]s. He also has a rather short and linear recovery. The predictable behavior of both [[Fire Fox]] and [[Fox Illusion]] make Fox easy to [[edge guard]] or gimp, and Fox often has trouble making it back to stage despite only being launched to a distance where many characters could easily recover. This is exacerbated in the harsher ''Project M'' environment, where many characters now have tools to punish and gimp Fox harshly for mistakes that players make with him. | However, Fox's efficiency at tearing through opponents does not come without considerable weaknesses. Fox has a high falling speed (one of the highest in the game) and a low air speed, making him very susceptible to combos and [[chain grab]]s. He also has a rather short and linear recovery. The predictable behavior of both [[Fire Fox]] and [[Fox Illusion]] make Fox easy to [[edge guard]] or gimp, and Fox often has trouble making it back to stage despite only being launched to a distance where many characters could easily recover. This is exacerbated in the harsher ''Project M'' environment, where many characters now have tools to punish and gimp Fox harshly for mistakes that players make with him. | ||
==Changes from ''Melee'' to PM== | |||
[[Image:PMFoxAlt.png|thumb|Fox's alternate costume.]] | [[Image:PMFoxAlt.png|thumb|Fox's alternate costume.]] | ||
Fox was slightly nerfed statistically, but was otherwise restored entirely to his ''Melee'' self. | Fox was slightly nerfed statistically, but was otherwise restored entirely to his ''Melee'' self. | ||
===Aesthetics=== | |||
*{{change|Fox has a new [[idle pose]] based off of his "standing" victory pose from ''Smash 64'' and ''Melee''.}} | |||
===Attributes=== | |||
*{{buff|Fox can now [[tech]] out of {{PM|Falco}}'s down throw.}} | |||
===Ground Attacks=== | |||
*{{buff|Jab combo's third hit doesn't default to rapid jab.}} | *{{buff|Jab combo's third hit doesn't default to rapid jab.}} | ||
*{{ | *{{nerf|Up smash does slightly less damage, and has less base knockback and knockback growth.}} | ||
===Special Moves=== | |||
*{{nerf|[[Blaster]] shots decay in damage based on distance.}} | *{{nerf|[[Blaster]] shots decay in damage based on distance.}} | ||
*{{nerf| | *{{nerf|[[Reflector]] no longer has intangibility on the first frame of activation.}} | ||
*{{nerf|Can no longer perform [[waveshine infinite]]s against walls, as opponents now fall down when the shine knocks them into a wall.}} | *{{nerf|Can no longer perform [[waveshine infinite]]s against walls, as opponents now fall down when the shine knocks them into a wall.}} | ||
==Revisions== | ==Revisions== |
Revision as of 18:26, April 3, 2015
Fox in Project M and Project+ | |
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Universe | Star Fox |
Base game appearance | Brawl |
Moveset inspiration | Fox (SSBM) |
Alternate costume | Classic Fox |
Fox is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.
Attributes
Fox is the famously potent fighter from Melee. With incredible mobility, deadly combos, and good options on both defense and offense, Fox is a force to be reckoned with. His moveset features the infamous shine, which aside from reflecting projectiles, is a key factor in Fox's combos and can be used to gimp opponents. The angle at which it sends opponents and its ability to be canceled with a jump or wavedash (known as a waveshine when done out of a shine) combine to allow it to lead into most of Fox's other moves. Fox's speed and his blaster come together to give him the ability to camp against opponents who do not approach Fox. For those who do approach Fox, they must deal with his up smash which is quick and deadly, especially out of shield. Fox's combo game is also notorious. Most of Fox's moves are oriented toward comboing opponents, with his aerials and tilts largely being lag free and great for repeatedly hitting opponents. Fox's up throw can set up for many moves, like one (or more) up airs, a back air, or a tech chase at lower percentages on fastfallers with an up smash or another grab.
However, Fox's efficiency at tearing through opponents does not come without considerable weaknesses. Fox has a high falling speed (one of the highest in the game) and a low air speed, making him very susceptible to combos and chain grabs. He also has a rather short and linear recovery. The predictable behavior of both Fire Fox and Fox Illusion make Fox easy to edge guard or gimp, and Fox often has trouble making it back to stage despite only being launched to a distance where many characters could easily recover. This is exacerbated in the harsher Project M environment, where many characters now have tools to punish and gimp Fox harshly for mistakes that players make with him.
Changes from Melee to PM
Fox was slightly nerfed statistically, but was otherwise restored entirely to his Melee self.
Aesthetics
- Fox has a new idle pose based off of his "standing" victory pose from Smash 64 and Melee.
Attributes
Ground Attacks
- Jab combo's third hit doesn't default to rapid jab.
- Up smash does slightly less damage, and has less base knockback and knockback growth.
Special Moves
- Blaster shots decay in damage based on distance.
- Reflector no longer has intangibility on the first frame of activation.
- Can no longer perform waveshine infinites against walls, as opponents now fall down when the shine knocks them into a wall.
Revisions
v2.1
- Up throw issues have been addressed.
- Forward tilt does not halt momentum when used.
v2.5b
- General hurtboxes adjusted.
- Up smash animation made more alike to Melee.
- Down throw no longer spins the victim around oddly while being lasered.
- Fire Fox hitbox placement adjusted to match Melee.
- Reflector graphical effects placed where its hitboxes are properly.
v2.6b
- Reflector can be released during the reflect lag to go into the end animation afterwards, preventing rapid hitting projectiles like Fox's standing laser that can re-hit before the reflect lag ends from being able to trap him in it.
- Blaster projectile decays in damage based on distance.
- Reflector invincibility frames removed.
- Animation transitions from Wait for some moves adjusted to look cleaner.
- Fire Fox distance ported from Melee.
- Although due to the inherent differences of the Project M game engine from Melee's, compared to Melee the move gives slightly more distance when used at a completely horizontal angle and slightly less distance when used at a completely vertical angle.
- Up taunt has the "Here I come!" sound effect re-enabled.
v3.0
- Laser duration now matches Melee.
v3.5
- Fire Fox now matches NTSC Melee's version of the move. It travels a slightly greater distance and Fox falls later into the move.
- Up smash reverted to PAL Melee's version of the move. It does 1% less damage and has reduced knockback overall.
- Every hit after the initial hit of up aerial and forward aerial have 1% less damage.
- Reflector can no longer be jump-canceled after reflecting a projectile.
- Ending Landmaster in the air now puts Fox in a helpless state.
- AI is more intelligent when using Fox.
Moveset
Up to date as of version 3.5.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | 4%, 4%, 1% (loop) | A 3-hit combo that leads to a rapid kick that can be continued by holding the attack button. | |
Forward tilt | 9% | Fox kicks the opponent swiftly for some knockback. | |
Up tilt | 12% (foot), 9% (body) | Fox does a juggling kick to the opponent. | |
Down tilt | 10% | Fox swipes at the opponent with his tail. | |
Dash attack | 7% (clean), 5% (late) | Fox dash kicks the opponent, losing strength the longer it's out. | |
Forward smash | 15% (clean), 12% (late) | Fox kicks at the opponent with full force. | |
Up smash | 18% (clean), 13% (late) | Fox flip kicks the opponent. | |
Down smash | 15% (feet), 12% (leg) | Fox does a split to attack both sides of him. | |
Neutral aerial | 12% (clean), 9% (late) | Fox does a sex kick that loses power the longer it's out. | |
Forward aerial | 7% (hit 1), 5% (hits 2-3), 4% (hit 4), 3% (hit 5) (24% total) | Fox does a 5-kick move. Can be used to rack up damage. | |
Back aerial | 15% (clean), 9% (late) | Fox extends a kick behind him. Loses power the longer it is out. | |
Up aerial | 4% (hit 1), 12% (hit 2) (16% total) | Fox flips himself upwards to do a double kick. Great finisher. | |
Down aerial | 3% (hits 1-7) (21% total) | Fox twists himself in the air to rack up damage. | |
Grab | — | Grabs the opponent. | |
Pummel | 3% | A fairly quick knee pummel. | |
Forward throw | 4% (hit), 3% (throw) | Fox bashes into the opponent to knock them back. | |
Back throw | 2% (throw), 2% (laser) | Fox throws his foe backwards, shooting at them afterwards. | |
Up throw | 2% (throw), 2% (laser) | Fox throws the foe upwards, and fires at them. | |
Down throw | 1% (laser shots 1-5) (5% total) | Fox forces his foe onto the floor, and fires directly at them. | |
Floor attack (front) | 6% | Fox does a kick in front and in back. | |
Floor attack (back) | 6% | Fox punches forwards, and kicks backwards. | |
Floor attack (trip) | 5% | Fox spins around, hitting foes with his tail. | |
Edge attack (fast) | 8% (legs), 6% (head) | Fox twirls at his opponent, doing a long range kick. | |
Edge attack (slow) | 9% | Fox gets up slowly and suddenly hammers the ground with his foot. | |
Neutral special | Blaster | 1-3% (laser) | Fox uses his blaster to shoot the opponent. They are faster than Falco's but do not cause stun. The longer each laser is out, the less damage it does |
Side special | Fox Illusion | 7% | Fox disappears, and suddenly dashes across the stage, leaving behind after-images. |
Up special | Fire Fox | 2% (charging hits 1-5), 14% (dash) (24% total) | Fox charges up energy, and suddenly blasts off in one of eight directions, depending on which one is held. |
Down special | Reflector | 5% (shine), 1.5x damage for reflected projectiles | Fox activates his Reflector around him. When activated, it can do damage to opponents. Any projectiles are reversed back at opponents and do more damage than normal. |
Final Smash | Landmaster | Varies | Fox summons his Landmaster. The Landmaster lasts the longest out of the three, and has the lowest air speed. |
In competitive play
Notable players
- Armada
- Boss
- Darc
- DEHF
- Fuzzyness
- Kels
- Leffen
- Lucky
- Mango
- Mew2King
- SFAT
- Silent Wolf
- Weon-X
- Westballz
- ZeRo
Alternate costumes
Fox now has an alternate costume based off his appearance in Melee, Smash 64, Star Fox 64, and other earlier Star Fox games. There are four variations of this costume: the original and the three team colors used in Melee.
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |