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[[Image:Edge Hog.png|thumb|In ''Brawl'', edge-hogging prevents [[tether recovery|tether recoveries]] from grabbing on to ledges.|300px]] | [[Image:Edge Hog.png|thumb|In ''Brawl'', edge-hogging prevents [[tether recovery|tether recoveries]] from grabbing on to ledges.|300px]] | ||
[[File:Runoffteleport.gif|thumb|{{SSBM|Mewtwo}} quickly edgehogging in ''Melee'' by running off the stage and using [[Teleport]] in the opposite direction to grab the [[edge]].]] | [[File:Runoffteleport.gif|thumb|{{SSBM|Mewtwo}} quickly edgehogging in ''Melee'' by running off the stage and using [[Teleport]] in the opposite direction to grab the [[edge]].]] | ||
'''Edge-hogging''' is a tactic in the first three games of the ''Super Smash Bros.'' series, where a character holds onto a [[ledge]] so that a [[recovery|recovering]] opponent cannot grab it, taking advantage of the fact that only one character may generally hold onto a ledge at a time. | '''Edge-hogging''' is a tactic in the first three games of the ''Super Smash Bros.'' series, where a character holds onto a [[ledge]] so that a [[recovery|recovering]] opponent cannot grab it, taking advantage of the fact that only one character may generally hold onto a ledge at a time. It is a specific type of [[edge-guarding]] in that it is a form of recovery disruption. | ||
==In ''Smash 64''== | ==In ''Smash 64''== |