Edgehogging: Difference between revisions

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[[Image:Edge Hog.png|thumb|In ''Brawl'', edge-hogging prevents [[tether recovery|tether recoveries]] from grabbing on to ledges.|300px]]
[[Image:Edge Hog.png|thumb|In ''Brawl'', edge-hogging prevents [[tether recovery|tether recoveries]] from grabbing on to ledges.|300px]]
[[File:Runoffteleport.gif|thumb|{{SSBM|Mewtwo}} quickly edgehogging in ''Melee'' by running off the stage and using [[Teleport]] in the opposite direction to grab the [[edge]].]]
[[File:Runoffteleport.gif|thumb|{{SSBM|Mewtwo}} quickly edgehogging in ''Melee'' by running off the stage and using [[Teleport]] in the opposite direction to grab the [[edge]].]]
'''Edge-hogging''' is a tactic in the first three games of the ''Super Smash Bros.'' series, where a character holds onto a [[ledge]] so that a [[recovery|recovering]] opponent cannot grab it, taking advantage of the fact that only one character may generally hold onto a ledge at a time. Casually oriented players tend to dislike the tactic and will often claim it to be '[[cheap]]', while competitive oriented players see the technique as legitimate, being fully combatable, and agree that it is a critical part of recovery disruption.
'''Edge-hogging''' is a tactic in the first three games of the ''Super Smash Bros.'' series, where a character holds onto a [[ledge]] so that a [[recovery|recovering]] opponent cannot grab it, taking advantage of the fact that only one character may generally hold onto a ledge at a time. It is a specific type of [[edge-guarding]] in that it is a form of recovery disruption.


==In ''Smash 64''==
==In ''Smash 64''==