Final Destination (SSB): Difference between revisions

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Vs. Mode through hacking
Vs. Mode through hacking
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'''Final Destination''' ({{ja|終点}} "Endpoint"), also referred to as '''Master Hand's Residence''', is a stage in ''[[Super Smash Bros.]]'' exclusive to its [[1P Game]] and thus, unlike its successors' Final Destination stages, isn't normally playable in [[Versus Mode]]. This stage was featured as the final level of 1P Mode, where the player fights [[Master Hand]]. Like its successors in [[Final Destination (SSBM)|''Melee'']], [[Final Destination (SSBB)|''Brawl'']], and [[Final Destination (SSB4)|''SSB4'']], this stage is completely flat. The platform's central design is a yellow, temple like structure. When played in 1P Game, interestingly, the background changes depending on Master Hand's HP. The background starts out in space with stars visible, then changes into a cloudy area when HP is depleted to 210, then to a wormhole at 120 HP, and finally the wormhole drastically accelerates when HP is depleted to 30. If the stage is hacked to act like [[Versus Mode]], then the background will change depending on how much damage player 1 has taken, this means that when player 1 takes 90% damage, the background changes to the clouds, and if player 1 is KO'd, and thus, reset to 0% damage, the background doesn't change back to the stars; it just stays as it was when player 1 was KO'd. If player 1 takes 90% damage again, the background won't change to the wormhole, as the background is set to change when the character reaches a certain point of damage. If Final Destination is loaded in Vs. mode, then the background won't change, it will just stay at the first background without shooting stars. The reason for this is that the fix code needs to load a featureless level's index (it uses [[Battlefield (SSB)|Battlefield's]] index) when the actual level index is Final Destination's level to have the stage not crash.
'''Final Destination''' ({{ja|終点}} ''Endpoint''), also referred to as '''Master Hand's Residence''', is a stage in ''[[Super Smash Bros.]]'' exclusive to its [[1P Game]] and thus, unlike its successors' Final Destination stages, isn't normally playable in [[Versus Mode]]. This stage was featured as the final level of 1P Mode, where the player fights [[Master Hand]]. Like its successors in [[Final Destination (SSBM)|''Melee'']], [[Final Destination (SSBB)|''Brawl'']], and [[Final Destination (SSB4)|''SSB4'']], this stage is completely flat. The platform's central design is a yellow, temple like structure. When played in 1P Game, interestingly, the background changes depending on Master Hand's HP. The background starts out in space with stars visible, then changes into a cloudy area when HP is depleted to 210, then to a wormhole at 120 HP, and finally the wormhole drastically accelerates when HP is depleted to 30. If the stage is hacked to act like [[Versus Mode]], then the background will change depending on how much damage player 1 has taken, this means that when player 1 takes 90% damage, the background changes to the clouds, and if player 1 is KO'd, and thus, reset to 0% damage, the background doesn't change back to the stars; it just stays as it was when player 1 was KO'd. If player 1 takes 90% damage again, the background won't change to the wormhole, as the background is set to change when the character reaches a certain point of damage. If Final Destination is loaded in Vs. mode, then the background won't change, it will just stay at the first background without shooting stars. The reason for this is that the fix code needs to load a featureless level's index (it uses [[Battlefield (SSB)|Battlefield's]] index) when the actual level index is Final Destination's level to have the stage not crash.


==Accessibility==
==Accessibility==