Ice Climbers (PM): Difference between revisions
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===Notable players=== | ===Notable players=== | ||
*{{Sm|ChuDat|USA}} | *{{Sm|ChuDat|USA}} | ||
*{{Sm|Dembo|USA}} | |||
*{{Sm|Fumbles|USA}} | *{{Sm|Fumbles|USA}} | ||
*{{Sm|Hylian|USA}} | *{{Sm|Hylian|USA}} | ||
*{{Sm|Wobbles|USA}} | *{{Sm|Wobbles|USA}} | ||
==Alternate costumes== | ==Alternate costumes== |
Revision as of 10:20, March 28, 2015
Ice Climbers in Project M and Project+ | |
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Universe | Ice Climber |
Base game appearance | Brawl |
Moveset inspiration | Ice Climbers (SSBM), Ice Climbers (SSBB) |
Alternate costume | Polar Bear Climbers |
The Ice Climbers are a playable character in the Brawl mod Project M.
Attributes
Changes from Melee to PM
The Ice Climbers have been modified to focus more on desynching and standard combat rather than on their grab infinites from Brawl and Melee. This is an overall nerf as wobbling and grab infinites previously contributed to their success at a competitive scene. Nevertheless, the Ice Climbers still benefit from some chaingrabbing, as seen here: [1]. To compensate, however, they have both been made slightly more competent at fighting on their own, without the aid of their partner.
- Retain a nerfed version of Brawl's desynching. This greatly improves their approach options and their offensive game.
- Up tilt links better and hits faster.
- The AI-controlled partner is much more efficient at recovering when alone, allowing them to live longer horizontally.
- Retain the mechanic from Brawl where both Climbers can grab the ledge at once.
- Blizzard deals slightly more damage.
- Can no longer wobble, nor use Brawl chaingrabs.
- Freeze glitch has been removed.
- Ice-based attacks no longer freeze opponents.
- By holding a shield button at the start of a match, one can play as a solo Ice Climber.
Revisions
v3.0
- All throws (up, down, forward, and back) release points adjusted to be closer to Melee.
- Forward throw hitlag increased.
- Up throw hitlag increased.
v3.5
- Shield size increased from 7.5 to 8.5.
- Down smash deals more damage.
- It can no longer trip opponents.
- Ice Shot has shorter duration.
- Belay deals more knockback.
- Nana now spot dodges on the same frame Popo does.
Moveset
Up to date as of version 3.5.
Note: The damage is based off one Ice Climber, not both of them combined.
Name | Damage | Description | |
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Neutral attack | 2% (hit 1), 4% (hit 2) | Each Ice Climber does a swing to the side, and then a swing upwards. | |
Forward tilt | 8% | Each Ice Climber does a side swing with long reach. | |
Up tilt | 1% (hits 1-7), 3% (hit 8) (10% total) | Each Ice Climber spins their hammer around numerous times. A good finisher when both Ice Climbers are present. | |
Down tilt | 5% | Each Ice Climber sweeps the front of them with their hammer. | |
Dash attack | 9% | Each Ice Climber sweeps upwards with their hammer, hitting their opponents upward. | |
Forward smash | 14% (hammer), 10% (arm) | Each Ice Climber does a powerful head swing to the ground. Good finisher. | |
Up smash | 11% | Each Ice Climber does an overhead swing with their hammer. | |
Down smash | 12% | Each Ice Climber fully sweeps the ground around them with their hammer. | |
Neutral aerial | 8% | Each Ice Climber spins around their hammer, hitting anyone near. | |
Forward aerial | 13% (hammer), 11% (handle), 12% (body) | Each Ice Climber warms up a swing, and then meteor smash their opponents. An excellent finisher, especially with both Ice Climbers present. | |
Back aerial | 12% (hammer), 11% (handle) | Each Ice Climber does a hammer backswing. | |
Up aerial | 9% (clean), 7% (late) | Each Ice Climber thrusts their hammer upwards. | |
Down aerial | 9% | Each Ice Climber hops onto their hammer and descend downwards to hit their opponent. | |
Grab | — | Grabs the opponent. | |
Pummel | 2% | The grabbing Ice Climber hits the opponent with a headbutt. The other Ice Climber uses their Neutral A attack, which helps add damage. | |
Forward throw | 6% (hit), 5% (throw) | The grabbing Ice Climber side swings their opponent with great force. | |
Back throw | 7% | The opponent is thrown backwards, while the other Ice Climber faces backwards. | |
Up throw | 6% (hit), 5% (throw) | The grabbing Ice Climber throws their opponent upwards, hitting them with an overhead swing. The other climber attempts their Up-Tilt. | |
Down throw | 6% | The opponent is hurled into the ground. The other Ice Climber can then begin a Blizzard Combo. | |
Floor attack (front) | 6% | The Ice Climbers spin their hammer around the ground in front of them. | |
Floor attack (back) | 6% | The Ice Climbers hit the ground around them with their hammers. | |
Floor attack (trip) | 5% | The Ice Climbers spin around, sweeping with their hammers. | |
Edge attack (fast) | 8% (hammer), 6% (body) | The Ice Climbers stomp the ground forcefully with their hammers. | |
Edge attack (slow) | 10% (hammer), 8% (body) | The Ice Climbers swipes at the ground with their hammers. | |
Neutral special | Ice Shot | 9% (hammer), 1-5% (ice) | An icicle comes from a small portal, then hit by the Ice Climbers. The icicle melts and loses power over time. The icicle can travel farther than Final Destination. |
Side special | Squall Hammer | 2% (hits 1-11) (22% total) | The Ice Climbers spin around, hitting opponents with their hammers. It can help regain some horizontal movement in the air, but causes helplessness afterwards. Very difficult to connect all 11 hits. |
Up special | Belay | 16% (hit) | The leading Ice Climber throws the following Ice Climber with a rope. The following Ice Climber then pulls the leader upwards. If there is a nearby edge, the following Climber will target it, leading to a safe recovery for both Ice Climbers. If there is only one Climber, the Climber will get a small hop, then fall into helplessness. |
Down special | Blizzard | 2% (close), 1% (far) | Each Ice Climber blows icy wind , damaging their opponent. |
Final Smash | Iceberg | 2% (hit), 5% (frozen) | The Ice Climbers summon a huge Iceberg into the middle of the field. Touching the iceberg results in freeze damage, and possibly becoming frozen. Being frozen when pushed off the edge can lead to a fatal death, as the frozen player falls with full speed. Lasts for about 11 seconds. |
In competitive play
Notable players
Alternate costumes
The Ice Climbers received a costume based on the Polar Bear.
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |