Project M

Ice Climbers (PM): Difference between revisions

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==Moveset==
==Moveset==
Up to date as of version 3.0.
Up to date as of version 3.5.
 
Note: The damage is based off one Ice Climber, not both of them combined.


{|class="wikitable"
{|class="wikitable"
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|-
|-
!Up tilt
!Up tilt
| || 1% (hits 1-7), 3% (hit 8) || Each Ice Climber spins their hammer around numerous times. A good finisher when both Ice Climbers are present.
| || 1% (hits 1-7), 3% (hit 8) (10% total) || Each Ice Climber spins their hammer around numerous times. A good finisher when both Ice Climbers are present.
|-
|-
!Down tilt
!Down tilt
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|-
|-
!Neutral special
!Neutral special
| [[Ice Shot]] || 4% - 2% || An icicle comes from a small portal, then hit by the Ice Climbers. The icicle melts and loses power over time. The icicle can travel farther than Final Destination.
| [[Ice Shot]] || 9% (hammer), 1-5% (ice) || An icicle comes from a small portal, then hit by the Ice Climbers. The icicle melts and loses power over time. The icicle can travel farther than Final Destination.
|-
|-
!Side special
!Side special
| [[Squall Hammer]] || 2%  (hits 1-8) (16% total) || The Ice Climbers spin around, hitting opponents with their hammers. It can help regain some horizontal movement in the air, but causes helplessness afterwards.
| [[Squall Hammer]] || 2%  (hits 1-11) (22% total) || The Ice Climbers spin around, hitting opponents with their hammers. It can help regain some horizontal movement in the air, but causes helplessness afterwards. Very difficult to connect all 11 hits.
|-
|-
!Up special
!Up special
| [[Belay]] || 16% If a climber hits someone || The leading Ice Climber throws the following Ice Climber with a rope. The following Ice Climber then pulls the leader upwards. If there is a nearby edge, the following Climber will target it, leading to a safe recovery for both Ice Climbers. If there is only one Climber, the Climber will get a small hop, then fall into helplessness.
| [[Belay]] || 16% (hit) || The leading Ice Climber throws the following Ice Climber with a rope. The following Ice Climber then pulls the leader upwards. If there is a nearby edge, the following Climber will target it, leading to a safe recovery for both Ice Climbers. If there is only one Climber, the Climber will get a small hop, then fall into helplessness.
|-
|-
!Down special
!Down special
| [[Blizzard]] || 1% Each Hit, for a total of 18% per climber || Each Ice Climber blows icy wind , damaging their opponent. No longer freezes the opponent into an ice block.
| [[Blizzard]] || 2% (close), 1% (far) || Each Ice Climber blows icy wind , damaging their opponent.
|-
|-
!Final Smash
!Final Smash
| [[Iceberg]] || 2% Each Hit, 1% when frozen || The Ice Climbers summon a huge Iceberg into the middle of the field. Touching the iceberg results in freeze damage, and possibly becoming frozen. Being frozen when pushed off the edge can lead to a fatal death, as the frozen player falls with full speed. Lasts for about 11 seconds.
| [[Iceberg]] || 2% (hit) , 5% (frozen) || The Ice Climbers summon a huge Iceberg into the middle of the field. Touching the iceberg results in freeze damage, and possibly becoming frozen. Being frozen when pushed off the edge can lead to a fatal death, as the frozen player falls with full speed. Lasts for about 11 seconds.
|}
|}



Revision as of 19:36, March 16, 2015

Stub.png
Ice Climbers
in Project M and Project+
Ice Climbers SSBB.jpg
IceClimberSymbol.svg
Universe Ice Climber
Base game appearance Brawl
Moveset inspiration Ice Climbers (SSBM), Ice Climbers (SSBB)
Alternate costume Polar Bear Climbers
Ice Climbers (SSBB)
Popo and Nana's Polar Bear Costumes in Project M 3.5

The Ice Climbers are a playable character in the Brawl mod Project M.

Attributes

Changes from Melee to PM

The Ice Climbers have been modified to focus more on desynching and standard combat rather than on their grab infinites from Brawl and Melee. This is an overall nerf as wobbling and grab infinites previously contributed to their success at a competitive scene. Nevertheless, the Ice Climbers still benefit from some chaingrabbing, as seen here: [1]. To compensate, however, they have both been made slightly more competent at fighting on their own, without the aid of their partner.

  • Buff Retain a nerfed version of Brawl's desynching. This greatly improves their approach options and their offensive game.
  • Buff Up tilt links better and hits faster.
  • Buff The AI-controlled partner is much more efficient at recovering when alone, allowing them to live longer horizontally.
  • Buff Retain the mechanic from Brawl where both Climbers can grab the ledge at once.
  • Buff Blizzard deals slightly more damage.
  • Nerf Can no longer wobble, nor use Brawl chaingrabs.
  • Nerf Freeze glitch has been removed.
  • Nerf Ice-based attacks no longer freeze opponents.
  • Change By holding a shield button at the start of a match, one can play as a solo Ice Climber.

Revisions

v3.0

  • Change All throws (up, down, forward, and back) release points adjusted to be closer to Melee.
  • Nerf Forward throw hitlag increased.
  • Nerf Up throw hitlag increased.

v3.5

  • Buff Shield size increased from 7.5 to 8.5.
  • Buff Down smash deals more damage.
    • Nerf It can no longer trip opponents.
  • Nerf Ice Shot has shorter duration.
  • Buff Belay deals more knockback.
  • Change Nana now spot dodges on the same frame Popo does.

Moveset

Up to date as of version 3.5.

Note: The damage is based off one Ice Climber, not both of them combined.

Name Damage Description
Neutral attack 2% (hit 1), 4% (hit 2) Each Ice Climber does a swing to the side, and then a swing upwards.
Forward tilt 8% Each Ice Climber does a side swing with long reach.
Up tilt 1% (hits 1-7), 3% (hit 8) (10% total) Each Ice Climber spins their hammer around numerous times. A good finisher when both Ice Climbers are present.
Down tilt 5% Each Ice Climber sweeps the front of them with their hammer.
Dash attack 9% Each Ice Climber sweeps upwards with their hammer, hitting their opponents upward.
Forward smash 14% (hammer), 10% (arm) Each Ice Climber does a powerful head swing to the ground. Good finisher.
Up smash 11% Each Ice Climber does an overhead swing with their hammer.
Down smash 12% Each Ice Climber fully sweeps the ground around them with their hammer.
Neutral aerial 8% Each Ice Climber spins around their hammer, hitting anyone near.
Forward aerial 13% (hammer), 11% (handle), 12% (body) Each Ice Climber warms up a swing, and then meteor smash their opponents. An excellent finisher, especially with both Ice Climbers present.
Back aerial 12% (hammer), 11% (handle) Each Ice Climber does a hammer backswing.
Up aerial 9% (clean), 7% (late) Each Ice Climber thrusts their hammer upwards.
Down aerial 9% Each Ice Climber hops onto their hammer and descend downwards to hit their opponent.
Grab Grabs the opponent.
Pummel 2% The grabbing Ice Climber hits the opponent with a headbutt. The other Ice Climber uses their Neutral A attack, which helps add damage.
Forward throw 6% (hit), 5% (throw) The grabbing Ice Climber side swings their opponent with great force.
Back throw 7% The opponent is thrown backwards, while the other Ice Climber faces backwards.
Up throw 6% (hit), 5% (throw) The grabbing Ice Climber throws their opponent upwards, hitting them with an overhead swing. The other climber attempts their Up-Tilt.
Down throw 6% The opponent is hurled into the ground. The other Ice Climber can then begin a Blizzard Combo.
Floor attack (front) 6% The Ice Climbers spin their hammer around the ground in front of them.
Floor attack (back) 6% The Ice Climbers hit the ground around them with their hammers.
Floor attack (trip) 5% The Ice Climbers spin around, sweeping with their hammers.
Edge attack (fast) 8% (hammer), 6% (body) The Ice Climbers stomp the ground forcefully with their hammers.
Edge attack (slow) 10% (hammer), 8% (body) The Ice Climbers swipes at the ground with their hammers.
Neutral special Ice Shot 9% (hammer), 1-5% (ice) An icicle comes from a small portal, then hit by the Ice Climbers. The icicle melts and loses power over time. The icicle can travel farther than Final Destination.
Side special Squall Hammer 2% (hits 1-11) (22% total) The Ice Climbers spin around, hitting opponents with their hammers. It can help regain some horizontal movement in the air, but causes helplessness afterwards. Very difficult to connect all 11 hits.
Up special Belay 16% (hit) The leading Ice Climber throws the following Ice Climber with a rope. The following Ice Climber then pulls the leader upwards. If there is a nearby edge, the following Climber will target it, leading to a safe recovery for both Ice Climbers. If there is only one Climber, the Climber will get a small hop, then fall into helplessness.
Down special Blizzard 2% (close), 1% (far) Each Ice Climber blows icy wind , damaging their opponent.
Final Smash Iceberg 2% (hit) , 5% (frozen) The Ice Climbers summon a huge Iceberg into the middle of the field. Touching the iceberg results in freeze damage, and possibly becoming frozen. Being frozen when pushed off the edge can lead to a fatal death, as the frozen player falls with full speed. Lasts for about 11 seconds.

In competitive play

Notable players

Alternate costumes

The Ice Climbers received a costume based on the Polar Bear.

Ice Climbers' alternate costumes in PM
IceClimbersHeadSSBB.png IceClimbersHeadRedSSBB.png IceClimbersHeadBlueSSBB.png IceClimbersHeadBlackSSBB.png IceClimbersHeadGreenSSBB.png IceClimbersHeadWhiteSSBB.png IceClimbersHeadPolarBearPM.png

External links