Power: Difference between revisions
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(ha, cracked the code (or some of it anyway)) |
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|[[Image:Smash Run Brief Invincibility power icon.png|Brief Invincibility]]||Defensive||3||4||5||6||2||3||4||5||Provides momentary invincibility. Not the same effect as picking up a [[Super Star]]. | |[[Image:Smash Run Brief Invincibility power icon.png|Brief Invincibility]]||Defensive||3||4||5||6||2||3||4||5||Provides momentary invincibility. Not the same effect as picking up a [[Super Star]]. | ||
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|[[Image:Smash Run Devil's Pact power icon.png|Devil's Pact]]||Status||2||4||6||8||1||1||1||1||Raises the user's damage to 300% and provides a temporary boost to all stats. Duration is reduced the more damage the user already has, down to half duration at 300%.||boosts 1 stat to 1000<br/>boosts 5 stats to | |[[Image:Smash Run Devil's Pact power icon.png|Devil's Pact]]||Status||2||4||6||8||1||1||1||1||Raises the user's damage to 300% and provides a random temporary boost to all stats. Duration is reduced the more damage the user already has, down to half duration at 300% and above.||boosts 1 stat to 1000<br/>boosts 5 stats to 20-200<br/>lasts 25s||boosts 2 stats to 1000<br/>boosts 4 stats to 80-400<br/>lasts 26.667s||boosts 3 stats to 1000<br/>boosts 3 stats to 120-500<br/>lasts 28.333s||boosts 4 stats to 1000<br/>boosts 2 stats to 160-600<br/>lasts 30s | ||
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|[[Image:Smash Run Dual Cyclone power icon.png|Dual Cyclone]]||Offensive||6||8||11||13||2||2||3||3||Produces two damaging tornadoes on either side. | |[[Image:Smash Run Dual Cyclone power icon.png|Dual Cyclone]]||Offensive||6||8||11||13||2||2||3||3||Produces two damaging tornadoes on either side. | ||
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|[[Image:Smash Run Healing Shield power icon.png|Healing Shield]]||Healing||3||4||6||7||2||2||3||3||Blocking attacks heals the character. | |[[Image:Smash Run Healing Shield power icon.png|Healing Shield]]||Healing||3||4||6||7||2||2||3||3||Blocking attacks heals the character. | ||
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|[[Image:Smash Run Health Recovery power icon.png|Helth Recovery]]||Healing||3||5||7||9||3||3||3||3||Heals the character.||30%||50%||70%||90% | |[[Image:Smash Run Health Recovery power icon.png|Helth Recovery]]||Healing||3||5||7||9||3||3||3||3||Heals the character instantly. Small delay before another healing power can be used.||30%<br/>1.0s delay||50%<br/>1.5s delay||70%<br/>2.0s delay||90%<br/>3.0s delay | ||
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|[[Image:Smash Run Heavenly Light power icon.png|Heavenly Light]]||Offensive||2||3||4||5||2||3||4||5||Produces a damaging field around the character, similar to Palutena's [[Heavenly Light|move of the same name]]. | |[[Image:Smash Run Heavenly Light power icon.png|Heavenly Light]]||Offensive||2||3||4||5||2||3||4||5||Produces a damaging field around the character, similar to Palutena's [[Heavenly Light|move of the same name]]. |
Revision as of 14:33, February 22, 2015
Powers are a customization option in Super Smash Bros. for Nintendo 3DS that can only be used in Smash Run. They are like a simplified form of Brawl's stickers - each power grants an effect to the user, limited by the character's weight and speed. The primary difference between powers and stickers is that while sticker effects are passive and always-on, powers have limited uses and must be activated by tapping them on the touch screen.
While customizing, Powers can be given "favorite" status. When selecting powers randomly, or playing as a random fighter with customization turned on, only favorite powers will be chosen unless all favorite powers have already been selected.
List of powers
Power | Type | Weight | Uses | Description | Effect | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.1 | Lv.2 | Lv.3 | Lv.4 | |||
Healing | 3 | 5 | 7 | 9 | 2 | 2 | 2 | 2 | Heals damage every half-second for a total of 15 seconds. | 2% (60% total) | 3% (90% total) | 4% (120% total) | 5% (150% total) | |
Item | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 | Gives the character a Back Shield. | |||||
Item | 3 | 5 | 7 | 9 | 1 | 2 | 3 | 4 | Gives the character a Beam Sword. | |||||
Item | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | Gives the character a Bob-omb. | |||||
Item | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | Gives the character a Boomerang. | |||||
Defensive | 3 | 4 | 5 | 6 | 2 | 3 | 4 | 5 | Provides momentary invincibility. Not the same effect as picking up a Super Star. | |||||
Status | 2 | 4 | 6 | 8 | 1 | 1 | 1 | 1 | Raises the user's damage to 300% and provides a random temporary boost to all stats. Duration is reduced the more damage the user already has, down to half duration at 300% and above. | boosts 1 stat to 1000 boosts 5 stats to 20-200 lasts 25s |
boosts 2 stats to 1000 boosts 4 stats to 80-400 lasts 26.667s |
boosts 3 stats to 1000 boosts 3 stats to 120-500 lasts 28.333s |
boosts 4 stats to 1000 boosts 2 stats to 160-600 lasts 30s | |
Offensive | 6 | 8 | 11 | 13 | 2 | 2 | 3 | 3 | Produces two damaging tornadoes on either side. | |||||
Defensive | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | Temporarily makes the character's shield unbreakable. | |||||
Movement | 3 | 5 | 8 | 10 | 1 | 2 | 2 | 3 | Temporarily adds 1 to the number of double jumps a character can use. | |||||
Item | 4 | 6 | 8 | 10 | 1 | 2 | 3 | 4 | Gives the character a Hammer. | |||||
Healing | 3 | 4 | 6 | 7 | 2 | 2 | 3 | 3 | Blocking attacks heals the character. | |||||
Healing | 3 | 5 | 7 | 9 | 3 | 3 | 3 | 3 | Heals the character instantly. Small delay before another healing power can be used. | 30% 1.0s delay |
50% 1.5s delay |
70% 2.0s delay |
90% 3.0s delay | |
Offensive | 2 | 3 | 4 | 5 | 2 | 3 | 4 | 5 | Produces a damaging field around the character, similar to Palutena's move of the same name. | |||||
Movement | 3 | 5 | 8 | 10 | 1 | 2 | 3 | 3 | Temporarily maximizes the character's jumps. | |||||
Status | 3 | 4 | 6 | 7 | 3 | 3 | 4 | 4 | Careening enemies home in on other enemies. | |||||
Offensive | 7 | 10 | 13 | 17 | 6 | 8 | 10 | 13 | Fires two missiles upwards that target enemies. | |||||
Offensive | 5 | 9 | 12 | 15 | 2 | 3 | 4 | 5 | Fires a laser forwards. | |||||
Movement | 3 | 5 | 7 | 9 | 2 | 2 | 2 | 2 | Fast-falling becomes extremely quick and damages enemies on contact. | |||||
Offensive | 4 | 7 | 10 | 12 | 1 | 2 | 3 | 4 | Propels enemies away from the character. | |||||
Offensive | 7 | 10 | 13 | 16 | 2 | 3 | 4 | 5 | Drops meteors in front of the character. | |||||
Item | 8 | 11 | 14 | 17 | 1 | 2 | 3 | 4 | Gives the character an Ore Club. | |||||
Status | 2 | 4 | 6 | 8 | 1 | 2 | 3 | 4 | The next attack to be made will contain all the damage taken before it is used. | |||||
Offensive | 4 | 7 | 10 | 13 | 2 | 3 | 4 | 5 | Produces a Smart Bomb-like explosion. | |||||
Status | 3 | 5 | 6 | 8 | 1 | 2 | 2 | 3 | Increases power based on damage taken. | |||||
Luck | 3 | 5 | 7 | 9 | 1 | 2 | 3 | 4 | Activates the effect of a random power. | |||||
Item | 2 | 4 | 6 | 8 | 1 | 2 | 3 | 4 | Gives the character a Ray Gun. | |||||
Defensive | 3 | 5 | 8 | 10 | 1 | 2 | 3 | 4 | Temporarily reflects all projectiles. | |||||
Item | 3 | 5 | 7 | 9 | 1 | 2 | 3 | 4 | Gives the character a Rocket Belt. | |||||
Movement | 5 | 7 | 9 | 11 | 2 | 2 | 2 | 2 | Boosts running speed and damages enemies while running. | |||||
Offensive | 4 | 6 | 9 | 11 | 2 | 2 | 3 | 3 | Taunting fires an electric projectile in the taunt's direction. | |||||
Luck | 3 | 5 | 7 | 9 | 1 | 2 | 3 | 4 | Reorganizes the player's collected stats. | |||||
Item | 4 | 6 | 8 | 10 | 1 | 2 | 3 | 4 | Gives the character a Smart Bomb. | |||||
Status | 3 | 5 | 7 | 9 | 1 | 2 | 3 | 4 | Increases the maximum charge level (and therefore damage) of smash attacks. | |||||
Offensive | 5 | 8 | 12 | 15 | 2 | 2 | 3 | 3 | Produces several swords that spin around the character. | |||||
Power-up | 2 | 3 | 5 | 7 | 2 | 2 | 3 | 4 | Boosts body-type attacks. | |||||
Power-up | 2 | 3 | 5 | 7 | 2 | 2 | 3 | 4 | Boosts head-type attacks. | |||||
Power-up | 2 | 3 | 5 | 7 | 2 | 2 | 3 | 4 | Boosts leg-type attacks. | |||||
Power-up | 2 | 3 | 5 | 7 | 2 | 2 | 3 | 4 | Boosts arm-type attacks. | |||||
Power-up | 2 | 3 | 5 | 7 | 2 | 2 | 3 | 4 | Boosts throwing-type attacks. | |||||
Defensive | 4 | 7 | 10 | 13 | 1 | 2 | 3 | 4 | Temporarily makes the character immune to flinching. | |||||
Item | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | Gives the character a Super Leaf. | |||||
Item | 4 | 6 | 8 | 10 | 1 | 2 | 3 | 4 | Gives the character a Super Scope. | |||||
Movement | 4 | 6 | 8 | 10 | 1 | 2 | 3 | 4 | Teleports the character to a random spawn location. |
Trivia
- The Shinespark power is a reference to the ability of the same name from the Metroid series, which allows Samus to boost in any direction at high speed.