Super Smash Bros. for Nintendo 3DS

Power: Difference between revisions

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m (results after 10 tests, could be more precise)
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!Lv.1!!Lv.2!!Lv.3!!Lv.4!!Lv.1!!Lv.2!!Lv.3!!Lv.4!!Lv.1!!Lv.2!!Lv.3!!Lv.4
!Lv.1!!Lv.2!!Lv.3!!Lv.4!!Lv.1!!Lv.2!!Lv.3!!Lv.4!!Lv.1!!Lv.2!!Lv.3!!Lv.4
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|[[Image:Smash Run Auto-Recovery power icon.png|Auto-Recovery]]||Healing||3||5||7||9||2||2||2||2||Heals damage over time.
|[[Image:Smash Run Auto-Recovery power icon.png|Auto-Recovery]]||Healing||3||5||7||9||2||2||2||2||Heals damage every half-second for a total of 15 seconds.||2% (60% total)||3% (90% total)||4% (120% total)||5% (150% total)
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|[[Image:Smash Run Back Shield power icon.png|Back Shield]]||Item||1||2||3||4||1||2||3||4||Gives the character a [[Back Shield]].
|[[Image:Smash Run Back Shield power icon.png|Back Shield]]||Item||1||2||3||4||1||2||3||4||Gives the character a [[Back Shield]].
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|[[Image:Smash Run Healing Shield power icon.png|Healing Shield]]||Healing||3||4||6||7||2||2||3||3||Blocking attacks heals the character.
|[[Image:Smash Run Healing Shield power icon.png|Healing Shield]]||Healing||3||4||6||7||2||2||3||3||Blocking attacks heals the character.
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|[[Image:Smash Run Health Recovery power icon.png|Helth Recovery]]||Healing||3||5||7||9||3||3||3||3||Heals the character.
|[[Image:Smash Run Health Recovery power icon.png|Helth Recovery]]||Healing||3||5||7||9||3||3||3||3||Heals the character.||30%||50%||70%||90%
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|[[Image:Smash Run Heavenly Light power icon.png|Heavenly Light]]||Offensive||2||3||4||5||2||3||4||5||Produces a damaging field around the character, similar to Palutena's [[Heavenly Light|move of the same name]].
|[[Image:Smash Run Heavenly Light power icon.png|Heavenly Light]]||Offensive||2||3||4||5||2||3||4||5||Produces a damaging field around the character, similar to Palutena's [[Heavenly Light|move of the same name]].

Revision as of 14:20, February 22, 2015

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Powers are a customization option in Super Smash Bros. for Nintendo 3DS that can only be used in Smash Run. They are like a simplified form of Brawl's stickers - each power grants an effect to the user, limited by the character's weight and speed. The primary difference between powers and stickers is that while sticker effects are passive and always-on, powers have limited uses and must be activated by tapping them on the touch screen.

While customizing, Powers can be given "favorite" status. When selecting powers randomly, or playing as a random fighter with customization turned on, only favorite powers will be chosen unless all favorite powers have already been selected.

List of powers

Power Type Weight Uses Description Effect
Lv.1 Lv.2 Lv.3 Lv.4 Lv.1 Lv.2 Lv.3 Lv.4 Lv.1 Lv.2 Lv.3 Lv.4
Auto-Recovery Healing 3 5 7 9 2 2 2 2 Heals damage every half-second for a total of 15 seconds. 2% (60% total) 3% (90% total) 4% (120% total) 5% (150% total)
Back Shield Item 1 2 3 4 1 2 3 4 Gives the character a Back Shield.
Beam Sword Item 3 5 7 9 1 2 3 4 Gives the character a Beam Sword.
Bob-omb Item 2 3 4 5 1 2 3 4 Gives the character a Bob-omb.
Boomerang Item 2 3 4 5 1 2 3 4 Gives the character a Boomerang.
Brief Invincibility Defensive 3 4 5 6 2 3 4 5 Provides momentary invincibility. Not the same effect as picking up a Super Star.
Devil's Pact Status 2 4 6 8 1 1 1 1 Raises the user's damage to 300% and provides a temporary boost to all stats. Duration is reduced the more damage the user already has, down to half duration at 300%. boosts 1 stat to 1000
boosts 5 stats to 0-200
lasts 25s
boosts 2 stats to 1000
boosts 4 stats to 75-400
lasts 26s
boosts 3 stats to 1000
boosts 3 stats to 100-500
lasts 28s
boosts 4 stats to 1000
boosts 2 stats to 150-550
lasts 30s
Dual Cyclone Offensive 6 8 11 13 2 2 3 3 Produces two damaging tornadoes on either side.
Evershield Defensive 2 3 4 5 1 2 3 4 Temporarily makes the character's shield unbreakable.
Extra Jump Movement 3 5 8 10 1 2 2 3 Temporarily adds 1 to the number of double jumps a character can use.
Hammer Item 4 6 8 10 1 2 3 4 Gives the character a Hammer.
Healing Shield Healing 3 4 6 7 2 2 3 3 Blocking attacks heals the character.
Helth Recovery Healing 3 5 7 9 3 3 3 3 Heals the character. 30% 50% 70% 90%
Heavenly Light Offensive 2 3 4 5 2 3 4 5 Produces a damaging field around the character, similar to Palutena's move of the same name.
High Jump Movement 3 5 8 10 1 2 3 3 Temporarily maximizes the character's jumps.
Homing Foe Status 3 4 6 7 3 3 4 4 Careening enemies home in on other enemies.
Homing Missiles Offensive 7 10 13 17 6 8 10 13 Fires two missiles upwards that target enemies.
Horizon Beam Offensive 5 9 12 15 2 3 4 5 Fires a laser forwards.
Instant Drop Movement 3 5 7 9 2 2 2 2 Fast-falling becomes extremely quick and damages enemies on contact.
Launch Ring Offensive 4 7 10 12 1 2 3 4 Propels enemies away from the character.
Meteor Shower Offensive 7 10 13 16 2 3 4 5 Drops meteors in front of the character.
Ore Club Item 8 11 14 17 1 2 3 4 Gives the character an Ore Club.
Payback Status 2 4 6 8 1 2 3 4 The next attack to be made will contain all the damage taken before it is used.
Power Bomb Offensive 4 7 10 13 2 3 4 5 Produces a Smart Bomb-like explosion.
Rage Status 3 5 6 8 1 2 2 3 Increases power based on damage taken.
Random Luck 3 5 7 9 1 2 3 4 Activates the effect of a random power.
Ray Gun Item 2 4 6 8 1 2 3 4 Gives the character a Ray Gun.
Reflector Defensive 3 5 8 10 1 2 3 4 Temporarily reflects all projectiles.
Rocket Belt Item 3 5 7 9 1 2 3 4 Gives the character a Rocket Belt.
Shinespark Movement 5 7 9 11 2 2 2 2 Boosts running speed and damages enemies while running.
Shocking Taunt Offensive 4 6 9 11 2 2 3 3 Taunting fires an electric projectile in the taunt's direction.
Shuffle Luck 3 5 7 9 1 2 3 4 Reorganizes the player's collected stats.
Smart Bomb Item 4 6 8 10 1 2 3 4 Gives the character a Smart Bomb.
Smash Extend Status 3 5 7 9 1 2 3 4 Increases the maximum charge level (and therefore damage) of smash attacks.
Spinning Blades Offensive 5 8 12 15 2 2 3 3 Produces several swords that spin around the character.
Strong Body Power-up 2 3 5 7 2 2 3 4 Boosts body-type attacks.
Strong Head Power-up 2 3 5 7 2 2 3 4 Boosts head-type attacks.
Strong Kick Power-up 2 3 5 7 2 2 3 4 Boosts leg-type attacks.
Strong Punch Power-up 2 3 5 7 2 2 3 4 Boosts arm-type attacks.
Strong Throw Power-up 2 3 5 7 2 2 3 4 Boosts throwing-type attacks.
Super Armour Defensive 4 7 10 13 1 2 3 4 Temporarily makes the character immune to flinching.
Super Leaf Item 2 3 4 5 1 2 3 4 Gives the character a Super Leaf.
Super Scope Item 4 6 8 10 1 2 3 4 Gives the character a Super Scope.
Warp Movement 4 6 8 10 1 2 3 4 Teleports the character to a random spawn location.

Trivia

  • The Shinespark power is a reference to the ability of the same name from the Metroid series, which allows Samus to boost in any direction at high speed.