R.O.B. (SSB4): Difference between revisions

(→‎Changes from Brawl: fixed poor verb tense usage and organization. SDI isn't in the game, rage on ROB affects whether or not opponents hit by u-air take every hit)
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*{{change|R.O.B is more emotive, such as making "angry" eyes and having one eye closed when hurt.}}
*{{change|R.O.B is more emotive, such as making "angry" eyes and having one eye closed when hurt.}}
*{{change|R.O.B. now faces the screen at an angle, as opposed to ''Brawl'', where he faced straight.}}
*{{change|R.O.B. now faces the screen at an angle, as opposed to ''Brawl'', where he faced straight.}}
**{{change|For all of his taunts, regardless of the direction he's facing, R.O.B. will turn to the right.}}
*{{change|For all of his taunts, regardless of the direction he's facing, R.O.B. will turn to the right.}}
*{{change|The mechanical sound effects of R.O.B.'s attacks and taunts are quieter.}}
*{{change|The mechanical sound effects of R.O.B.'s attacks and taunts are quieter.}}


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*{{nerf|Forward tilt's reach was reduced, being about two-thirds of what it was before.}}
*{{nerf|Forward tilt's reach was reduced, being about two-thirds of what it was before.}}
*{{nerf|Up tilt's side hitboxes no longer effectively launch opponents into the main upper hitbox, and now have almost no horizontal reach, making it effectively useless against opponents who aren't above R.O.B. or at least very near his torso.}}
*{{nerf|Up tilt's side hitboxes no longer effectively launch opponents into the main upper hitbox, and now have almost no horizontal reach, making it effectively useless against opponents who aren't above R.O.B. or at least very near his torso.}}
**{{buff|It does have slightly more vertical reach.}}
*{{buff|Up tilt has slightly more vertical reach.}}
*{{buff|Dash attack has better reach, and it deals 2% more damage.}}
*{{buff|Dash attack has better reach, and it deals 2% more damage.}}
*{{buff|R.O.B.'s forward smash was heavily altered; R.O.B. now positions himself like a cannon down and fires a longer laser beam. This altered forward smash has significantly more reach and larger hitboxes (possessing about twice the reach of his old forward smash). Its sweetspot is also more powerful, dealing 3% more damage with slightly stronger knockback, while covering a larger portion of the attack.}}
*{{buff|R.O.B.'s forward smash was heavily altered; R.O.B. now positions himself like a cannon down and fires a longer laser beam. This altered forward smash has significantly more reach and larger hitboxes (possessing about twice the reach of his old forward smash). Its sweetspot is also more powerful, dealing 3% more damage with slightly stronger knockback, while covering a larger portion of the attack.}}
**{{nerf|Forward smash's sourspot is drastically weakened, dealing 5% less damage (reducing its damage output to 6%) with minimal knockback. The move also has more start-up.}}
*{{nerf|Forward smash's sourspot is drastically weakened, dealing 5% less damage (reducing its damage output to 6%) with minimal knockback. The move also has more start-up.}}
**{{change|As R.O.B. charges his forward smash, his head rotates clockwise.}}
*{{change|As R.O.B. charges his forward smash, his head spins clockwise.}}
*{{buff|R.O.B.'s base now produces hitboxes during his up smash as it rises, knocking them into the sweetspot (the thrusters) more easily, making the move a powerful [[out of shield]] punish option. These new hitboxes also allow the move to deal 3% more damage (for 17% total).}}
*{{buff|R.O.B.'s base now produces hitboxes during his up smash as it rises, knocking them into the sweetspot (the thrusters) more easily, making the move a powerful [[out of shield]] punish option. These new hitboxes also allow the move to deal 3% more damage (for 17% total).}}
*{{buff|Down smash's final hit is significantly more powerful, and now sends opponents on a much more favorable [[semi-spike]] trajectory, making it a much more viable KO move. Down smash also deals 2% more damage if all hits connect.}}
*{{buff|Down smash's final hit is significantly more powerful, and now sends opponents on a much more favorable [[semi-spike]] trajectory, making it a much more viable KO move. Down smash also deals 2% more damage if all hits connect.}}
**{{nerf|It has slightly more start up.}}
*{{nerf|Down smash is slightly slower to start up.}}


===Aerial attacks===
===Aerial attacks===
*{{buff|Neutral aerial has fewer start-up, ending, and landing frames, and can now [[auto-cancel]] in a short hop. Besides making the move safer to use, it can now be used as an effective combo starter.}}
*{{buff|Neutral aerial has fewer start-up, ending, and landing frames, and can now [[auto-cancel]] in a short hop. Besides making the move safer to use, it can now be used as an effective combo starter.}}
**{{nerf|The attack is significantly weaker, now dealing 3% less damage, and no longer KOing until beyond 150%.}}
*{{nerf|Neutral aerial is significantly weaker, now dealing 3% less damage, and no longer KOing until beyond 150%.}}
*{{nerf|Forward aerial deals 3% less damage, with drastically reduced knockback, reach, and duration, no longer being able to KO even at very high damages.}}
*{{nerf|Forward aerial deals 3% less damage, with drastically reduced knockback, reach, and duration, no longer being able to KO even at very high damages.}}
**{{buff|It has slightly less ending and landing lag.}}
*{{buff|Forward aerial has slightly less ending and landing lag.}}
**{{change|It has a slightly altered animation, where R.O.B. swings his arms out from above more forcefully and follows through fully with his swing, instead of keeping his arms out.}}
*{{change|Forward aerial has a slightly altered animation, where R.O.B. swings his arms out from above more forcefully and follows through fully with his swing, instead of keeping his arms out.}}
*{{buff|Back aerial propels R.O.B. significantly farther, making the move safer and increasing its utility as a recovery aid. It is also slightly more powerful, dealing 1% more damage with slightly increased knockback.}}
*{{buff|Back aerial propels R.O.B. significantly farther, making the move safer and increasing its utility as a recovery aid. It is also slightly more powerful, dealing 1% more damage with slightly increased knockback.}}
**{{nerf|It has more start-up lag.}}
*{{nerf|Back aerial has more start-up lag.}}
*{{buff|Up aerial now has a proper finishing hit, and has KO potential, especially near the upper [[blast line]].}}
*{{buff|Up aerial now has a proper finishing hit, and has KO potential, especially near the upper [[blast line]].}}
*{{nerf|Up aerial consists of significantly fewer hits, halving its damage output from ''Brawl''.}}
*{{nerf|Up aerial consists of significantly fewer hits, halving its damage output from ''Brawl''.}}
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*{{nerf|Forward throw is slightly weaker, dealing 2% less damage and slightly weaker knockback.}}
*{{nerf|Forward throw is slightly weaker, dealing 2% less damage and slightly weaker knockback.}}
*{{buff|Up throw's knockback scaling was significantly improved, making it now a reliable KO move under 150%. R.O.B. will also land on platforms above he passes by when using the move, allowing R.O.B. to use the move closer to the top blast lines when under a platform and thus buffing its KOing ability farther. It also deals 2% more damage.}}
*{{buff|Up throw's knockback scaling was significantly improved, making it now a reliable KO move under 150%. R.O.B. will also land on platforms above he passes by when using the move, allowing R.O.B. to use the move closer to the top blast lines when under a platform and thus buffing its KOing ability farther. It also deals 2% more damage.}}
**{{nerf|Although rare, R.O.B. is now susceptible to [[self-destruct]]s on moving platforms or the edge of the tilting base platform on [[Lylat Cruise]].}}
*{{nerf|Although rare, R.O.B. is now susceptible to [[self-destruct]]s on moving platforms or the edge of the tilting base platform on [[Lylat Cruise]].}}
*{{buff|The removal of hitstun cancelling makes down throw an excellent combo starter, with a guaranteed followup into his up aerial up to mid-high damages (depending on [[rage]]).}}
*{{buff|The removal of hitstun cancelling makes down throw an excellent combo starter, with a guaranteed followup into his up aerial up to mid-high damages (depending on [[rage]]).}}