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Phineas81707 (talk | contribs) No edit summary |
(This happens a lot, including on this wiki, so I feel it should be noted.) |
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*The character is KO'd by their own item. | *The character is KO'd by their own item. | ||
In ''[[Super Smash Bros. Brawl]]'', however, a SD can only be attained if the KO'd character did not get hit by an opponent during the entire [[stock]] or for three entire minutes, as touching the ground after being hit does not reset their KO property. Therefore, a character can be hit by any attack (or even be [[Footstool Jump]]ed off of), return to the stage, continue to play for a while, and KO themselves, but it will not count as an SD. This behaviour continues for ''[[Super Smash Bros. 4]]''. | In ''[[Super Smash Bros. Brawl]]'', however, a SD can only be attained if the KO'd character did not get hit by an opponent during the entire [[stock]] or for three entire minutes, as touching the ground after being hit does not reset their KO property. Therefore, a character can be hit by any attack (or even be [[Footstool Jump]]ed off of), return to the stage, continue to play for a while, and KO themselves, but it will not count as an SD. This behaviour continues for ''[[Super Smash Bros. 4]]''. Players, however, will often refer to any fall that is clearly the player's own fault as a self-destruct, regardless of whether the game counts it as such. | ||
[[category:Gameplay]] | [[category:Gameplay]] |
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