User:MeatBall104/Games: Difference between revisions
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|Order Up!||One of the few 3rd party Wii games I actually care enough about, (though I do own others, but don't enjoy them all that much), and a pretty damn good one at that. The visuals, while not mind-blowing are cute, and it's one of the only 3rd parties I've played that actually has good voice acting, (the other being Sonic; most of the time). It's one of the few Wii games I've played that uses the motion controls excessively, yet well, and the cooking mechanics are all solid, (with the exception of carving ham, chopping whole chickens, or wrapping tamales, where the controls are very unresponsive). The ability to hire different assistant chefs with different abilities was a nice touch too. However, the problems don't stop there. Every time you earn all 5 stars for a restaurant, you have to then buy the next restaurant with a certain amount of coins, but usually, you'll have to grind money for a while before you can move on, which as a result, just unnecessarily pads the game out. Aside from these flaws, the game is still fun and should definitely be the first cooking game you try if you're interested in the genre. | |Order Up!||One of the few 3rd party Wii games I actually care enough about, (though I do own others, but don't enjoy them all that much), and a pretty damn good one at that. The visuals, while not mind-blowing are cute, and it's one of the only 3rd parties I've played that actually has good voice acting, (the other being Sonic; most of the time). It's one of the few Wii games I've played that uses the motion controls excessively, yet well, and the cooking mechanics are all solid, (with the exception of carving ham, chopping whole chickens, or wrapping tamales, where the controls are very unresponsive). The ability to hire different assistant chefs with different abilities was a nice touch too. However, the problems don't stop there. Every time you earn all 5 stars for a restaurant, you have to then buy the next restaurant with a certain amount of coins, but usually, you'll have to grind money for a while before you can move on, which as a result, just unnecessarily pads the game out. Aside from these flaws, the game is still fun and should definitely be the first cooking game you try if you're interested in the genre. | ||
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==Nintendo [[Wii U]]:== | |||
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!Game Title:!!My thoughts: | |||
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|Super Mario 3D World||Officially my second favorite Mario game, and in my view, a better experience than 3D Land. The visuals are stupendous, the soundtrack is officially my favorite from the series, the level design is some of the most imaginative the series has seen since the Galaxy games. The gameplay is awesome, with four playable characters who control differently, but still can all do the same things, thus making choosing the right character for a level a complete non-issue. I enjoyed the new power-ups, with the Cat Suit being one of my new favorites, and the game's challenge is very high but not too frustrating. ANOTHER big plus is the fact that they finally started using original bosses, (albeit piss-easy ones) and that the special worlds as a whole are a lot better than those in 3D Land, (though the Mushroom and Flower worlds aren't getting any points for originality). Overall, the game is a blast, and should be in the collection of any Wii U owner. | |||
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|Donkey Kong Country: Tropical Freeze||My new favorite DK game, and for many reasons. The visuals are superb, the soundtrack is officially my favorite from any video game, and | |||
==Nintendo DS:== | ==Nintendo DS:== |
Revision as of 13:02, December 30, 2014
Ever wondered what other games I play outside of the Smash series? Then read this page, where you can see a long list of games owned by yours truly, MeatBall104 as well as what I think of them! The games I own are sorted by the system they're on, as well as by series. However, please take note of a few things:
- I'm not listing every single game I own for each system.
- I'm not listing the Super Smash Bros. games on here, as my opinions of them are already mentioned on my main userpage.
Nintendo GameCube:
NOTE: I do not actually own this system!
Game: | My thoughts: |
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Donkey Kong: Jungle Beat | I have yet to complete this game, but I like it. The motion controls are some of the best that I have experienced on the Wii, the graphics are gorgeous for a GCN game, (I even think it looks better than DKCR), the flow of movement is incredible, and it feels utterly satisfying to punch the shit out of enemies. However, from what I've played, the game is rather easy and there's no incentive to replay the levels besides beating your own banana records. |
Nintendo Wii:
Game Title: | My thoughts: |
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Wii Sports | To be honest, I seldom play this game anymore, but from what I remember, the game is not very deep and serves more as a tech demo for what the Wii is capable of. I think the game could've done with at least a few more sports, and maybe some sub-modes within the sports to make them replayable. Nowadays, I only play this game when there are family and friends to play with, and I only play it alone just to watch the Miis do ridiculous jumps in Tennis, or run around with no feet in Baseball. |
Wii Music | I'm not gonna lie. I find this game to be the best of the "Wii series". Sure, the controls are simple, but games don't need complicated controls to be fun. I enjoy improvising to make the songs sound unique, and the amount of songs and instruments is incredible, (even though you can only have up to six band members). The only flaw with the game though is that there's not much to do outside of jamming and saving replays of your performances. The Games and Lessons don't offer much, outside of being required to be played in order to unlock more of what the game has to offer. Not to mention that even though jamming is fun enough to look past this issue somewhat, most of the songs are ripped from the public domain, and most of them would not be familiar to younger children. Why couldn't there be more Nintendo songs? Or better yet, why couldn't there be an option to make up your own songs? This could open a variety of opportunities, and I'm sure that the game would've gotten more favorable reviews if this was implemented. |
Wii Fit Plus | Like Wii Sports, I seldom touch this game, and I'm not a huge fan of it anyway. The only activities that are replayable or even memorable are the ones that aren't just Yoga or Strength Training exercises, (with my favorite being the Obstacle Course) and it's fun to try and beat your records and unlock harder difficulties. The BMI system is frankly crap. How the hell does less-than-perfect posture make someone fat? Overall, this game won't interest you unless you're trying to maintain a healthy lifestyle full of exercise...and for some reason don't want to go for a jog or do P90X instead. |
New Super Mario Bros. Wii | This game is a worthy follow-up to the classics we all know and love, and is a must-buy for any Wii-owner, (especially those who have nostalgia boners for 2D Mario). The level design is clever, and the game is pretty hard at times, especially when going for all the Star Coins (even more especially if you try to do so on Level 9-7). The four-player co-op was hectic, and most of the people I've played it with didn't like it. However, it's still a blast and can be a better experience as long as there are 1-2 skilled players participating. As for the alternate modes, they're just as shallow as they are forgettable. And for a minor nitpick, why are there two random, nameless, and generic Toads following the Mario Bros.? Surely they could've added other playable characters, (*cough* Wario Bros. *cough*). Sadly though, the disc has since become severely scratched and I can no longer play the game. |
Mario Kart Wii | Currently, it's my favorite Mario Kart game, (though I still have yet to try MK8, let alone get a Wii U) with MK7 coming a close second. The tilt controls felt right, and were very responsive, the roster was large, and the large choices of vehicles was a nice touch. The ability to ride motorbikes and perform tricks was also nice, (though bikes could've been balanced better with karts), as well as being able to play as your Mii, albeit with an obnoxious voice that sounds like it's on drugs, (which is admittedly hilarious to listen to) and no actual words coming out of its mouth. The flaws with the game are that the roster has too many "Baby" characters, some of the original tracks aren't all that memorable, the graphics don't really push the Wii's capabilities despite the game coming out AFTER Super Mario Galaxy, (a GREAT-looking game) and the items are unbalanced. Outside of those though, the game is a blast, and you WILL find yourself coming back to it even after unlocking everything and even when there's no one to play with. |
Super Paper Mario | The first PM game I've played, and my favorite out of the series. The plot was interesting, the levels were well-designed and full of secrets, the visuals were nice, and everything that each playable character brought to the table made the gameplay fun. The main flaws with the game however are the fact that Mario's special flipping-ability is overused, the levels look barren when in 3D, and the game is extremely wordy to the point where even characters with little to no role in the story have a lot to say. Unlike the few other RPGs I've played, the game has a surprisingly large amount of aftergame content, (which get this: is actually compelling to go after) including finding optional Pixls, buying Tiptron, unlocking all recipes, finding all the secret treasures, completing both "Pits of 100 Trials", and beating the 100 warriors from World 6. In short, this game is great, and a worthy successor to the previous two games. |
Wario Land: Shake It | It's the only Wario Land game I've played, so I can't compare it to others. The hand-drawn visuals are absolutely fantastic, the soundtrack is catchy, (especially the tracks that play when you have to race back to the level's entrance), the anime-esque story cutscenes are gorgeous, the level design is impressive, and the fanservice is incredible, particularly for a Nintendo game, (looking at you, Captain Syrup). On the subject of gameplay, it's fun and addictive to explore every level, and try to find as many coins as possible, while taking advantage of Wario's abilities in order to manipulate the environment and find secrets such as treasures, (something even more fun to do especially since there's no time limit). The bosses are very clever, and some of the most interesting ones I've ever fought, (with my favorites from this game being Hot Roderick, Bloomsday, and the Shake King). The replayability is also really high, not just for fun, but also to complete missions, and find treasures you missed, or secret maps (the latter aren't unlocked until you beat the game) which open up extremely tough extra levels. Also, once you beat the game, you even get the ability to replay boss fights, complete with their own sets of missions that aren't present in the original quest. The sense of exploration is accentuated further by the process of buying maps at the Pirate Shop, where you can buy the map to any world in any order. However, this leads to the main flaw with the game. Since world progression all depends on whether you can buy the map to the next world, you'll often find yourself replaying stages over and over again, grinding coins until you can afford to progress. |
Super Smash Bros. Brawl | See here for details. |
Donkey Kong Country Returns | A must-have for the Wii, and the only DKC game I've played. The level design was creative and fun, and still fun to replay even after beating the game 200%. Even though I never played its predecessors, I know that the health system was upgraded from those games, so now each Kong has two hearts, which definitely removes a lot of frustration from the player. The graphics are some of the best on the Wii, and the original music tracks are great, (though too much of the music was brought back from the original games). The new types of levels are amazing, especially the Rocket Barrel levels, which trigger quite the adrenaline rush, (assuming you can look past that damn bat). My main complaint with the game is that you can't play as Diddy by yourself; you can only play as him in 2-player mode (which isn't really all that fun, especially if you're playing with someone who sucks) and he is reduced to a mere power-up in 1P mode. Though you can exploit this by killing P1 in co-op and then beating the level as Diddy, it still costs you two balloons upon death, and you have to go to the trouble of killing DK again every time that happens. |
Donkey Kong: Barrel Blast | I honestly don't get why this game got such negative reviews. The racing mechanics are solid, the music is catchy, the roster of characters is large, (first time you get to play as the Kremlings) and the game has a variety of modes larger than any other racing game I've played, (with Free Run being my favorite, where you pick a character and race through any course with unlimited laps). I never cared for the graphics, or the voice clips, and a lot of the tracks steal aesthetics from each other, with only the layout distinguishing them. Overall, while not the best, it is at the very least a decent racing game. Like NSMBW however, I can no longer play it due to damage to the disc. |
Mario & Sonic at the Olympic Winter Games | Eh, this game's alright. I haven't touched it for a while, but I remember it was my very first introduction to Sonic the Hedgehog, (who would soon become my favorite non-Nintendo franchise). |
Sonic Unleashed | One of my favorite Sonic games out there, which in my opinion has one of the better gimmicks introduced throughout the series. This game is home to my favorite Sonic story of all time, with the best voice-acting ever to come out of the 4Kids cast. The day stages are fast, fun, and replayable, (with the exception of Eggmanland), especially when trying to S-rank all of them. Unlike most reviewers, I really enjoy the night stages, with fun combat and challenging platforming. In fact, I ended up preferring the night stages, since they regularly offer new level designs, (running along the great wall of china, swinging through a volcanic factory, climbing waterfalls, etc.) while the day stages are just fast-paced obstacle courses that are too easy, (once again, except for Eggmanland). While easily outclassed by future Sonic games on the Wii, this game has great presentation, and is overall a hit. |
Sonic and the Black Knight | Unlike most fans, I enjoyed this game a lot. The sense of speed is still present and strong, the combat isn't too tedious, (mainly because most of the enemies are easily killed with 1-3 hits, and even if you DO get bored, you can simply jump over them) and the presentation is splendid. The flaws the game has are the fact that every level is on rails, with no sense of exploration whatsoever, the swordplay is slightly unresponsive, and the game has a confusing mission structure that makes it impossible to tell how to progress. Even if it's not perfect, I still think the game is a godsend compared to Secret Rings. |
Sonic Colors | Still my favorite Sonic game to this day, and for a lot of reasons. The game is one of the best-looking Wii games, the soundtrack is excellent, (particularly the tracks for Planet Wisp) the gameplay still offers something different without completely altering the formula, and the game is home to the most hilarious story I've ever played through. Though the game's levels are designed very adequately, though I wish that the developers hadn't put so much emphasis on 2D platforming, as even though 3D sections are frequent, they mostly involve effortlessly stepping to the side to dodge obstacles, and drifting into the side-scrolling portions. (Seriously, there aren't even FIVE sections that consist of 3D platforming). The game is short, but very replayable, especially if you want to unlock Super Sonic, (I currently have 5/7 emeralds). The stages that must be beaten to unlock the emeralds are well designed as well, though a bit on the short side, like the majority of the normal stages; (Each world has 6 levels, with 3 being of typical length and 3 shorter ones that focus on a certain stage gimmick). Not to mention that the bosses are easy, and three of them are just recolors of previous ones. Regardless of these issues however, the levels still are fun, and the tight controls only adds to the thrill, (though Sonic's jump is a bit floaty for my tastes). If you haven't played 3D Sonic before, play this game first, BEFORE going to the others. |
Metroid: Other M | Call me crazy, but overall this is my favorite Metroid game. The graphics and atmosphere are great, (in fact, I think this is the best looking Wii game ever) the character models (especially Samus, woo-mama!) and cutscenes are well-polished, and don't even look like they're running on the Wii's engine, the soundtrack (while minimal) is great, the gameplay is fun and action-packed, (if a bit on the easy side) and the game is home to some of the best videogame bosses I've ever fought. The only flaws I see in this game are the awkward shift between the two different gameplay perspectives, the limited abilities present while in first-person mode, the lackluster story with endless monologue and unanswered questions, and the subpar voice acting (mostly Samus, though she does sound better during actual dialogue and not monologuing). Obviously, the main complaints about this game are the lack of non-linearity and the authorization system for upgrades, but I really don't see these as offensive. For the former issue...well, this is a guy who plays Mario games above all else, so of course I would prefer linear games, (though I don't mind exploration), and the latter issue ties right in with that, and outside of some questionable scenarios where Adam decides to authorize a power-up, I didn't mind having abilities unlocked just by going with the flow. |
Metroid Prime 3: Corruption | I couldn't even get past the first exploration area since I couldn't get used to the controls easily and got lost a lot. In general, I don't like first-person shooters, so it's obvious I wouldn't be a huge fan of this game. I may pick it up and play it seriously later on, but not right now. |
The Legend of Zelda: Skyward Sword | The first Zelda game I've ever owned or even played. It's a good game that takes some of the best advantage of the Wii that I've ever seen. I haven't beaten it yet, but from what I can gather, the gameplay is fun, the controls are sharp, and the presentation is outstanding. The main flaws with the game are the lengthy and cutscene-heavy opening, and the head-scratching and sometimes frustrating dungeons. I always thought that the concept behind the Zelda games was cool, (y'know, exploring dungeons, solving puzzles, swordplay, etc.) but to be honest, I'm not keen on doing it in 3D. I honestly prefer the 2D Zeldas, but for what it's worth, Skyward Sword is a good game. |
Kirby's Return to Dream Land | The first Kirby game I ever owned, and to this day it is among my most favorites of the series. The game has some of the best graphics on the system, (which only makes me more upset at how NSMBW could have looked much better, especially since it released after SMG), and the level design is cool, making it fun to replay the entire game multiple times even after collecting everything. The soundtrack is great too, the story is an interesting departure from the series' standard, (no longer just being a "stop some form of Dark Matter" plot) with an interesting plot-twist, (though they never explain why Kirby is suddenly teaming up with his rivals; not to mention that the enemies are still against him despite Dedede being on his side this time around). The gameplay was fun, and with the abundance of copy abilities, levels never play the same way twice. The main flaw with the game however, is its overall ease, (though thankfully the difficulty picks up once you reach Halacandra), and the game is made even more easier when playing with friends. Speaking of which, the multiplayer is fun, though it sucks that P1 is stuck with Kirby, (a design choice that plagues tons of platformers that offer co-op) and that if P1 dies, then everyone loses. If you're still not satisfied with the challenge, there is also an extra mode that will serve your ass to you on a silver platter and ask if you want fries with it. And in this mode, the bosses are eons harder than before, and you WILL die on them at least once, especially the "EX" version of the final boss, which to this day I still cannot beat for the life of me. |
Kirby's Dream Collection: Special Edition | I was highly curious once this was announced, as I had never played any of the other Kirbies before RtD. I loved this compilation, and I think it had a lot more effort put into it than Super Mario All-Stars Limited Edition, which was just a shameless port of the SNES original with no new content. The games still hold up as well today as they did back then, and it's always cool to play through each available game in order to see how the series progressed. Though I didn't spend much time on these, the challenge rooms were fun and addicting to replay, and the ability to watch episodes of the Kirby anime was nice too. The only problem is the obnoxious frames that surround the gameplay, with no option for widescreen support (the only thing you can do is turn the frames off, but all it does is replace them with black bars). Overall, this is a great compilation, and should be in the library of any Kirby fan, or anyone curious enough to try him out. |
de Blob | Haven't touched this game in over a year, but I prefer its sequel anyway. |
de Blob 2 | The superior sequel to the above game. The graphics are better, the story is even more interesting, and the gameplay added enough innovations to make it feel fresh while not scaring off veteran players. The only problem with the game is its overall lack of difficulty until the final level. |
Endless Ocean | Like de Blob, I haven't touched this game in a while, but I find its sequel to be miles better anyway. |
Endless Ocean: Blue World | The superior sequel to the above game, with better graphics, a better story, a more realistic approach, (such as the developers actually doing research before writing the descriptions for the animals, and creatures such as sharks and caimans actually posing a threat, unlike before where they could be petted and fed like any other animal) and many of the slight problems with the first game being fixed, (such as the player being able to explore the entire map of an area from the get-go, as opposed to being restricted to a circular portion of it, and being able to instantly learn the identities of fish instead of having to pat them first, (some fish in the first game were so hard to identify due to it taking A LOT of time to rub them enough to gain their info). The even larger number of creatures, additional tools, and introduction of freshwater diving were great additions, and even after you beat the game, you'll find hours of aftergame content (the most out of any game I've ever played) such as searching for legendary creatures, completing the encyclopedia, befriending all 11 species of dolphin, as well as completing countless sidequests that unlock as you unlock more areas to explore. The only flaw I can think of from this otherwise fantastic game is the lack of voice-acting, which can make it difficult to tell who's talking at times. |
Order Up! | One of the few 3rd party Wii games I actually care enough about, (though I do own others, but don't enjoy them all that much), and a pretty damn good one at that. The visuals, while not mind-blowing are cute, and it's one of the only 3rd parties I've played that actually has good voice acting, (the other being Sonic; most of the time). It's one of the few Wii games I've played that uses the motion controls excessively, yet well, and the cooking mechanics are all solid, (with the exception of carving ham, chopping whole chickens, or wrapping tamales, where the controls are very unresponsive). The ability to hire different assistant chefs with different abilities was a nice touch too. However, the problems don't stop there. Every time you earn all 5 stars for a restaurant, you have to then buy the next restaurant with a certain amount of coins, but usually, you'll have to grind money for a while before you can move on, which as a result, just unnecessarily pads the game out. Aside from these flaws, the game is still fun and should definitely be the first cooking game you try if you're interested in the genre. |
Nintendo Wii U:
Game Title: | My thoughts: | ||||||||||||||||||||||||||||||||||||||||
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Super Mario 3D World | Officially my second favorite Mario game, and in my view, a better experience than 3D Land. The visuals are stupendous, the soundtrack is officially my favorite from the series, the level design is some of the most imaginative the series has seen since the Galaxy games. The gameplay is awesome, with four playable characters who control differently, but still can all do the same things, thus making choosing the right character for a level a complete non-issue. I enjoyed the new power-ups, with the Cat Suit being one of my new favorites, and the game's challenge is very high but not too frustrating. ANOTHER big plus is the fact that they finally started using original bosses, (albeit piss-easy ones) and that the special worlds as a whole are a lot better than those in 3D Land, (though the Mushroom and Flower worlds aren't getting any points for originality). Overall, the game is a blast, and should be in the collection of any Wii U owner. | ||||||||||||||||||||||||||||||||||||||||
Donkey Kong Country: Tropical Freeze | My new favorite DK game, and for many reasons. The visuals are superb, the soundtrack is officially my favorite from any video game, and
Nintendo DS:NOTE: I do not actually own this system!
Nintendo 3DS:
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