Super Sudden Death: Difference between revisions
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[[File:SpecialMelee.jpg|frame|'''Super Sudden Death''' in ''[[Melee]]''. {{SSBM|Bowser}} KO's {{SSBM|Yoshi}}, {{SSBM|Kirby}}, and {{SSBM|Ness}}.]] | [[File:SpecialMelee.jpg|frame|'''Super Sudden Death''' in ''[[Melee]]''. {{SSBM|Bowser}} KO's {{SSBM|Yoshi}}, {{SSBM|Kirby}}, and {{SSBM|Ness}}.]] | ||
'''Super Sudden Death''' or '''300%''' is a [[Special Melee]] mode in ''[[Super Smash Bros. Melee]]'' and a [[Special Brawl]] option in ''[[Super Smash Bros. Brawl]]''. They challenge two to four players to a match where each player's [[damage]] percentage is automatically set to 300% each stock. This is much like the [[Sudden Death]] mode which occurs after a tie in standard [[Vs. Mode]] with the only difference from being that this mode lacks the falling [[Bob-omb]]s that fall on the opponents after a certain duration of time. | '''Super Sudden Death''' or '''300%''' is a [[Special Melee]] mode in ''[[Super Smash Bros. Melee]]'' and a [[Special Brawl]] option in ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}}. They challenge two to four players to a match where each player's [[damage]] percentage is automatically set to 300% each stock. This is much like the [[Sudden Death]] mode which occurs after a tie in standard [[Vs. Mode]] with the only difference from being that this mode lacks the falling [[Bob-omb]]s that fall on the opponents after a certain duration of time. | ||
Super Sudden Death radically changes the way the game is played as virtually any attack with [[knockback]] scaling can [[KO]] the opponent. As such, this mode tends to greatly favor extremely fast characters such as {{SSBB|Sonic}} and characters with powerful projectiles such as [[Samus]]. Even {{SSBB|Pit}}'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode. Conversely, slow, powerful characters such as {{SSBB|Ike}} are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by ''all'' attacks having extreme knockback. | Super Sudden Death radically changes the way the game is played as virtually any attack with [[knockback]] scaling can [[KO]] the opponent. As such, this mode tends to greatly favor extremely fast characters such as {{SSBB|Sonic}} and characters with powerful projectiles such as [[Samus]]. Even {{SSBB|Pit}}'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode. Conversely, slow, powerful characters such as {{SSBB|Ike}} are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by ''all'' attacks having extreme knockback. |
Revision as of 16:16, January 4, 2015
Super Sudden Death or 300% is a Special Melee mode in Super Smash Bros. Melee and a Special Brawl option in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. They challenge two to four players to a match where each player's damage percentage is automatically set to 300% each stock. This is much like the Sudden Death mode which occurs after a tie in standard Vs. Mode with the only difference from being that this mode lacks the falling Bob-ombs that fall on the opponents after a certain duration of time.
Super Sudden Death radically changes the way the game is played as virtually any attack with knockback scaling can KO the opponent. As such, this mode tends to greatly favor extremely fast characters such as Sonic and characters with powerful projectiles such as Samus. Even Pit's arrows can cause significant knockback in this mode. Conversely, slow, powerful characters such as Ike are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by all attacks having extreme knockback.
In Melee, the songs on Mushroom Kingdom and Kingdom II are changed to Mushroom Kingdom (Finale) and Mushroom Kingdom II (Finale), respectively, during this mode (if one does not play the Dr. Mario alternate music), as they are in the regular Sudden Death.
In Brawl, this mode is also used in Co-Op Event 3: Fastest, Shortest, Sudden Death, but it only lasts for ten seconds.
Although not selectable as a Special Smash option, players can manually set their starting damage to 300% in Super Smash Bros. for Nintendo 3DS. This mode is, however, selectable in Super Smash Bros. for Wii U as a Special Smash option.