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(→Mewtwo) |
(→Ness) |
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Ness' play in ''Smash 64'' is almost completely reliant on this technique. Because his aerials provide high [[hitstun]] and damage, as well as having large [[combo]] ability (especially when coupled with other moves such as his up tilt), he can perform [[zero-death]] combos on several characters. At one point this ability was even considered [[broken]]. However, it has since lost such recognition due to Ness' short range, but nonetheless is an important part of his [[metagame]] and should still be commonly used in high level Ness play. | Ness' play in ''Smash 64'' is almost completely reliant on this technique. Because his aerials provide high [[hitstun]] and damage, as well as having large [[combo]] ability (especially when coupled with other moves such as his up tilt), he can perform [[zero-death]] combos on several characters. At one point this ability was even considered [[broken]]. However, it has since lost such recognition due to Ness' short range, but nonetheless is an important part of his [[metagame]] and should still be commonly used in high level Ness play. | ||
In ''Melee'', Ness can still use the technique, | In ''Melee'', Ness can still use the technique, though it is not as useful but still relatively powerful. | ||
In ''Brawl'', Ness can pull off some techniques with a DJC'd [[PK Fire]], such as the [[PK Jump]]. | In ''Brawl'', Ness can pull off some techniques with a DJC'd [[PK Fire]], such as the [[PK Jump]]. |
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