Angel Ring: Difference between revisions
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==Overview== | ==Overview== | ||
If the special button is pressed once, Pit will perform a short dash forward while spinning his bow, then stop. To keep the bow spinning, the player must press the special button repeatedly, like | If the special button is pressed once, Pit will perform a short dash forward while spinning his bow, then stop. To keep the bow spinning, the player must press the special button repeatedly, like {{SSBB|Sonic}}'s [[Spin Charge]]. Pit cannot move after the initial movement forward, which can leave him vulnerable to things such as to opponents that jump over Pit to attack from behind, as well as to any ranged [[grab]]s like {{SSBB|Link}}'s [[Clawshot]]. It does 1% damage, has very low [[knockback]], and hits 8 times per second, easily racking up damage if the opponent does not [[SDI]] correctly. | ||
When Angel Ring is used in mid-air, Pit initially moves forwards, but resumes falling straight down after a short amount of time. Due to the move's relatively high [[ending lag]], Pit could [[self-destruct]] if it is used offstage. | When Angel Ring is used in mid-air, Pit initially moves forwards, but resumes falling straight down after a short amount of time. Due to the move's relatively high [[ending lag]], Pit could [[self-destruct]] if it is used offstage. |
Revision as of 16:06, December 23, 2014
Angel Ring | |
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Angel Ring in Super Smash Bros. Brawl. | |
User | Pit |
Universe | Kid Icarus |
Article on Icaruspedia | Angel Ring |
The Angel Ring (エンジェリング, Angel Ring) is Pit's side special move in Super Smash Bros. Brawl. It was replaced by the Upperdash Arm in Super Smash Bros. 4. When used, Pit rapidly spins his bow in front of him, which damages opponents while deflecting any incoming projectiles, yelling "HIYYYYYAAA!!!" as he does so.
Overview
If the special button is pressed once, Pit will perform a short dash forward while spinning his bow, then stop. To keep the bow spinning, the player must press the special button repeatedly, like Sonic's Spin Charge. Pit cannot move after the initial movement forward, which can leave him vulnerable to things such as to opponents that jump over Pit to attack from behind, as well as to any ranged grabs like Link's Clawshot. It does 1% damage, has very low knockback, and hits 8 times per second, easily racking up damage if the opponent does not SDI correctly.
When Angel Ring is used in mid-air, Pit initially moves forwards, but resumes falling straight down after a short amount of time. Due to the move's relatively high ending lag, Pit could self-destruct if it is used offstage.
There is a small push effect in front of Pit once the move is ended, making it so that the move is not as easily punished from the front.
Origin
Pit could not use any sort of move like this prior to Super Smash Bros. Brawl, as his bow did not double as a pair of blades. This is the only one of Pit's Special Moves not based on one of the Three Sacred Treasures from Kid Icarus.
Description from the Instruction Booklet
Spin Palutena's Bow at blinding speed, scoring multiple hits on the enemy.