Yo-yo glitch: Difference between revisions
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The '''yo-yo glitch''' refers to a glitch in ''[[Super Smash Bros. Melee]]'' done using {{SSBM|Ness}}'s [http://i.imgur.com/HAWif.gif yo-yo]. It can be used to attack or grab with near limitless range or attach certain single-[[hitbox]] attacks to Ness's body. The discovery of the glitch was a collaborative effort between {{Sm|VilNess}}, {{Sm|LonelyNess}}, and {{Sm|Dan Smith}}, and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yo-yo hitbox. | The '''yo-yo glitch''' refers to a glitch in ''[[Super Smash Bros. Melee]]'' done using {{SSBM|Ness}}'s [http://i.imgur.com/HAWif.gif yo-yo]. It can be used to attack or grab with near limitless range or attach certain single-[[hitbox]] attacks to Ness's body. The discovery of the glitch was a collaborative effort between {{Sm|VilNess}}, {{Sm|LonelyNess}}, and {{Sm|Dan Smith}}, and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yo-yo hitbox. | ||
The glitch can be performed in all versions of ''Melee''. | |||
==Mechanics== | ==Mechanics== |
Revision as of 01:54, April 23, 2015
The yo-yo glitch refers to a glitch in Super Smash Bros. Melee done using Ness's yo-yo. It can be used to attack or grab with near limitless range or attach certain single-hitbox attacks to Ness's body. The discovery of the glitch was a collaborative effort between VilNess, LonelyNess, and Dan Smith, and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yo-yo hitbox.
The glitch can be performed in all versions of Melee.
Mechanics
Ness's up smash consists of 3 parts each with its own hitbox: outreaching, spinning, and swinging. The yo-yo glitch drops the last hitbox of the up smash onto the ground and leaves it there until Ness gets KO'd or uses a non-projectile attack.
How to perform it
- Use Ness's up smash and hit any opponent or destructible part of the stage with the outreaching part of the yoyo. Charge the yo-yo very slightly before releasing.
- Make sure that, after the yoyo is released into its upward swing, it doesn't hit anything else.
Jackets
After using the yoyo glitch, certain other attacks can be used to replace the yoyo hitbox with the hitbox of the attack used. The rules of the regular yo-yo glitch still apply when using a jacket.
- PK Thunder - must either be used to hit Ness into the ground or at a ledge to grab it.
- Down aerial
- Up aerial
- Down smash
If any non-projectile attack other than the ones listed is used to hit all targets between Ness and the location this glitch was performed, the jacket will be transferred to the opponent, allowing for near-limitless range.
Super Yo-yo Glitch
It is a very rare occurrence, so very little about it is known. Its effects (including but not limited to infinite Jackets and instant KO throws) are similar to those of the Yoyo Glitch, but are more lethal and have longer lasting effects.
This technique holds much value to Ness players and is said to be the secret to beating the Bowser Challenge.
Gallery
If the enemy is in between Ness and the dropped hitbox, all of his standard attacks, smash attacks, grabs, and PK Thunder 2 will hit the opponent.
The glitch is viable for tournament use: here, Mofo performs the glitch and grabs Hax (Captain Falcon) from long range.
In the same match, Mofo installs a Thunder Jacket. He is hit by Hax, who is KO'd by the jacket. Mofo is hit by the tail of his PK Thunder and survives.
Demonstration videos
- A video that showcases the yo-yo glitch.
- Another video showing the glitch