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Double Team: Difference between revisions

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'''Double Team''' ({{ja|かげぶんしん}} ''Kage Bunshin'', '''Shadow Clone''') is [[Lucario]]'s [[down special move]]. It is a [[counterattack]] move. When used, Lucario enters a defensive tai chi-like stance. If it is attacked during this stance, it will teleport, then strike with a sliding kick from the left or right (depending on the direction the analog stick is held in) for moderate damage and surprisingly high knockback, which is even greater when Lucario has taken damage. If Lucario successfully counters with Double Team near an edge, it may teleport above the ledge and fall downwards as it unsuccessfully attacks, making recovery difficult. Double Team has a longer length than Marth's and Ike's [[Counter]]. It is notably different in that it does not change power depending on the countered move; rather, it does a constant attack no matter what moves it counters. One of the most interesting features of Double Team is its damageable area elimination. If Lucario is hit during a Double Team and goes into the counter strike, Lucario will not have a damageable area until it completes the counter attack. Lucario can't be hit, grabbed, or even caught in a [[Final Smash]] by anyone or anything. Double Team also reduces Lucario's falling speed for a minor duration. This move is rather easy to dodge, as it is possible to air dodge or shield the attack when Lucario disappears. It also has some invincibility frames to it when activated. Being an Aura based attack, it does 7% at damage below 20% and at 170% or higher it deals 15%.
'''Double Team''' ({{ja|かげぶんしん|Kage Bunshin}}, ''Shadow Divide'') is [[Lucario]]'s [[down special move]]. It is a [[counterattack]] move. When used, Lucario enters a defensive tai chi-like stance. If it is attacked during this stance, it will teleport, then strike with a sliding kick from the left or right (depending on the direction the analog stick is held in) for moderate damage and surprisingly high knockback, which is even greater when Lucario has taken damage. If Lucario successfully counters with Double Team near an edge, it may teleport above the ledge and fall downwards as it unsuccessfully attacks, making recovery difficult. Double Team has a longer length than Marth's and Ike's [[Counter]]. It is notably different in that it does not change power depending on the countered move; rather, it does a constant attack no matter what moves it counters. One of the most interesting features of Double Team is its damageable area elimination. If Lucario is hit during a Double Team and goes into the counter strike, Lucario will not have a damageable area until it completes the counter attack. Lucario can't be hit, grabbed, or even caught in a [[Final Smash]] by anyone or anything. Double Team also reduces Lucario's falling speed for a minor duration. This move is rather easy to dodge, as it is possible to air dodge or shield the attack when Lucario disappears. It also has some invincibility frames to it when activated. Being an Aura based attack, it does 7% at damage below 20% and at 170% or higher it deals 15%.


Note that Lucario actually strikes the location around where it was hit, just like Counter does. If Double Team is used on a ranged attack or an attack that causes its user to move quickly ([[Spin Dash]], [[Rollout]], etc.), Lucario will most likely miss with his counter attack.
Note that Lucario actually strikes the location around where it was hit, just like Counter does. If Double Team is used on a ranged attack or an attack that causes its user to move quickly ([[Spin Dash]], [[Rollout]], etc.), Lucario will most likely miss with his counter attack.

Revision as of 11:59, December 8, 2014

Double Team
Double Team
Double Team in Super Smash Bros. for Nintendo 3DS.
User Lucario
Universe Pokémon
Article on Bulbapedia Double Team (move)

Double Team (かげぶんしん, Shadow Divide) is Lucario's down special move. It is a counterattack move. When used, Lucario enters a defensive tai chi-like stance. If it is attacked during this stance, it will teleport, then strike with a sliding kick from the left or right (depending on the direction the analog stick is held in) for moderate damage and surprisingly high knockback, which is even greater when Lucario has taken damage. If Lucario successfully counters with Double Team near an edge, it may teleport above the ledge and fall downwards as it unsuccessfully attacks, making recovery difficult. Double Team has a longer length than Marth's and Ike's Counter. It is notably different in that it does not change power depending on the countered move; rather, it does a constant attack no matter what moves it counters. One of the most interesting features of Double Team is its damageable area elimination. If Lucario is hit during a Double Team and goes into the counter strike, Lucario will not have a damageable area until it completes the counter attack. Lucario can't be hit, grabbed, or even caught in a Final Smash by anyone or anything. Double Team also reduces Lucario's falling speed for a minor duration. This move is rather easy to dodge, as it is possible to air dodge or shield the attack when Lucario disappears. It also has some invincibility frames to it when activated. Being an Aura based attack, it does 7% at damage below 20% and at 170% or higher it deals 15%.

Note that Lucario actually strikes the location around where it was hit, just like Counter does. If Double Team is used on a ranged attack or an attack that causes its user to move quickly (Spin Dash, Rollout, etc.), Lucario will most likely miss with his counter attack.

Double Team is rather useful in Boss Battles mode to dodge boss attacks. While it isn't guaranteed to hit the boss (and even then, it doesn't deal much damage), it is a quicker way to dodge than a roll, short hopped air dodge, or just running away, and it has longer duration than a sidestep.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Glancing Counter: Deals less damage and knockback, but allows the move to produce a hitbox even if Lucario is not hit by an opponent.
  2. Stunning Double Team: Replaces the dive kick with Lucario teleporting around the same spot, dealing electric damage and stunning opponents at the end of the move.

Description from the Smash for 3DS Foldout

"Generate a second Lucario, and then counterattack."

Origin

Double Team in Generation IV Pokémon .

In the Pokémon games, Double Team is a Normal-type status move introduced in Generation I that raises evasion by one stage, making it more likely for attacks to miss the user, and can be stacked for even larger evasion boosts. The move does not act like a counterattack like it does in the Smash Bros. games. It is generally banned in competitive play for its reliance on luck and its difficulty to counter effectively when paired with Baton Pass, making Double Team and similar moves very infamous among players. The animation in Brawl is similar to the animation in the Pokémon games (notably ones like Pokémon Battle Revolution or Pokémon Colosseum). Lucario can't learn Double Team naturally, but like the majority of Pokémon, it can be bred with it or taught it via TM32.

Gallery

Trivia

  • It is possible to pull off a "reverse" Double Team where Lucario attacks from the front. After using Double Team, simply hold the control stick or d-pad in the direction the player wishes to attack from. Advantages of pulling off a "reverse" Double Team include allowing Lucario to initiate combos and even wall-cling without the use of a second jump. A video showing this can be seen here.
  • With precise timing, Lucario's Double Team can activate Marth's Counter.
  • Lucario quietly says "It's over" whenever Double Team is successfully activated in Brawl, but this phrase is barely recognizable by many players due to many other sound effects and music unless one plays the game in high-definition volume settings. Regardless, this phrase is available in the Sound Test. In Smash 4, however, Lucario says "Weak!" instead.
  • If Lucario uses Double Team with a Pikmin attached to it and attacking, the Pikmin will briefly "vanish" with Lucario.