List of updates (SSB4-3DS)/1.0.4 changelog: Difference between revisions

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(hmm might need a "bugfix" template, because "nerf" isn't exactly correct for bugfixes (I didn't get everything, mostly because some don't have a "before" listed))
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=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
*{{nerf|Self-destructs using [[Flying Slam]] now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.}}
*{{nerf|Self-destructs using [[Flying Slam]] now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.}}
=={{SSB4|Bowser Jr.}}==
*{{nerf|Down throw now does 7.5% damage instead of 8%.}}
=={{SSB4|Diddy Kong}}==
*Fixed bug where Diddy could use [[Peanut Popgun]] to cancel hitstun.


=={{SSB4|Dr. Mario}}==
=={{SSB4|Dr. Mario}}==
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=={{SSB4|Falco}}==
=={{SSB4|Falco}}==
*{{buff|[[Blaster]] can shoot faster.}}
*{{buff|[[Blaster]] can shoot faster.}}
=={{SSB4|Greninja}}==
*Fixed bug where Greninja could cancel landing lag with [[Snadow Sneak]].


=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
*{{buff|Down tilt now does 8% damage instead of 7%.}}
*{{buff|Down tilt now does 8% damage instead of 7%.}}
*{{buff|Back air does 14% damage as opposed to 13%.}}
*{{buff|Back air does 14% damage as opposed to 13%.}}
=={{SSB4|King Dedede}}==
*{{nerf|The minimum damage needed to reflect Gordos has been reduced from 2% to 3%.}}
=={{SSB4|Link}}==
*{{change|First hit of forward smash sets up better for the second hit, making it easier to link to the second hit, but much harder to KO with the first hit.}}


=={{SSB4|Little Mac}}==
=={{SSB4|Little Mac}}==
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=={{SSB4|Luigi}}==
=={{SSB4|Luigi}}==
*{{buff|Fully charged Forward Smash deals 21% instead of 19%}}
*{{buff|Forward smash deals {{ChargedSmashDmgSSB4|15}} instead of {{ChargedSmashDmgSSB4|14}}.}}
 
=={{SSB4|Mario}}==
*{{nerf|Up tilt deals 5.5% damage instead of 6.3%.}}
 
=={{SSB4|Mega Man}}==
*Fixed bug where Mega Man could use [[Rush Coil]] to cancel hitstun.


=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
*{{buff|Neutral aerial deals 10% damage sweetspotted and 7.5% sourspotted instead of 7% sweetspotted and 5% sourspotted.}}
*{{buff|Neutral aerial deals 10% damage sweetspotted and 7.5% sourspotted instead of 7% sweetspotted and 5% sourspotted.}}
*{{nerf|The second hit of forward aerial can no longer meteor smash opponents.}}
*{{nerf|The second hit of forward aerial is no longer the [[autolink angle]], meaning it can't be used to drag opponents downward.}}
*{{buff|Back aerial deals more knockback.}}
*{{buff|Back aerial deals more knockback.}}
*{{buff|Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.}}
*{{buff|Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents (presumably a weight-based throw rounding error).}}


=={{SSB4|Mr. Game & Watch}}==
=={{SSB4|Mr. Game & Watch}}==
*{{nerf|Certain attacks, such as [[Thunder]], no longer completely fill the [[Oil Panic]] bucket.}}
*{{nerf|Certain attacks, such as [[Thunder]], no longer completely fill the [[Oil Panic]] bucket.}}
=={{SSB4|Ness}}==
*{{nerf|Down throw damage recuded from 9% to 7%.}}
=={{SSB4|Palutena}}==
*{{buff|Up tilt and down tilt can be interrupted earlier.}}
=={{SSB4|Peach}}==
*Fixed "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.
*Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.
*Fixed how aerials performed while [[float]]ing would not affect the [[stale moves]] queue.
=={{SSB4|Pikachu}}==
*{{change|[[Thunder]] is now a single projectile instead of a stream of four separate projectiles, meaning it cannot be [[absorb]]ed four times (for example by [[Oil Panic]]).}}
=={{SSB4|Robin}}==
*Fixed how fully charging Thoron in the air would refresh double jump.
*{{buff|Robin can now grab edges from behind during [[Elwind]].}}


=={{SSB4|Rosalina & Luma}}==
=={{SSB4|Rosalina & Luma}}==
*{{nerf|Luma respawn time changed from 8 seconds to 13 seconds.}}
*{{nerf|Luma respawn time changed from 8 seconds to 13 seconds.}}
*{{change|When summoned from a distance, Luma moves faster.}}
*{{nerf|Luma can no longer attack if Rosalina is being thrown (though it still can during grabs).}}
*{{nerf|Neutral aerial damage changed from 6%/10% to 5%/7.5%.}}
*{{change|Distance of uncharged [[Luma Shot]] is reduced by about 2/3.}}
=={{SSB4|Sheik}}==
*{{nerf|Forward aerial damage reduced from 6.8% to 4.5% (sweetspot) and 6% to 4.8% (sourspot).}}
*{{nerf|Up aerial hits one less time and does 7% damage instead of 8%.}}
=={{SSB4|Shulk}}==
*{{buff|Many attacks deal slightly more damage.}}
*{{buff|Shulk now only takes 1.13x damage during Monodo Buster instead of 1.20x.}}


=={{SSB4|Wario}}==
=={{SSB4|Wario}}==
*{{nerf|Removed "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.}}
*Fixed "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.
 
=={{SSB4|Wii Fit Trainer}}==
*Airdodge landing lag standardized from 12 to 22.


=={{SSB4|Yoshi}}==
=={{SSB4|Yoshi}}==
*{{nerf|Removed "Yoshi Teleport", a glitch which allowed Yoshi to teleport back to a ledge after using his up special.}}
*Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.
*{{change|removed the "Giant Yoshi Glitch" in the multi-man smash mode.}}
*Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in [[Multi-Man mode]].
 
=={{SSB4|Zelda}}==
*{{buff|Up tilt damage increased from 6.5% to 7%.}}
 
=={{SSB4|Zero Suit Samus}}==
*Airdodge landing lag standardized from 15 to 22.


=={{SSB4|Peach}}==
==References==
*{{nerf|Removed "Instant Turnip" a glitch that allowed Peach to pull up a turnip without the animation.}}
*[http://smashboards.com/threads/community-patch-notes-v1-0-4.378404/ SmashBoards changelist thread]


[[Category:Lists]]
[[Category:Lists]]
[[Category:Downloadable content]]
[[Category:Downloadable content]]

Revision as of 01:52, November 19, 2014

This is the list of known changes in version 1.0.4 of Super Smash Bros. for Nintendo 3DS. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

Bowser

  • Nerf Self-destructs using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.

Bowser Jr.

  • Nerf Down throw now does 7.5% damage instead of 8%.

Diddy Kong

Dr. Mario

  • Change Dash Attack now does vertical knockback as opposed to oblique.

Falco

Greninja

  • Fixed bug where Greninja could cancel landing lag with Snadow Sneak.

Ike

  • Buff Down tilt now does 8% damage instead of 7%.
  • Buff Back air does 14% damage as opposed to 13%.

King Dedede

  • Nerf The minimum damage needed to reflect Gordos has been reduced from 2% to 3%.

Link

  • Change First hit of forward smash sets up better for the second hit, making it easier to link to the second hit, but much harder to KO with the first hit.

Little Mac

  • Nerf Second hit of neutral attack does 2% damage instead of 3%.
  • Nerf Aerial Jolt Haymaker has less horizontal reach.

Luigi

  • Buff Forward smash deals 15% instead of 14%.

Mario

  • Nerf Up tilt deals 5.5% damage instead of 6.3%.

Mega Man

  • Fixed bug where Mega Man could use Rush Coil to cancel hitstun.

Meta Knight

  • Buff Neutral aerial deals 10% damage sweetspotted and 7.5% sourspotted instead of 7% sweetspotted and 5% sourspotted.
  • Nerf The second hit of forward aerial is no longer the autolink angle, meaning it can't be used to drag opponents downward.
  • Buff Back aerial deals more knockback.
  • Buff Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents (presumably a weight-based throw rounding error).

Mr. Game & Watch

  • Nerf Certain attacks, such as Thunder, no longer completely fill the Oil Panic bucket.

Ness

  • Nerf Down throw damage recuded from 9% to 7%.

Palutena

  • Buff Up tilt and down tilt can be interrupted earlier.

Peach

  • Fixed "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.
  • Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.
  • Fixed how aerials performed while floating would not affect the stale moves queue.

Pikachu

  • Change Thunder is now a single projectile instead of a stream of four separate projectiles, meaning it cannot be absorbed four times (for example by Oil Panic).

Robin

  • Fixed how fully charging Thoron in the air would refresh double jump.
  • Buff Robin can now grab edges from behind during Elwind.

Rosalina & Luma

  • Nerf Luma respawn time changed from 8 seconds to 13 seconds.
  • Change When summoned from a distance, Luma moves faster.
  • Nerf Luma can no longer attack if Rosalina is being thrown (though it still can during grabs).
  • Nerf Neutral aerial damage changed from 6%/10% to 5%/7.5%.
  • Change Distance of uncharged Luma Shot is reduced by about 2/3.

Sheik

  • Nerf Forward aerial damage reduced from 6.8% to 4.5% (sweetspot) and 6% to 4.8% (sourspot).
  • Nerf Up aerial hits one less time and does 7% damage instead of 8%.

Shulk

  • Buff Many attacks deal slightly more damage.
  • Buff Shulk now only takes 1.13x damage during Monodo Buster instead of 1.20x.

Wario

  • Fixed "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.

Wii Fit Trainer

  • Airdodge landing lag standardized from 12 to 22.

Yoshi

  • Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.
  • Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in Multi-Man mode.

Zelda

  • Buff Up tilt damage increased from 6.5% to 7%.

Zero Suit Samus

  • Airdodge landing lag standardized from 15 to 22.

References